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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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All the core generic classes and functions. More...
Modules | |
| Vocabulary | |
| Vocabulary classes. | |
| Container | |
| Various containers. | |
| Maths | |
| Maths classes and functions. | |
| Geometry | |
| Geometry classes and functions. | |
| Colors | |
| Colors handling. | |
| Models | |
| Models. | |
| Procedural Generation | |
| Procedural generation utilities. | |
| Spatial | |
| Spatial indexes. | |
| Animation | |
| Animation and tweening. | |
| Roguelike Toolkit | |
| Roguelike toolkit. | |
| System | |
| System abstractions. | |
| Filesystem | |
| Filesystem related classes. | |
| Streams | |
| Input and output streams. | |
| Serialization | |
| Serialization. | |
| Cells | |
| Cells handling related classes (orthogonal, hexagonal, staggered) | |
| Utilities | |
| Various game-related utilities. | |
| String Utilities | |
| String utilities. | |
| TMX (Tiled) Support | |
| TMX (Tiled) support. | |
All the core generic classes and functions.
core moduleAll the types and functions of the core module are defined in libgfcore0. In order to use this library, you should use cmake and add the following in your CMakeLists.txt: