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Gamedev Framework (gf)
0.10.0
A C++14 framework for 2D games
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File based output stream. More...
#include <gf/Streams.h>
Public Types | |
enum | Mode { Mode::Write, Mode::Append } |
Open mode for the file. More... | |
Public Member Functions | |
FileOutputStream (const Path &path, Mode mode=Mode::Write) | |
Constructor. More... | |
~FileOutputStream () | |
Destructor. More... | |
virtual std::size_t | write (ArrayRef< uint8_t > buffer) override |
Write data to the stream. More... | |
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OutputStream ()=default | |
Default constructor. More... | |
OutputStream (const InputStream &)=delete | |
Deleted copy constructor. More... | |
OutputStream & | operator= (const InputStream &)=delete |
Deleted copy assignment. More... | |
virtual | ~OutputStream () |
Destructor. More... | |
std::size_t | write (uint8_t byte) |
Write a single byte to the stream. More... | |
File based output stream.
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strong |
gf::FileOutputStream::FileOutputStream | ( | const Path & | path, |
Mode | mode = Mode::Write |
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Constructor.
The constructor opens the file. If the file is not opened, an exception is thrown.
path | The path to the file |
gf::FileOutputStream::~FileOutputStream | ( | ) |
Destructor.
The destructor closes the file.
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overridevirtual |
Write data to the stream.
buffer | The buffer to copy to the stream |
Implements gf::OutputStream.