Gamedev Framework (gf)  0.10.0
A C++14 framework for 2D games
Public Types | Public Member Functions | List of all members
gf::FileOutputStream Class Reference

File based output stream. More...

#include <gf/Streams.h>

Inheritance diagram for gf::FileOutputStream:
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Public Types

enum  Mode {
  Mode::Write,
  Mode::Append
}
 Open mode for the file. More...
 

Public Member Functions

 FileOutputStream (const Path &path, Mode mode=Mode::Write)
 Constructor. More...
 
 ~FileOutputStream ()
 Destructor. More...
 
virtual std::size_t write (ArrayRef< uint8_t > buffer) override
 Write data to the stream. More...
 
- Public Member Functions inherited from gf::OutputStream
 OutputStream ()=default
 Default constructor. More...
 
 OutputStream (const InputStream &)=delete
 Deleted copy constructor. More...
 
OutputStreamoperator= (const InputStream &)=delete
 Deleted copy assignment. More...
 
virtual ~OutputStream ()
 Destructor. More...
 
std::size_t write (uint8_t byte)
 Write a single byte to the stream. More...
 

Detailed Description

File based output stream.

Member Enumeration Documentation

◆ Mode

Open mode for the file.

Enumerator
Write 

Open the file in write only mode.

Append 

Open the file in append only mode.

Constructor & Destructor Documentation

◆ FileOutputStream()

gf::FileOutputStream::FileOutputStream ( const Path path,
Mode  mode = Mode::Write 
)

Constructor.

The constructor opens the file. If the file is not opened, an exception is thrown.

Parameters
pathThe path to the file

◆ ~FileOutputStream()

gf::FileOutputStream::~FileOutputStream ( )

Destructor.

The destructor closes the file.

Member Function Documentation

◆ write()

virtual std::size_t gf::FileOutputStream::write ( ArrayRef< uint8_t >  buffer)
overridevirtual

Write data to the stream.

Parameters
bufferThe buffer to copy to the stream
Returns
The number of bytes actually writtent

Implements gf::OutputStream.