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Gamedev Framework (gf)
0.10.0
A C++14 framework for 2D games
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Memory based output stream. More...
#include <gf/Streams.h>

Public Member Functions | |
| MemoryOutputStream (BufferRef< uint8_t > memory) | |
| Constructor. More... | |
| virtual std::size_t | write (ArrayRef< uint8_t > buffer) override |
| Write data to the stream. More... | |
Public Member Functions inherited from gf::OutputStream | |
| OutputStream ()=default | |
| Default constructor. More... | |
| OutputStream (const InputStream &)=delete | |
| Deleted copy constructor. More... | |
| OutputStream & | operator= (const InputStream &)=delete |
| Deleted copy assignment. More... | |
| virtual | ~OutputStream () |
| Destructor. More... | |
| std::size_t | write (uint8_t byte) |
| Write a single byte to the stream. More... | |
Memory based output stream.
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explicit |
Constructor.
This class does not own the memory. The user must keep the memory available when the stream is active.
| buffer | The destination buffer |
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overridevirtual |
Write data to the stream.
| buffer | The buffer to copy to the stream |
Implements gf::OutputStream.
1.8.13