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Gamedev Framework (gf)
0.10.0
A C++14 framework for 2D games
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Memory based output stream. More...
#include <gf/Streams.h>
Public Member Functions | |
MemoryOutputStream (BufferRef< uint8_t > memory) | |
Constructor. More... | |
virtual std::size_t | write (ArrayRef< uint8_t > buffer) override |
Write data to the stream. More... | |
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OutputStream ()=default | |
Default constructor. More... | |
OutputStream (const InputStream &)=delete | |
Deleted copy constructor. More... | |
OutputStream & | operator= (const InputStream &)=delete |
Deleted copy assignment. More... | |
virtual | ~OutputStream () |
Destructor. More... | |
std::size_t | write (uint8_t byte) |
Write a single byte to the stream. More... | |
Memory based output stream.
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explicit |
Constructor.
This class does not own the memory. The user must keep the memory available when the stream is active.
buffer | The destination buffer |
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overridevirtual |
Write data to the stream.
buffer | The buffer to copy to the stream |
Implements gf::OutputStream.