![]() |
Gamedev Framework (gf)
0.10.0
A C++14 framework for 2D games
|
Screen view. More...
#include <gf/Views.h>

Public Member Functions | |
| virtual void | onScreenSizeChange (Vector2u screenSize) override |
| Callback when the screen has just been resized. More... | |
| virtual void | onViewportChange (const RectF &viewport) override |
| Callback when the viewport has just been changed. More... | |
| void | updateView () |
Public Member Functions inherited from gf::AdaptativeView | |
| AdaptativeView () | |
| Default constructor. More... | |
| AdaptativeView (const RectF &rect) | |
| Construct the view from a rectangle. More... | |
| AdaptativeView (Vector2f center, Vector2f size) | |
| Construct the view from its center and size. More... | |
| void | setInitialScreenSize (Vector2u screenSize) |
| Set the initial screen size. More... | |
Public Member Functions inherited from gf::View | |
| View () | |
| Default constructor. More... | |
| View (const RectF &rect) | |
| Construct the view from a rectangle. More... | |
| View (Vector2f center, Vector2f size) | |
| Construct the view from its center and size. More... | |
| virtual | ~View () |
| Destructor. More... | |
| RectF | getBounds () const |
| Get the non-rotated bounds. More... | |
| void | setCenter (Vector2f center) |
| Set the center of the view. More... | |
| Vector2f | getCenter () const |
| Get the center of the view. More... | |
| void | setSize (Vector2f size) |
| Set the size of the view. More... | |
| Vector2f | getSize () const |
| Get the size of the view. More... | |
| void | setRotation (float angle) |
| Set the orientation of the view. More... | |
| float | getRotation () const |
| Get the current orientation of the view. More... | |
| void | setViewport (const RectF &viewport) |
| Set the target viewport. More... | |
| const RectF & | getViewport () const |
| Get the target viewport rectangle of the view. More... | |
| void | reset (const RectF &rect) |
| Reset the view to the given rectangle. More... | |
| void | move (Vector2f offset) |
| Move the view relatively to its current position. More... | |
| void | rotate (float angle) |
| Rotate the view relatively to its current orientation. More... | |
| void | zoom (float factor) |
| Resize the view rectangle relatively to its current size. More... | |
| void | zoom (float factor, Vector2f fixed) |
| Resize the view rectangle relatively to its current size and a fixed point. More... | |
| Matrix3f | getTransform () const |
| Get the projection transform of the view. More... | |
| Matrix3f | getInverseTransform () const |
| Get the inverse projection transform of the view. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from gf::View | |
| void | setSizeNoCallback (Vector2f size) |
| Set the world size, without calling onSizeChange() More... | |
| virtual void | onSizeChange (Vector2f size) |
| Callback when the world has just been resized. More... | |
| void | setViewportNoCallback (const RectF &viewport) |
| Set the viewport, without calling onViewportChange() More... | |
Screen view.
This view will always match the window size which means that no scaling happens and no black bars appear. As a disadvantage this means that the gameplay might change, because a player with a bigger screen might see more of the game, than a player with a smaller screen size.
This view can be used to display HUD.
|
overridevirtual |
Callback when the screen has just been resized.
| screenSize | The new size of the screen |
Implements gf::AdaptativeView.
|
overridevirtual |
Callback when the viewport has just been changed.
| viewport | The new viewport |
Reimplemented from gf::View.
| void gf::ScreenView::updateView | ( | ) |
1.8.13