Gamedev Framework (gf)
0.10.0
A C++14 framework for 2D games
- m -
manhattanDistance() :
gf::Vector< T, N >
manhattanLength() :
gf::Vector< T, N >
mapCode() :
gf::ConsoleFont
mapCodeRange() :
gf::ConsoleFont
mapCoordsToPixel() :
gf::RenderTarget
mapElement() :
gf::ConsoleFont
mapElements() :
gf::ConsoleFont
mapPixelToCoords() :
gf::RenderTarget
mapString() :
gf::ConsoleFont
Matrix() :
gf::Matrix< T, ROWS, COLS >
,
gf::Matrix< T, 2, 2 >
,
gf::Matrix< T, 3, 3 >
,
gf::Matrix< T, 4, 4 >
max() :
gf::Vector< T, N >
maximize() :
gf::Window
MemoryInputStream() :
gf::MemoryInputStream
MemoryOutputStream() :
gf::MemoryOutputStream
menubarBegin() :
gf::UI
menubarEnd() :
gf::UI
menuBeginLabel() :
gf::UI
menuBeginSymbol() :
gf::UI
menuBeginSymbolLabel() :
gf::UI
menuClose() :
gf::UI
menuEnd() :
gf::UI
menuItemLabel() :
gf::UI
menuItemSymbolLabel() :
gf::UI
MessageManager() :
gf::MessageManager
microseconds() :
gf::Time
milliseconds() :
gf::Time
min() :
gf::Vector< T, N >
minimize() :
gf::Window
Monitor() :
gf::Monitor
MouseButtonControl() :
gf::MouseButtonControl
move() :
gf::PhysicsBody
,
gf::Transformable
,
gf::View
MoveToActivity() :
gf::MoveToActivity
Multifractal2D() :
gf::Multifractal2D
Generated by
1.8.13