Gamedev Framework (gf)
0.10.0
A C++14 framework for 2D games
- r -
radio() :
gf::UI
Random() :
gf::Random
RandomBinaryTree() :
gf::RandomBinaryTree
read() :
gf::CompressedInputStream
,
gf::FileInputStream
,
gf::InputStream
,
gf::MemoryInputStream
readBoolean() :
gf::Deserializer
readChar() :
gf::Deserializer
readDouble() :
gf::Deserializer
readFloat() :
gf::Deserializer
readSigned16() :
gf::Deserializer
readSigned32() :
gf::Deserializer
readSigned64() :
gf::Deserializer
readSigned8() :
gf::Deserializer
readSizeHeader() :
gf::Deserializer
readString() :
gf::Deserializer
readUnsigned16() :
gf::Deserializer
readUnsigned32() :
gf::Deserializer
readUnsigned64() :
gf::Deserializer
readUnsigned8() :
gf::Deserializer
Rect() :
gf::Rect< T >
RectangleShape() :
gf::RectangleShape
registerHandler() :
gf::MessageManager
removeBody() :
gf::PhysicsModel
removeEntity() :
gf::EntityContainer
removeHandler() :
gf::MessageManager
removeHandlers() :
gf::MessageManager
removeModel() :
gf::ModelContainer
removeTypedEntity() :
gf::EntityContainer
removeWidget() :
gf::WidgetContainer
render() :
gf::Entity
,
gf::EntityContainer
,
gf::PhysicsBody
,
gf::WidgetContainer
renderAt() :
gf::CircleGeometry
,
gf::PhysicsGeometry
,
gf::PolygonGeometry
RenderPipeline() :
gf::RenderPipeline
RenderTarget() :
gf::RenderTarget
RenderTexture() :
gf::RenderTexture
RenderWindow() :
gf::RenderWindow
RepeatActivity() :
gf::RepeatActivity
RepeatedSequenceActivity() :
gf::RepeatedSequenceActivity
reserve() :
gf::VertexArray
reset() :
gf::Action
,
gf::ActionContainer
,
gf::Control
,
gf::Flags< E >
,
gf::Heightmap
,
gf::Singleton< T >
,
gf::SquareMap
,
gf::View
resize() :
gf::VertexArray
resized() :
gf::RenderPipeline
ResourceCache() :
gf::ResourceCache< T >
ResourceManager() :
gf::ResourceManager
restart() :
gf::Activity
,
gf::CallbackActivity
,
gf::Clock
,
gf::ColorActivity
,
gf::DelayActivity
,
gf::MoveToActivity
,
gf::ParallelActivity
,
gf::RepeatActivity
,
gf::RepeatedSequenceActivity
,
gf::RotateToActivity
,
gf::SequenceActivity
,
gf::Tween< T >
,
gf::ValueActivity
restore() :
gf::Window
rgb() :
gf::Vector< T, 4 >
RidgedMultifractal2D() :
gf::RidgedMultifractal2D
rotate() :
gf::Transformable
,
gf::View
RotateToActivity() :
gf::RotateToActivity
Rotation() :
gf::Rotation
RoundedRectangleShape() :
gf::RoundedRectangleShape
RStarTree() :
gf::RStarTree< T, U, N, MaxSize, MinSize >
run() :
gf::Activity
,
gf::CallbackActivity
,
gf::ColorActivity
,
gf::DelayActivity
,
gf::MoveToActivity
,
gf::ParallelActivity
,
gf::RepeatActivity
,
gf::RepeatedSequenceActivity
,
gf::RotateToActivity
,
gf::SequenceActivity
,
gf::ValueActivity
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1.8.13