Gamedev Framework (gf)  0.10.0
A C++14 framework for 2D games
Public Attributes | List of all members
gf::RStarTree< T, U, N, MaxSize, MinSize >::Node::SplitResult Struct Reference

#include <gf/Spatial.h>

Public Attributes

std::size_t index
 
std::size_t axis
 
SplitOrder order
 

Member Data Documentation

◆ axis

template<typename T , typename U = float, std::size_t N = 2, std::size_t MaxSize = 16, std::size_t MinSize = 4>
std::size_t gf::RStarTree< T, U, N, MaxSize, MinSize >::Node::SplitResult::axis

◆ index

template<typename T , typename U = float, std::size_t N = 2, std::size_t MaxSize = 16, std::size_t MinSize = 4>
std::size_t gf::RStarTree< T, U, N, MaxSize, MinSize >::Node::SplitResult::index

◆ order

template<typename T , typename U = float, std::size_t N = 2, std::size_t MaxSize = 16, std::size_t MinSize = 4>
SplitOrder gf::RStarTree< T, U, N, MaxSize, MinSize >::Node::SplitResult::order