Target for off-screen 2D rendering into a texture. 
Definition: RenderTexture.h:98
 
bool isRepeated() const
Check if the texture is repeated or not. 
Definition: RenderTexture.h:153
 
void setSmooth(bool smooth=true)
Enable or disable texture smoothing. 
Definition: RenderTexture.h:117
 
void setRepeated(bool repeated=true)
Enable or disable texture repeating. 
Definition: RenderTexture.h:142
 
A texture for colored images. 
Definition: Texture.h:301
 
bool isSmooth() const
Check if the smooth filtering is enabled or not. 
Definition: RenderTexture.h:128
 
const Texture & getTexture() const
Get a read-only reference to the target texture. 
Definition: RenderTexture.h:200