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    Gamedev Framework (gf)
    0.14.0
    
   A C++14 framework for 2D games 
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A game activity. More...
#include <gf/Activity.h>

Public Member Functions | |
| virtual | ~Activity () | 
| Destructor.  More... | |
| virtual ActivityStatus | run (Time time)=0 | 
| Run the activity.  More... | |
| virtual void | restart () | 
| Restart the activity.  More... | |
A game activity.
An activity is a task that can be run over time. gf provides predefined activites but you can also add your own activities.
Here is a list of predefined activites:
      
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  virtual | 
Destructor.
      
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  virtual | 
Restart the activity.
Reimplemented in gf::ParallelActivity, gf::RepeatedSequenceActivity, gf::RepeatActivity, gf::SequenceActivity, gf::DelayActivity, gf::CallbackActivity, gf::ColorActivity, gf::MoveToActivity, gf::RotateToActivity, and gf::ValueActivity.
      
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  pure virtual | 
Run the activity.
| time | The time since the last run | 
Implemented in gf::ParallelActivity, gf::RepeatedSequenceActivity, gf::RepeatActivity, gf::SequenceActivity, gf::DelayActivity, gf::CallbackActivity, gf::ColorActivity, gf::MoveToActivity, gf::RotateToActivity, and gf::ValueActivity.
 1.8.13