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    Gamedev Framework (gf)
    0.14.0
    
   A C++14 framework for 2D games 
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Some gamepad related functions. More...
#include <gf/Gamepad.h>
Public Member Functions | |
| Gamepad ()=delete | |
| Deleted constructor.  More... | |
Static Public Member Functions | |
| static const char * | getAxisName (GamepadAxis axis) | 
| Get the axis name.  More... | |
| static const char * | getButtonName (GamepadButton button) | 
| Get the button name.  More... | |
| static void | initialize () | 
| Initialize the already connected gamepads.  More... | |
Gamepad management  | |
| static GamepadId | open (GamepadHwId hwid) | 
| Open a gamepad.  More... | |
| static bool | isAttached (GamepadId id) | 
| Check if a gamepad is attached.  More... | |
| static void | close (GamepadId id) | 
| Close a gamepad.  More... | |
| static const char * | getName (GamepadId id) | 
| Get the name of the gamepad.  More... | |
Some gamepad related functions.
      
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  delete | 
Deleted constructor.
      
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  static | 
Close a gamepad.
Generally, this function is called after a GamepadDisconnected event.
Example:
| id | The gamepad id | 
      
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  static | 
Get the axis name.
| axis | A gamepad axis | 
      
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  static | 
Get the button name.
| button | A gamepad button | 
      
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  static | 
Get the name of the gamepad.
| id | The gamepad id | 
      
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  static | 
Initialize the already connected gamepads.
      
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  static | 
Check if a gamepad is attached.
| id | The gamepad id | 
      
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  static | 
Open a gamepad.
Generally, this function is called after a GamepadConnected event.
Example:
| hwid | The hardware identifier | 
 1.8.13