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    Gamedev Framework (gf)
    0.14.0
    
   A C++14 framework for 2D games 
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3D A noise function More...
#include <gf/Noise.h>

Public Member Functions | |
| virtual | ~Noise3D () | 
| Virtual destructor.  More... | |
| virtual double | getValue (double x, double y, double z)=0 | 
| Take a 3D noise value.  More... | |
| double | operator() (double x, double y, double z) | 
| Take a 3D noise value.  More... | |
3D A noise function
      
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  virtual | 
Virtual destructor.
      
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  pure virtual | 
Take a 3D noise value.
| x | The x coordinate of the noise value | 
| y | The y coordinate of the noise value | 
| z | The z coordinate of the noise value | 
Implemented in gf::WaveletNoise3D, gf::OpenSimplexNoise3D, gf::PerlinNoise3D, gf::FractalNoise3D, and gf::GradientNoise3D.
      
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  inline | 
Take a 3D noise value.
| x | The x coordinate of the noise value | 
| y | The y coordinate of the noise value | 
| z | The z coordinate of the noise value | 
 1.8.13