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    Gamedev Framework (gf)
    0.14.0
    
   A C++14 framework for 2D games 
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Simplex 2D noise. More...
#include <gf/Noises.h>

Public Member Functions | |
| SimplexNoise2D (Random &random) | |
| Constructor.  More... | |
| double | getValue (double x, double y) override | 
| Take a 2D noise value.  More... | |
  Public Member Functions inherited from gf::Noise2D | |
| virtual | ~Noise2D () | 
| Virtual destructor.  More... | |
| double | operator() (double x, double y) | 
| Take a 2D noise value.  More... | |
Simplex 2D noise.
Simplex noise is a lattice noise based on gradients put on a simplex.
This implementation is limited to 2D noise and is not submitted to the patent that covers simplex noise.
| gf::SimplexNoise2D::SimplexNoise2D | ( | Random & | random | ) | 
Constructor.
| random | A random engine | 
      
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  overridevirtual | 
Take a 2D noise value.
| x | The x coordinate of the noise value | 
| y | The y coordinate of the noise value | 
Implements gf::Noise2D.
 1.8.13