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    Gamedev Framework (gf)
    0.14.0
    
   A C++14 framework for 2D games 
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A layer with an image. More...
#include <gf/Tmx.h>

Public Member Functions | |
| void | accept (const TmxLayers &map, TmxVisitor &visitor) const override | 
| Accept function in the visitor pattern.  More... | |
  Public Member Functions inherited from gf::TmxLayer | |
| virtual | ~TmxLayer () | 
| Destructor.  More... | |
Public Attributes | |
| std::unique_ptr< TmxImage > | image | 
| The image of the layer.  More... | |
  Public Attributes inherited from gf::TmxLayer | |
| TmxProperties | properties | 
| The properties of the layer.  More... | |
| std::string | name | 
| The name of the layer.  More... | |
| double | opacity | 
| The opacity of the layer.  More... | |
| bool | visible | 
| The visibility of the layer.  More... | |
| Vector2i | offset | 
| The offset of the layer.  More... | |
A layer with an image.
      
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  overridevirtual | 
Accept function in the visitor pattern.
| map | The containing map | 
| visitor | The visitor | 
Implements gf::TmxLayer.
| std::unique_ptr<TmxImage> gf::TmxImageLayer::image | 
The image of the layer.
 1.8.13