Gamedev Framework (gf)
0.16.0
A C++14 framework for 2D games
include
gf
Clipboard.h
1
/*
2
* Gamedev Framework (gf)
3
* Copyright (C) 2016-2019 Julien Bernard
4
*
5
* This software is provided 'as-is', without any express or implied
6
* warranty. In no event will the authors be held liable for any damages
7
* arising from the use of this software.
8
*
9
* Permission is granted to anyone to use this software for any purpose,
10
* including commercial applications, and to alter it and redistribute it
11
* freely, subject to the following restrictions:
12
*
13
* 1. The origin of this software must not be misrepresented; you must not
14
* claim that you wrote the original software. If you use this software
15
* in a product, an acknowledgment in the product documentation would be
16
* appreciated but is not required.
17
* 2. Altered source versions must be plainly marked as such, and must not be
18
* misrepresented as being the original software.
19
* 3. This notice may not be removed or altered from any source distribution.
20
*
21
* Part of this file comes from SFML, with the same license:
22
* Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
23
*/
24
#ifndef GF_CLIPBOARD_H
25
#define GF_CLIPBOARD_H
26
27
#include <string>
28
29
#include "Portability.h"
30
31
namespace
gf
{
32
#ifndef DOXYGEN_SHOULD_SKIP_THIS
33
inline
namespace
v1 {
34
#endif
35
67
class
GF_API
Clipboard
{
68
public
:
69
79
static
std::string getString();
80
89
static
void
setString(
const
std::string& text);
90
};
91
92
#ifndef DOXYGEN_SHOULD_SKIP_THIS
93
}
94
#endif
95
}
96
97
#endif // GF_CLIPBOARD_H
gf::Clipboard
gf::Clipboard provides an interface for getting and setting the contents of the system clipboard...
Definition:
Clipboard.h:67
gf
The namespace for gf classes.
Definition:
Action.h:35
Generated by
1.8.13