|
class | Action |
| An action that can be triggered by different controls. More...
|
|
class | ActionContainer |
| A set of actions. More...
|
|
class | Activity |
| A game activity. More...
|
|
class | AdaptativeView |
| Adaptative view. More...
|
|
struct | AllType |
| Semantic type to represent "all". More...
|
|
class | AlphaTexture |
| A texture with a single alpha channel. More...
|
|
class | AnimatedSprite |
| An animated sprite. More...
|
|
class | Animation |
| An animation. More...
|
|
class | AntiAliasingEffect |
| Anti-aliasing effect. More...
|
|
struct | AnyType |
| Semantic type to represent "any". More...
|
|
class | Array2D |
| A two-dimensional array. More...
|
|
class | ArrayRef |
| A constant reference to an array and its size. More...
|
|
class | AssetManager |
| An asset manager. More...
|
|
class | BareTexture |
| An image that lives in the graphic memory that can be used for drawing. More...
|
|
class | BasicSprite |
| A basic sprite. More...
|
|
class | BasicText |
| A basic text. More...
|
|
class | BetterGradientNoise2D |
| Better gradient 2D noise. More...
|
|
class | BitmapConsoleFont |
| A bitmap console font. More...
|
|
struct | BlendMode |
| Blending modes for drawing. More...
|
|
class | BlockAllocator |
|
class | Bresenham |
| State for the Bresenham's line algorithm. More...
|
|
class | BufferedGeometry |
| A drawable for buffers. More...
|
|
class | BufferInputStream |
| Buffer input stream. More...
|
|
class | BufferOutputStream |
| Buffer output stream. More...
|
|
class | BufferRef |
| A reference to a modifiable buffer and its size. More...
|
|
class | CallbackActivity |
| An activity for calling a function once. More...
|
|
class | CheckerboardSegueEffect |
| A checkerboard segue effect. More...
|
|
class | ChoiceSpriteWidget |
| A choice sprite widget. More...
|
|
struct | Circ |
| Utility class for manipulating circles. More...
|
|
class | CircleGeometry |
| A circle physics geometry. More...
|
|
class | CircleSegueEffect |
| A circle segue effect. More...
|
|
class | CircleShape |
| Specialized shape representing a circle. More...
|
|
class | Clipboard |
| gf::Clipboard provides an interface for getting and setting the contents of the system clipboard. More...
|
|
class | Clock |
| Utility class that measures the elapsed time. More...
|
|
class | CloseControl |
| A close control. More...
|
|
struct | CodepointRange |
| A range over a sequence of codepoints in UTF-8. More...
|
|
class | ColorActivity |
| An activity for a change of color. More...
|
|
struct | ColorBase |
| Predefined colors and utilities. More...
|
|
class | ColorBlindEffect |
| Simulation of color blindness. More...
|
|
class | ColoredConsoleFont |
| A colored console font. More...
|
|
class | ColorEffect |
| Simple color effects. More...
|
|
class | ColorMatrixEffect |
| Generic color matrix effect. More...
|
|
struct | ColorRampBase |
| A color ramp. More...
|
|
class | CompoundCurve |
| A compound curve. More...
|
|
class | CompressedInputStream |
| Compressed input stream. More...
|
|
class | CompressedOutputStream |
| Compressed output stream. More...
|
|
class | Console |
| A virtual console. More...
|
|
struct | ConsoleChar |
| Named console characters. More...
|
|
class | ConsoleEffect |
| A console effect on the background color. More...
|
|
class | ConsoleFont |
| A console font. More...
|
|
struct | ConsoleFontElement |
| A console font element. More...
|
|
struct | ConsoleFontFormat |
| A console font format. More...
|
|
class | Control |
| A physical control. More...
|
|
class | ConvexShape |
| Specialized shape representing a convex polygon. More...
|
|
class | Coordinates |
| Helper to compute coordinates in HUD. More...
|
|
class | CubicBezierCurve |
| A cubic Bézier curve. More...
|
|
class | Cursor |
| A mouse cursor. More...
|
|
class | Curve |
| A curve is a one dimension object. More...
|
|
class | DefaultEffect |
| Default effect. More...
|
|
class | DelayActivity |
| An activity to wait for a predefined duration. More...
|
|
class | Deserializer |
| A deserializer from a binary file. More...
|
|
class | Dice |
| A set of dice that can be rolled. More...
|
|
class | Drawable |
| Abstract base class for objects that can be drawn to a render window. More...
|
|
class | DynamicTree |
| An implementation of dynamic tree. More...
|
|
class | Ease |
| Predefined easing functions. More...
|
|
class | EdgeEffect |
| Edge detector. More...
|
|
class | EdgeRef |
| A reference to an edge (two points) More...
|
|
class | Effect |
| A post-processing effect. More...
|
|
class | Entity |
| A game entity. More...
|
|
class | EntityContainer |
| A collection of entities. More...
|
|
struct | Event |
| Defines a system event and its parameters. More...
|
|
class | ExtendView |
| Extend view. More...
|
|
class | FadeSegueEffect |
| A fade segue effect. More...
|
|
class | FileInputStream |
| File based input stream. More...
|
|
class | FileOutputStream |
| File based output stream. More...
|
|
class | FillView |
| Fill view. More...
|
|
class | FitView |
| Fit view. More...
|
|
class | FixedTimestepModel |
| Fixed timestep model. More...
|
|
class | Flags |
| Bitfield relying on an enumeration. More...
|
|
class | Font |
| A character font. More...
|
|
class | FractalNoise2D |
| Fractal 2D noise. More...
|
|
class | FractalNoise3D |
| Fractal 3D noise. More...
|
|
class | Gamepad |
| Some gamepad related functions. More...
|
|
class | GamepadAxisControl |
| A gamepad axis control. More...
|
|
class | GamepadButtonControl |
| A gamepad button control. More...
|
|
class | GamepadTracker |
| A tracker for the connection/disconnection of gamepads. More...
|
|
class | GlitchSegueEffect |
| A glitch segue effect. More...
|
|
struct | Glyph |
| A glyph. More...
|
|
class | GradientNoise2D |
| Gradient 2D noise. More...
|
|
class | GradientNoise3D |
| Gradient 3D noise. More...
|
|
class | GraphicsHandle |
| A GL handle. More...
|
|
class | GraphicsInfo |
| A class for graphics info. More...
|
|
struct | GraphicsTrait |
|
struct | GraphicsTrait< GraphicsTag::Buffer > |
|
struct | GraphicsTrait< GraphicsTag::Framebuffer > |
|
struct | GraphicsTrait< GraphicsTag::Texture > |
|
class | Handle |
|
class | Heightmap |
| A heightmap. More...
|
|
class | HeteroTerrain2D |
| Hetero Terrain 2D noise. More...
|
|
class | HexagonGrid |
| A hexagonal grid. More...
|
|
class | HexagonHelper |
| A helper for computing coordinates in a hexagonal map. More...
|
|
class | HybridMultifractal2D |
| Hybrid Multifractal 2D noise. More...
|
|
class | Image |
| Class for loading, manipulating and saving images. More...
|
|
class | Index2D |
| A two-dimensional array with no data. More...
|
|
class | InputStream |
| Abstract class for custom file input streams. More...
|
|
struct | Keyboard |
| Some keyboard related functions. More...
|
|
class | KeycodeKeyControl |
| A key control based on keycode. More...
|
|
class | KonamiGamepadControl |
| The Konami code control for gamepad. More...
|
|
class | KonamiKeyboardControl |
| The Konami code control for keyboard. More...
|
|
class | Library |
| A class to represent the library. More...
|
|
class | LightSystem |
|
class | Line |
| A line. More...
|
|
class | LockedView |
| Locked view. More...
|
|
class | Log |
| Logging functions. More...
|
|
class | Logo |
| The gf logo. More...
|
|
struct | Matrix |
| General purpose math matrix. More...
|
|
struct | Matrix< T, 2, 2 > |
| A 2x2 matrix. More...
|
|
struct | Matrix< T, 3, 3 > |
| A 3x3 matrix. More...
|
|
struct | Matrix< T, 4, 4 > |
| A 4x4 matrix. More...
|
|
class | MemoryInputStream |
| Memory based input stream. More...
|
|
class | MemoryOutputStream |
| Memory based output stream. More...
|
|
struct | Message |
| The base class for all messages. More...
|
|
class | MessageManager |
| A message manager. More...
|
|
class | Model |
| A game object that can be updated. More...
|
|
class | ModelContainer |
| A collection of models. More...
|
|
class | Monitor |
| A monitor. More...
|
|
class | MouseButtonControl |
| A mouse button control. More...
|
|
class | MoveToActivity |
| An activity for a change of position. More...
|
|
class | Multifractal2D |
| Multi Fractal 2D noise. More...
|
|
struct | NeighborDiamondRange |
| A 2D range. More...
|
|
struct | NeighborSquareRange |
| A 2D range. More...
|
|
class | NinePatch |
| A nine-patch. More...
|
|
class | Noise2D |
| 2D A noise function More...
|
|
class | Noise3D |
| 3D A noise function More...
|
|
class | Noise3DTo2DAdapter |
| An adapter that make a 2D noise from a 3D noise. More...
|
|
struct | NoneType |
| Semantic type to represent "none". More...
|
|
class | OpenSimplexNoise2D |
| OpenSimplex 2D noise. More...
|
|
class | OpenSimplexNoise3D |
| OpenSimplex3D noise. More...
|
|
class | OutputStream |
| Abstract class for custom file output streams. More...
|
|
struct | Packet |
| A packet of bytes. More...
|
|
class | ParallelActivity |
| An activity to run several activities in parallel. More...
|
|
struct | Paths |
| Special paths. More...
|
|
struct | Penetration |
| Data about the collision between two objects. More...
|
|
class | PerlinNoise2D |
| Perlin 2D noise. More...
|
|
class | PerlinNoise3D |
| Perlin 3D noise. More...
|
|
class | PhysicsBody |
| A physics body. More...
|
|
class | PhysicsGeometry |
| The geometry of a physics body. More...
|
|
class | PhysicsModel |
| A model for physics simulation. More...
|
|
class | Pie |
|
class | PixelateSegueEffect |
| A pixelate segue effect. More...
|
|
class | PointParticles |
| A class to display a high number of points. More...
|
|
class | Polygon |
| A convex polygon. More...
|
|
class | PolygonGeometry |
| A polygon physics geometry. More...
|
|
class | Polyline |
| A polyline. More...
|
|
struct | PositionRange |
| A 2D range. More...
|
|
class | PostProcessing |
| A post-processing drawable. More...
|
|
struct | PredefinedConsoleFontFormat |
| Predefined console font formats. More...
|
|
class | QuadraticBezierCurve |
| A quadratic Bézier curve. More...
|
|
class | Quadtree |
| An implementation of quadtree. More...
|
|
class | Queue |
| A simple concurrent queue. More...
|
|
class | RadialSegueEffect |
| A radial segue effect. More...
|
|
class | Random |
| A random engine. More...
|
|
class | RandomBinaryTree |
| A random binary space partionning tree. More...
|
|
struct | Range |
| A half-open range of values. More...
|
|
struct | Rect |
| Utility class for manipulating 2D axis aligned rectangles. More...
|
|
class | RectangleShape |
| Specialized shape representing a rectangle. More...
|
|
class | Ref |
| A reference wrapper. More...
|
|
struct | Region |
| A region of a window. More...
|
|
struct | RenderAttributeInfo |
|
class | RenderPipeline |
| A render pipeline. More...
|
|
struct | RenderStates |
| Define the states used for drawing to a RenderTarget. More...
|
|
class | RenderTarget |
| Base class for all render targets (window, texture, ...) More...
|
|
class | RenderTexture |
| Target for off-screen 2D rendering into a texture. More...
|
|
class | RenderWindow |
| A window that can serve as a target for 2D drawing. More...
|
|
class | RepeatActivity |
| An activity to run an activity several times. More...
|
|
class | RepeatedSequenceActivity |
| A repeated sequence activity. More...
|
|
class | ResourceCache |
| A generic cache for resources. More...
|
|
class | ResourceManager |
| A resource manager. More...
|
|
class | RidgedMultifractal2D |
| Ridged Multifractal 2D noise. More...
|
|
class | RotateToActivity |
| An activity for a change of angle. More...
|
|
struct | Rotation |
| A rotation. More...
|
|
class | RoundedRectangleShape |
| Specialized shape representing a rounded rectangle. More...
|
|
class | RStarTree |
| An implemntation of a R* tree. More...
|
|
struct | Rune |
| A character encoded in UTF-8. More...
|
|
class | ScancodeKeyControl |
| A key control based on scancode. More...
|
|
class | Scene |
| A scene in the game. More...
|
|
class | SceneManager |
| A scene manager. More...
|
|
class | ScreenView |
| Screen view. More...
|
|
struct | Segment |
|
class | Segue |
| A transition between two scenes. More...
|
|
class | SegueEffect |
| A segue effect. More...
|
|
class | SequenceActivity |
| An activity to run several activities sequentially. More...
|
|
class | Serializer |
| A serializer to a binary file. More...
|
|
class | Shader |
| An OpenGL vertex and/or fragment shader. More...
|
|
class | Shape |
| Base class for textured shapes with outline. More...
|
|
class | ShapeParticles |
| A class to display a high number of small simple shapes. More...
|
|
class | SimpleSpatialIndex |
| An very simple spatial index. More...
|
|
class | SimplexNoise2D |
| Simplex 2D noise. More...
|
|
class | Singleton |
| A singleton that wraps a pointer provided by a storage. More...
|
|
class | SingletonStorage |
| A storage for a singleton. More...
|
|
class | SlideSegueEffect |
| A slide segue effect. More...
|
|
class | Socket |
| A network socket. More...
|
|
class | SocketAddress |
| A socket address. More...
|
|
struct | SocketDataResult |
| The result of a socket operation. More...
|
|
class | SocketGuard |
| A guard to handle library initialization. More...
|
|
class | SocketSelector |
| A socket selector. More...
|
|
struct | SpatialStructure |
| A spatial structure. More...
|
|
class | Sprite |
| A drawable representation of a texture, with its own transformations, color, etc. More...
|
|
class | SpriteBatch |
| A sprite batch. More...
|
|
class | SpriteParticles |
| A class to display a high number of sprites. More...
|
|
class | SpriteWidget |
| A widget with a set of sprites. More...
|
|
class | SquareGrid |
| A square grid. More...
|
|
class | SquareMap |
| A square map. More...
|
|
class | StaggerHelper |
| A helper for computing coordinates in a staggered map. More...
|
|
class | StarShape |
| Specialized shape representing a star. More...
|
|
class | StretchView |
| Stretch view. More...
|
|
class | StringRef |
| A constant reference to a string and its size. More...
|
|
class | SystemInfo |
| A class for system info. More...
|
|
class | TcpListener |
| A TCP listener. More...
|
|
class | TcpSocket |
| A TCP socket. More...
|
|
class | Text |
| Graphical text that can be drawn to a render target. More...
|
|
class | TextButtonWidget |
| A text within a rounded rectangle widget. More...
|
|
class | Texture |
| A texture for colored images. More...
|
|
class | TextureAtlas |
| A collection of sub-texture. More...
|
|
class | TextWidget |
| A simple text widget. More...
|
|
class | TileLayer |
| A tile layer. More...
|
|
class | Time |
| Represents a time value. More...
|
|
struct | TmxAnimation |
| A tile animation. More...
|
|
struct | TmxCell |
| A cell in a tile layer. More...
|
|
struct | TmxChunk |
| A chunk in a tile layer (for infinite maps) More...
|
|
struct | TmxEllipse |
| An ellipse object. More...
|
|
struct | TmxFrame |
| A frame in a tile animation. More...
|
|
struct | TmxGroupLayer |
| A layer with other layers. More...
|
|
struct | TmxImage |
| A reference to an image. More...
|
|
struct | TmxImageLayer |
| A layer with an image. More...
|
|
struct | TmxLayer |
| A layer in the whole map. More...
|
|
struct | TmxLayers |
| A TMX map. More...
|
|
struct | TmxObject |
| A geometrical object. More...
|
|
struct | TmxObjectLayer |
| A layer with objects. More...
|
|
struct | TmxPoint |
| A point object. More...
|
|
struct | TmxPolygon |
| A polygon object. More...
|
|
struct | TmxPolyline |
| A polyline object. More...
|
|
class | TmxProperties |
| The properties for TMX entities. More...
|
|
struct | TmxRectangle |
| A rectangle object. More...
|
|
struct | TmxTerrain |
| A description of a kind of terrain on the map. More...
|
|
struct | TmxText |
| A text object. More...
|
|
struct | TmxTile |
| A rectangular part of a tileset. More...
|
|
struct | TmxTileLayer |
| A layer with tiles in cells. More...
|
|
struct | TmxTileObject |
| An image put in the map identified by its global id. More...
|
|
struct | TmxTileset |
| A set of tiles in a single file (image or TSX file) More...
|
|
class | TmxVisitor |
| A visitor for layers in the visitor pattern. More...
|
|
struct | Transform |
| A simple transformation (rotation then translation) More...
|
|
class | Transformable |
| Decomposed transform defined by a position, a rotation and a scale. More...
|
|
class | TransitionEffect |
|
struct | Translation |
| A translation. More...
|
|
class | TriangleRef |
| A reference to a triangle (three points) More...
|
|
class | Tween |
| An interpolation between two values. More...
|
|
class | UdpSocket |
| A UDP socket. More...
|
|
class | UI |
| Context for an immediate mode graphical interface. More...
|
|
struct | UIBrowser |
| Data for file selector. More...
|
|
class | UICharBuffer |
| A character buffer for edition. More...
|
|
struct | UIEditType |
| Predefined flags for edit. More...
|
|
class | ValueActivity |
| An activity for a simple float value. More...
|
|
class | ValueNoise2D |
| Value 2D noise. More...
|
|
struct | Vector |
| General purpose math vector. More...
|
|
struct | Vector< T, 2 > |
| A 2D vector. More...
|
|
struct | Vector< T, 3 > |
| A 3D vector. More...
|
|
struct | Vector< T, 4 > |
| A 4D vector. More...
|
|
struct | Vertex |
| A point associated with a color and a texture coordinate. More...
|
|
class | VertexArray |
| A set of primitives. More...
|
|
class | VertexBuffer |
| Data in the graphics memory. More...
|
|
struct | VideoMode |
| A video mode. More...
|
|
class | View |
| 2D camera that defines what region is shown on framebuffer More...
|
|
class | ViewContainer |
| A container of views. More...
|
|
class | WaveletNoise3D |
| Wavelet 3D noise. More...
|
|
class | Widget |
| The widgets abstract class. More...
|
|
class | WidgetContainer |
| A collection of widgets. More...
|
|
class | Window |
| An OS window. More...
|
|
class | WorleyNoise2D |
| Worley 2D noise. More...
|
|
struct | ZeroType |
| Semantic type to represent "zero". More...
|
|
class | ZoomBlurSegueEffect |
| A zoom blur segue effect. More...
|
|
class | ZoomingViewAdaptor |
| A view adaptor for zooming/moving with the mouse. More...
|
|
|
using | CircF = Circ< float > |
| A float circle. More...
|
|
using | CircD = Circ< double > |
| A double circle. More...
|
|
using | CircI = Circ< int > |
| A int circle. More...
|
|
using | CircU = Circ< unsigned > |
| A unsigned circle. More...
|
|
using | CircZ = Circ< std::size_t > |
| A std::size_t circle. More...
|
|
using | ColorF = ColorBase< float > |
| Instantiation of ColoBase for float More...
|
|
using | ColorD = ColorBase< double > |
| Instantiation of ColoBase for double More...
|
|
using | Color = ColorF |
| Instantiation of ColorBase for float More...
|
|
using | ColorRampF = ColorRampBase< float > |
| Instantiation of ColoRampBase for float More...
|
|
using | ColorRampD = ColorRampBase< double > |
| Instantiation of ColoRampBase for double More...
|
|
using | ColorRamp = ColorRampF |
| Instantiation of ColoRampBase for float More...
|
|
using | ConsoleColorControl = char |
| A type for color controls in a console. More...
|
|
using | Easing = float(*)(float) |
| An easing function. More...
|
|
using | SegmentF = Segment< float > |
|
using | SegmentD = Segment< double > |
|
using | SegmentI = Segment< int > |
|
using | Id = uint64_t |
| An identifier. More...
|
|
template<typename T > |
using | Step = T(*)(T) |
| A step is a function with special features. More...
|
|
using | Matrix2f = Matrix< float, 2, 2 > |
| A float square matrix of size 2. More...
|
|
using | Matrix2d = Matrix< double, 2, 2 > |
| A double square matrix of size 2. More...
|
|
using | Matrix3f = Matrix< float, 3, 3 > |
| A float square matrix of size 3. More...
|
|
using | Matrix3d = Matrix< double, 3, 3 > |
| A double square matrix of size 3. More...
|
|
using | Matrix4f = Matrix< float, 4, 4 > |
| A float square matrix of size 4. More...
|
|
using | Matrix4d = Matrix< double, 4, 4 > |
| A double square matrix of size 4. More...
|
|
using | MessageHandler = std::function< MessageStatus(Id, Message *)> |
| A message handler. More...
|
|
using | MessageHandlerId = uint64_t |
| An identifier for a message handler. More...
|
|
using | Path = boost::filesystem::path |
| A path in the filesystem. More...
|
|
using | RangeF = Range< float > |
| A float range. More...
|
|
using | RangeI = Range< int > |
| A int range. More...
|
|
using | RangeU = Range< unsigned > |
| A unsigned range. More...
|
|
using | RangeZ = Range< std::size_t > |
| A std::size_t range. More...
|
|
using | RectF = Rect< float > |
| A float rectangle. More...
|
|
using | RectD = Rect< double > |
| A double rectangle. More...
|
|
using | RectI = Rect< int > |
| A int rectangle. More...
|
|
using | RectU = Rect< unsigned > |
| A unsigned rectangle. More...
|
|
using | RectZ = Rect< std::size_t > |
| A std::size_t rectangle. More...
|
|
using | SocketHandle = implementation-defined |
| A native socket handle. More...
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using | SpatialQueryCallback = std::function< void(Handle)> |
| A callback for spatial query. More...
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using | UIScroll = Vector2u |
| State for scrollbar in groups. More...
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using | Vector2f = Vector< float, 2 > |
| A float vector with 2 components. More...
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using | Vector3f = Vector< float, 3 > |
| A float vector with 3 components. More...
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using | Vector4f = Vector< float, 4 > |
| A float vector with 4 components. More...
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using | Vector2d = Vector< double, 2 > |
| A double vector with 2 components. More...
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using | Vector3d = Vector< double, 3 > |
| A double vector with 3 components. More...
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using | Vector4d = Vector< double, 4 > |
| A double vector with 4 components. More...
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using | Vector2i = Vector< int, 2 > |
| A int vector with 2 components. More...
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using | Vector3i = Vector< int, 3 > |
| A int vector with 3 components. More...
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using | Vector4i = Vector< int, 4 > |
| A int vector with 4 components. More...
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using | Vector2u = Vector< unsigned, 2 > |
| A unsigned vector with 2 components. More...
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using | Vector3u = Vector< unsigned, 3 > |
| A unsigned vector with 3 components. More...
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using | Vector4u = Vector< unsigned, 4 > |
| A unsigned vector with 4 components. More...
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using | Vector2z = Vector< std::size_t, 2 > |
| A std::size_t vector with 2 components. More...
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using | Vector3z = Vector< std::size_t, 3 > |
| A std::size_t vector with 3 components. More...
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using | Vector4z = Vector< std::size_t, 4 > |
| A std::size_t vector with 4 components. More...
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using | Vector2b = Vector< bool, 2 > |
| A bool vector with 2 components. More...
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using | Vector3b = Vector< bool, 3 > |
| A bool vector with 3 components. More...
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using | Vector4b = Vector< bool, 4 > |
| A bool vector with 4 components. More...
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template<typename T > |
using | Color3 = Vector< T, 3 > |
| A color vector with 3 components. More...
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template<typename T > |
using | Color4 = Vector< T, 4 > |
| A color vector with 4 components. More...
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using | Color3f = Color3< float > |
| A float color vector with 3 components. More...
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using | Color4f = Color4< float > |
| A float color vector with 4 components. More...
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using | Color3d = Color3< double > |
| A double color vector with 3 components. More...
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using | Color4d = Color4< double > |
| A double color vector with 4 components. More...
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using | Color3u = Color3< uint8_t > |
| A uint8_t color vector with 3 components. More...
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using | Color4u = Color4< uint8_t > |
| A uint8_t color vector with 4 components. More...
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template<typename T , std::size_t N> |
using | Distance = T(*)(Vector< T, N >, Vector< T, N >) |
| A distance function. More...
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template<typename T > |
using | Distance2 = Distance< T, 2 > |
| A distance function for 2D vectors. More...
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template<typename T > |
using | Distance3 = Distance< T, 3 > |
| A distance function for 3D vectors. More...
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enum | ActivityStatus {
ActivityStatus::Running,
ActivityStatus::Finished
} |
| Status of an activity. More...
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enum | Alignment {
Alignment::None,
Alignment::Left,
Alignment::Right,
Alignment::Center,
Alignment::Justify
} |
| The alignement of a text. More...
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enum | Anchor {
Anchor::TopLeft,
Anchor::TopCenter,
Anchor::TopRight,
Anchor::CenterLeft,
Anchor::Center,
Anchor::CenterRight,
Anchor::BottomLeft,
Anchor::BottomCenter,
Anchor::BottomRight
} |
| An anchor of a box. More...
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enum | BlendEquation {
BlendEquation::Add,
BlendEquation::Substract,
BlendEquation::ReverseSubstract
} |
| Enumeration of the blending equations. More...
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enum | BlendFactor {
BlendFactor::Zero,
BlendFactor::One,
BlendFactor::SrcColor,
BlendFactor::OneMinusSrcColor,
BlendFactor::DstColor,
BlendFactor::OneMinusDstColor,
BlendFactor::SrcAlpha,
BlendFactor::OneMinusSrcAlpha,
BlendFactor::DstAlpha,
BlendFactor::OneMinusDstAlpha
} |
| Enumeration of the blending factors. More...
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enum | ConsoleAlignment {
ConsoleAlignment::Left,
ConsoleAlignment::Center,
ConsoleAlignment::Right
} |
| The alignment of the text in the console. More...
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enum | Direction : int {
Direction::Center = -1,
Direction::Up = 0,
Direction::Right = 1,
Direction::Down = 2,
Direction::Left = 3
} |
| Main four directions. More...
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enum | EventType {
EventType::Resized,
EventType::Closed,
EventType::FocusGained,
EventType::FocusLost,
EventType::KeyPressed,
EventType::KeyRepeated,
EventType::KeyReleased,
EventType::MouseWheelScrolled,
EventType::MouseButtonPressed,
EventType::MouseButtonReleased,
EventType::MouseMoved,
EventType::MouseEntered,
EventType::MouseLeft,
EventType::GamepadButtonPressed,
EventType::GamepadButtonReleased,
EventType::GamepadAxisMoved,
EventType::GamepadConnected,
EventType::GamepadDisconnected,
EventType::TextEntered
} |
| Enumeration of the different types of events. More...
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enum | GamepadButton {
GamepadButton::Invalid,
GamepadButton::A,
GamepadButton::B,
GamepadButton::X,
GamepadButton::Y,
GamepadButton::Back,
GamepadButton::Guide,
GamepadButton::Start,
GamepadButton::LeftStick,
GamepadButton::RightStick,
GamepadButton::LeftBumper,
GamepadButton::RightBumper,
GamepadButton::DPadUp,
GamepadButton::DPadDown,
GamepadButton::DPadLeft,
GamepadButton::DPadRight
} |
| The gamepad buttons. More...
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enum | GamepadAxis {
GamepadAxis::Invalid,
GamepadAxis::LeftX,
GamepadAxis::LeftY,
GamepadAxis::RightX,
GamepadAxis::RightY,
GamepadAxis::TriggerLeft,
GamepadAxis::TriggerRight
} |
| The gamepad axis. More...
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enum | GamepadAxisDirection {
GamepadAxisDirection::Positive,
GamepadAxisDirection::Negative
} |
| A gamepad axis direction. More...
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enum | GamepadHwId : int |
| A gamepad hardware identifier. More...
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enum | GamepadId : int32_t |
| A gamepad identifier. More...
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enum | GraphicsTag {
GraphicsTag::Buffer,
GraphicsTag::Framebuffer,
GraphicsTag::Texture
} |
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enum | PixelFormat {
Rgba32,
Rgb24
} |
| Pixel format. More...
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enum | Mod : unsigned {
Mod::Shift = 0x0001,
Mod::Control = 0x0002,
Mod::Alt = 0x0004,
Mod::Super = 0x0008
} |
| Modifier enumeration. More...
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enum | Scancode : int {
Scancode::Unknown = 0,
Scancode::A = 4,
Scancode::B = 5,
Scancode::C = 6,
Scancode::D = 7,
Scancode::E = 8,
Scancode::F = 9,
Scancode::G = 10,
Scancode::H = 11,
Scancode::I = 12,
Scancode::J = 13,
Scancode::K = 14,
Scancode::L = 15,
Scancode::M = 16,
Scancode::N = 17,
Scancode::O = 18,
Scancode::P = 19,
Scancode::Q = 20,
Scancode::R = 21,
Scancode::S = 22,
Scancode::T = 23,
Scancode::U = 24,
Scancode::V = 25,
Scancode::W = 26,
Scancode::X = 27,
Scancode::Y = 28,
Scancode::Z = 29,
Scancode::Num1 = 30,
Scancode::Num2 = 31,
Scancode::Num3 = 32,
Scancode::Num4 = 33,
Scancode::Num5 = 34,
Scancode::Num6 = 35,
Scancode::Num7 = 36,
Scancode::Num8 = 37,
Scancode::Num9 = 38,
Scancode::Num0 = 39,
Scancode::Return = 40,
Scancode::Escape = 41,
Scancode::Backspace = 42,
Scancode::Tab = 43,
Scancode::Space = 44,
Scancode::Minus = 45,
Scancode::Equals = 46,
Scancode::LeftBracket = 47,
Scancode::RightBracket = 48,
Scancode::Backslash = 49,
Scancode::NonUsHash = 50,
Scancode::Semicolon = 51,
Scancode::Apostrophe = 52,
Scancode::Grave = 53,
Scancode::Comma = 54,
Scancode::Period = 55,
Scancode::Slash = 56,
Scancode::CapsLock = 57,
Scancode::F1 = 58,
Scancode::F2 = 59,
Scancode::F3 = 60,
Scancode::F4 = 61,
Scancode::F5 = 62,
Scancode::F6 = 63,
Scancode::F7 = 64,
Scancode::F8 = 65,
Scancode::F9 = 66,
Scancode::F10 = 67,
Scancode::F11 = 68,
Scancode::F12 = 69,
Scancode::PrintScreen = 70,
Scancode::ScrollLock = 71,
Scancode::Pause = 72,
Scancode::Insert = 73,
Scancode::Home = 74,
Scancode::PageUp = 75,
Scancode::Delete = 76,
Scancode::End = 77,
Scancode::PageDown = 78,
Scancode::Right = 79,
Scancode::Left = 80,
Scancode::Down = 81,
Scancode::Up = 82,
Scancode::NumLockClear = 83,
Scancode::NumpadDivide = 84,
Scancode::NumpadMultiply = 85,
Scancode::NumpadMinus = 86,
Scancode::NumpadPlus = 87,
Scancode::NumpadEnter = 88,
Scancode::Numpad1 = 89,
Scancode::Numpad2 = 90,
Scancode::Numpad3 = 91,
Scancode::Numpad4 = 92,
Scancode::Numpad5 = 93,
Scancode::Numpad6 = 94,
Scancode::Numpad7 = 95,
Scancode::Numpad8 = 96,
Scancode::Numpad9 = 97,
Scancode::Numpad0 = 98,
Scancode::NumpadPeriod = 99,
Scancode::NonUsBackslash = 100,
Scancode::Application = 101,
Scancode::Power = 102,
Scancode::NumpadEquals = 103,
Scancode::F13 = 104,
Scancode::F14 = 105,
Scancode::F15 = 106,
Scancode::F16 = 107,
Scancode::F17 = 108,
Scancode::F18 = 109,
Scancode::F19 = 110,
Scancode::F20 = 111,
Scancode::F21 = 112,
Scancode::F22 = 113,
Scancode::F23 = 114,
Scancode::F24 = 115,
Scancode::Execute = 116,
Scancode::Help = 117,
Scancode::Menu = 118,
Scancode::Select = 119,
Scancode::Stop = 120,
Scancode::Again = 121,
Scancode::Undo = 122,
Scancode::Cut = 123,
Scancode::Copy = 124,
Scancode::Paste = 125,
Scancode::Find = 126,
Scancode::Mute = 127,
Scancode::VolumeUp = 128,
Scancode::VolumeDown = 129,
Scancode::NumpadComma = 133,
Scancode::NumpadEqualsAs400 = 134,
Scancode::International1 = 135,
Scancode::International2 = 136,
Scancode::International3 = 137,
Scancode::International4 = 138,
Scancode::International5 = 139,
Scancode::International6 = 140,
Scancode::International7 = 141,
Scancode::International8 = 142,
Scancode::International9 = 143,
Scancode::Lang1 = 144,
Scancode::Lang2 = 145,
Scancode::Lang3 = 146,
Scancode::Lang4 = 147,
Scancode::Lang5 = 148,
Scancode::Lang6 = 149,
Scancode::Lang7 = 150,
Scancode::Lang8 = 151,
Scancode::Lang9 = 152,
Scancode::AltErase = 153,
Scancode::SysReq = 154,
Scancode::Cancel = 155,
Scancode::Clear = 156,
Scancode::Prior = 157,
Scancode::Return2 = 158,
Scancode::Separator = 159,
Scancode::Out = 160,
Scancode::Oper = 161,
Scancode::ClearAgain = 162,
Scancode::CrSel = 163,
Scancode::ExSel = 164,
Scancode::Numpad00 = 176,
Scancode::Numpad000 = 177,
Scancode::ThousandsSeparator = 178,
Scancode::DecimalSeparator = 179,
Scancode::CurrencyUnit = 180,
Scancode::CurrencySubUnit = 181,
Scancode::NumpadLeftParen = 182,
Scancode::NumpadRightParen = 183,
Scancode::NumpadLeftBrace = 184,
Scancode::NumpadRightBrace = 185,
Scancode::NumpadTab = 186,
Scancode::NumpadBackspace = 187,
Scancode::NumpadA = 188,
Scancode::NumpadB = 189,
Scancode::NumpadC = 190,
Scancode::NumpadD = 191,
Scancode::NumpadE = 192,
Scancode::NumpadF = 193,
Scancode::NumpadXor = 194,
Scancode::NumpadPower = 195,
Scancode::NumpadPercent = 196,
Scancode::NumpadLess = 197,
Scancode::NumpadGreater = 198,
Scancode::NumpadAmpersand = 199,
Scancode::NumpadDblAmpersand = 200,
Scancode::NumpadVerticalBar = 201,
Scancode::NumpadDblVerticalBar = 202,
Scancode::NumpadColon = 203,
Scancode::NumpadHash = 204,
Scancode::NumpadSpace = 205,
Scancode::NumpadAt = 206,
Scancode::NumpadExclam = 207,
Scancode::NumpadMemStore = 208,
Scancode::NumpadMemRecall = 209,
Scancode::NumpadMemClear = 210,
Scancode::NumpadMemAdd = 211,
Scancode::NumpadMemSubtract = 212,
Scancode::NumpadMemMultiply = 213,
Scancode::NumpadMemDivide = 214,
Scancode::NumpadPlusMinus = 215,
Scancode::NumpadClear = 216,
Scancode::NumpadClearEntry = 217,
Scancode::NumpadBinary = 218,
Scancode::NumpadOctal = 219,
Scancode::NumpadDecimal = 220,
Scancode::NumpadHexadecimal = 221,
Scancode::LeftCtrl = 224,
Scancode::LeftShift = 225,
Scancode::LeftAlt = 226,
Scancode::LeftGui = 227,
Scancode::RightCtrl = 228,
Scancode::RightShift = 229,
Scancode::RightAlt = 230,
Scancode::RightGui = 231,
Scancode::Mode = 257
} |
| Scancodes. More...
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enum | Keycode : int {
Keycode::Unknown = 0,
Keycode::Return = '\r',
Keycode::Escape = '\033',
Keycode::Backspace = '\b',
Keycode::Tab = '\t',
Keycode::Space = ' ',
Keycode::Exclaim = '!',
Keycode::QuoteDbl = '"',
Keycode::Hash = '#',
Keycode::Percent = '',
Keycode::Dollar = '$',
Keycode::Ampersand = '&',
Keycode::Quote = '\'',
Keycode::LeftParen = '(',
Keycode::RightParen = ')',
Keycode::Asterisk = '*',
Keycode::Plus = '+',
Keycode::Comma = ',',
Keycode::Minus = '-',
Keycode::Period = '.',
Keycode::Slash = '/',
Keycode::Num0 = '0',
Keycode::Num1 = '1',
Keycode::Num2 = '2',
Keycode::Num3 = '3',
Keycode::Num4 = '4',
Keycode::Num5 = '5',
Keycode::Num6 = '6',
Keycode::Num7 = '7',
Keycode::Num8 = '8',
Keycode::Num9 = '9',
Keycode::Colon = ':',
Keycode::SemiColon = ';',
Keycode::Less = '<',
Keycode::Equals = '=',
Keycode::Greater = '>',
Keycode::Question = '?',
Keycode::At = '@',
Keycode::LeftBracket = '[',
Keycode::Backslash = '\\',
Keycode::RightBracket = ']',
Keycode::Caret = '^',
Keycode::Underscore = '_',
Keycode::Backquote = '`',
Keycode::A = 'a',
Keycode::B = 'b',
Keycode::C = 'c',
Keycode::D = 'd',
Keycode::E = 'e',
Keycode::F = 'f',
Keycode::G = 'g',
Keycode::H = 'h',
Keycode::I = 'i',
Keycode::J = 'j',
Keycode::K = 'k',
Keycode::L = 'l',
Keycode::M = 'm',
Keycode::N = 'n',
Keycode::O = 'o',
Keycode::P = 'p',
Keycode::Q = 'q',
Keycode::R = 'r',
Keycode::S = 's',
Keycode::T = 't',
Keycode::U = 'u',
Keycode::V = 'v',
Keycode::W = 'w',
Keycode::X = 'x',
Keycode::Y = 'y',
Keycode::Z = 'z',
Keycode::CapsLock = getKeycodeFromScancode(Scancode::CapsLock),
Keycode::F1 = getKeycodeFromScancode(Scancode::F1),
Keycode::F2 = getKeycodeFromScancode(Scancode::F2),
Keycode::F3 = getKeycodeFromScancode(Scancode::F3),
Keycode::F4 = getKeycodeFromScancode(Scancode::F4),
Keycode::F5 = getKeycodeFromScancode(Scancode::F5),
Keycode::F6 = getKeycodeFromScancode(Scancode::F6),
Keycode::F7 = getKeycodeFromScancode(Scancode::F7),
Keycode::F8 = getKeycodeFromScancode(Scancode::F8),
Keycode::F9 = getKeycodeFromScancode(Scancode::F9),
Keycode::F10 = getKeycodeFromScancode(Scancode::F10),
Keycode::F11 = getKeycodeFromScancode(Scancode::F11),
Keycode::F12 = getKeycodeFromScancode(Scancode::F12),
Keycode::PrintScreen = getKeycodeFromScancode(Scancode::PrintScreen),
Keycode::ScrollLock = getKeycodeFromScancode(Scancode::ScrollLock),
Keycode::Pause = getKeycodeFromScancode(Scancode::Pause),
Keycode::Insert = getKeycodeFromScancode(Scancode::Insert),
Keycode::Home = getKeycodeFromScancode(Scancode::Home),
Keycode::PageUp = getKeycodeFromScancode(Scancode::PageUp),
Keycode::Delete = '\177',
Keycode::End = getKeycodeFromScancode(Scancode::End),
Keycode::PageDown = getKeycodeFromScancode(Scancode::PageDown),
Keycode::Right = getKeycodeFromScancode(Scancode::Right),
Keycode::Left = getKeycodeFromScancode(Scancode::Left),
Keycode::Down = getKeycodeFromScancode(Scancode::Down),
Keycode::Up = getKeycodeFromScancode(Scancode::Up),
Keycode::NumLockClear = getKeycodeFromScancode(Scancode::NumLockClear),
Keycode::NumpadDivide = getKeycodeFromScancode(Scancode::NumpadDivide),
Keycode::NumpadMultiply = getKeycodeFromScancode(Scancode::NumpadMultiply),
Keycode::NumpadMinus = getKeycodeFromScancode(Scancode::NumpadMinus),
Keycode::NumpadPlus = getKeycodeFromScancode(Scancode::NumpadPlus),
Keycode::NumpadEnter = getKeycodeFromScancode(Scancode::NumpadEnter),
Keycode::Numpad1 = getKeycodeFromScancode(Scancode::Numpad1),
Keycode::Numpad2 = getKeycodeFromScancode(Scancode::Numpad2),
Keycode::Numpad3 = getKeycodeFromScancode(Scancode::Numpad3),
Keycode::Numpad4 = getKeycodeFromScancode(Scancode::Numpad4),
Keycode::Numpad5 = getKeycodeFromScancode(Scancode::Numpad5),
Keycode::Numpad6 = getKeycodeFromScancode(Scancode::Numpad6),
Keycode::Numpad7 = getKeycodeFromScancode(Scancode::Numpad7),
Keycode::Numpad8 = getKeycodeFromScancode(Scancode::Numpad8),
Keycode::Numpad9 = getKeycodeFromScancode(Scancode::Numpad9),
Keycode::Numpad0 = getKeycodeFromScancode(Scancode::Numpad0),
Keycode::NumpadPeriod = getKeycodeFromScancode(Scancode::NumpadPeriod),
Keycode::Application = getKeycodeFromScancode(Scancode::Application),
Keycode::Power = getKeycodeFromScancode(Scancode::Power),
Keycode::NumpadEquals = getKeycodeFromScancode(Scancode::NumpadEquals),
Keycode::F13 = getKeycodeFromScancode(Scancode::F13),
Keycode::F14 = getKeycodeFromScancode(Scancode::F14),
Keycode::F15 = getKeycodeFromScancode(Scancode::F15),
Keycode::F16 = getKeycodeFromScancode(Scancode::F16),
Keycode::F17 = getKeycodeFromScancode(Scancode::F17),
Keycode::F18 = getKeycodeFromScancode(Scancode::F18),
Keycode::F19 = getKeycodeFromScancode(Scancode::F19),
Keycode::F20 = getKeycodeFromScancode(Scancode::F20),
Keycode::F21 = getKeycodeFromScancode(Scancode::F21),
Keycode::F22 = getKeycodeFromScancode(Scancode::F22),
Keycode::F23 = getKeycodeFromScancode(Scancode::F23),
Keycode::F24 = getKeycodeFromScancode(Scancode::F24),
Keycode::Execute = getKeycodeFromScancode(Scancode::Execute),
Keycode::Help = getKeycodeFromScancode(Scancode::Help),
Keycode::Menu = getKeycodeFromScancode(Scancode::Menu),
Keycode::Select = getKeycodeFromScancode(Scancode::Select),
Keycode::Stop = getKeycodeFromScancode(Scancode::Stop),
Keycode::Again = getKeycodeFromScancode(Scancode::Again),
Keycode::Undo = getKeycodeFromScancode(Scancode::Undo),
Keycode::Cut = getKeycodeFromScancode(Scancode::Cut),
Keycode::Copy = getKeycodeFromScancode(Scancode::Copy),
Keycode::Paste = getKeycodeFromScancode(Scancode::Paste),
Keycode::Find = getKeycodeFromScancode(Scancode::Find),
Keycode::Mute = getKeycodeFromScancode(Scancode::Mute),
Keycode::VolumeUp = getKeycodeFromScancode(Scancode::VolumeUp),
Keycode::VolumeDown = getKeycodeFromScancode(Scancode::VolumeDown),
Keycode::NumpadComma = getKeycodeFromScancode(Scancode::NumpadComma),
Keycode::NumpadEqualsAs400 = getKeycodeFromScancode(Scancode::NumpadEqualsAs400),
Keycode::AltErase = getKeycodeFromScancode(Scancode::AltErase),
Keycode::SysReq = getKeycodeFromScancode(Scancode::SysReq),
Keycode::Cancel = getKeycodeFromScancode(Scancode::Cancel),
Keycode::Clear = getKeycodeFromScancode(Scancode::Clear),
Keycode::Prior = getKeycodeFromScancode(Scancode::Prior),
Keycode::Return2 = getKeycodeFromScancode(Scancode::Return2),
Keycode::Separator = getKeycodeFromScancode(Scancode::Separator),
Keycode::Out = getKeycodeFromScancode(Scancode::Out),
Keycode::Oper = getKeycodeFromScancode(Scancode::Oper),
Keycode::ClearAgain = getKeycodeFromScancode(Scancode::ClearAgain),
Keycode::CrSel = getKeycodeFromScancode(Scancode::CrSel),
Keycode::ExSel = getKeycodeFromScancode(Scancode::ExSel),
Keycode::Numpad00 = getKeycodeFromScancode(Scancode::Numpad00),
Keycode::Numpad000 = getKeycodeFromScancode(Scancode::Numpad000),
Keycode::ThousandsSeparator = getKeycodeFromScancode(Scancode::ThousandsSeparator),
Keycode::DecimalSeparator = getKeycodeFromScancode(Scancode::DecimalSeparator),
Keycode::CurrencyUnit = getKeycodeFromScancode(Scancode::CurrencyUnit),
Keycode::CurrencySubUnit = getKeycodeFromScancode(Scancode::CurrencySubUnit),
Keycode::NumpadLeftParen = getKeycodeFromScancode(Scancode::NumpadLeftParen),
Keycode::NumpadRightParen = getKeycodeFromScancode(Scancode::NumpadRightParen),
Keycode::NumpadLeftBrace = getKeycodeFromScancode(Scancode::NumpadLeftBrace),
Keycode::NumpadRightBrace = getKeycodeFromScancode(Scancode::NumpadRightBrace),
Keycode::NumpadTab = getKeycodeFromScancode(Scancode::NumpadTab),
Keycode::NumpadBackspace = getKeycodeFromScancode(Scancode::NumpadBackspace),
Keycode::NumpadA = getKeycodeFromScancode(Scancode::NumpadA),
Keycode::NumpadB = getKeycodeFromScancode(Scancode::NumpadB),
Keycode::NumpadC = getKeycodeFromScancode(Scancode::NumpadC),
Keycode::NumpadD = getKeycodeFromScancode(Scancode::NumpadD),
Keycode::NumpadE = getKeycodeFromScancode(Scancode::NumpadE),
Keycode::NumpadF = getKeycodeFromScancode(Scancode::NumpadF),
Keycode::NumpadXor = getKeycodeFromScancode(Scancode::NumpadXor),
Keycode::NumpadPower = getKeycodeFromScancode(Scancode::NumpadPower),
Keycode::NumpadPercent = getKeycodeFromScancode(Scancode::NumpadPercent),
Keycode::NumpadLess = getKeycodeFromScancode(Scancode::NumpadLess),
Keycode::NumpadGreater = getKeycodeFromScancode(Scancode::NumpadGreater),
Keycode::NumpadAmpersand = getKeycodeFromScancode(Scancode::NumpadAmpersand),
Keycode::NumpadDblAmpersand = getKeycodeFromScancode(Scancode::NumpadDblAmpersand),
Keycode::NumpadVerticalBar = getKeycodeFromScancode(Scancode::NumpadVerticalBar),
Keycode::NumpadDblVerticalBar = getKeycodeFromScancode(Scancode::NumpadDblVerticalBar),
Keycode::NumpadColon = getKeycodeFromScancode(Scancode::NumpadColon),
Keycode::NumpadHash = getKeycodeFromScancode(Scancode::NumpadHash),
Keycode::NumpadSpace = getKeycodeFromScancode(Scancode::NumpadSpace),
Keycode::NumpadAt = getKeycodeFromScancode(Scancode::NumpadAt),
Keycode::NumpadExclam = getKeycodeFromScancode(Scancode::NumpadExclam),
Keycode::NumpadMemStore = getKeycodeFromScancode(Scancode::NumpadMemStore),
Keycode::NumpadMemRecall = getKeycodeFromScancode(Scancode::NumpadMemRecall),
Keycode::NumpadMemClear = getKeycodeFromScancode(Scancode::NumpadMemClear),
Keycode::NumpadMemAdd = getKeycodeFromScancode(Scancode::NumpadMemAdd),
Keycode::NumpadMemSubtract = getKeycodeFromScancode(Scancode::NumpadMemSubtract),
Keycode::NumpadMemMultiply = getKeycodeFromScancode(Scancode::NumpadMemMultiply),
Keycode::NumpadMemDivide = getKeycodeFromScancode(Scancode::NumpadMemDivide),
Keycode::NumpadPlusMinus = getKeycodeFromScancode(Scancode::NumpadPlusMinus),
Keycode::NumpadClear = getKeycodeFromScancode(Scancode::NumpadClear),
Keycode::NumpadClearEntry = getKeycodeFromScancode(Scancode::NumpadClearEntry),
Keycode::NumpadBinary = getKeycodeFromScancode(Scancode::NumpadBinary),
Keycode::NumpadOctal = getKeycodeFromScancode(Scancode::NumpadOctal),
Keycode::NumpadDecimal = getKeycodeFromScancode(Scancode::NumpadDecimal),
Keycode::NumpadHexadecimal = getKeycodeFromScancode(Scancode::NumpadHexadecimal),
Keycode::LeftCtrl = getKeycodeFromScancode(Scancode::LeftCtrl),
Keycode::LeftShift = getKeycodeFromScancode(Scancode::LeftShift),
Keycode::LeftAlt = getKeycodeFromScancode(Scancode::LeftAlt),
Keycode::LeftGui = getKeycodeFromScancode(Scancode::LeftGui),
Keycode::RightCtrl = getKeycodeFromScancode(Scancode::RightCtrl),
Keycode::RightShift = getKeycodeFromScancode(Scancode::RightShift),
Keycode::RightAlt = getKeycodeFromScancode(Scancode::RightAlt),
Keycode::RightGui = getKeycodeFromScancode(Scancode::RightGui),
Keycode::Mode = getKeycodeFromScancode(Scancode::Mode)
} |
| Keycodes. More...
|
|
enum | CellProperty : uint8_t {
CellProperty::Transparent = 0x01,
CellProperty::Walkable = 0x02,
CellProperty::Visible = 0x10,
CellProperty::Explored = 0x20
} |
| A property of a cell. More...
|
|
enum | FieldOfVision { FieldOfVision::Basic
} |
| Algorithm for computing a field of vision. More...
|
|
enum | FieldOfVisionLimit {
FieldOfVisionLimit::Included,
FieldOfVisionLimit::Excluded
} |
| Constant to indicate if the limit is part of the field of vision. More...
|
|
enum | Route {
Route::AStar,
Route::Dijkstra
} |
| Algorithm for computing a route. More...
|
|
enum | MapCellIndex {
MapCellIndex::Odd,
MapCellIndex::Even
} |
| Map cell index in a map celled or hexagonal map. More...
|
|
enum | MapCellAxis {
MapCellAxis::X,
MapCellAxis::Y
} |
| Map cell axis in a map celled. More...
|
|
enum | MessageStatus {
MessageStatus::Keep,
MessageStatus::Die
} |
| A message status. More...
|
|
enum | MouseButton {
MouseButton::Left,
MouseButton::Middle,
MouseButton::Right,
MouseButton::XButton1,
MouseButton::XButton2,
MouseButton::Other
} |
| Mouse buttons. More...
|
|
enum | AngularMove : uint8_t {
AngularMove::None,
AngularMove::Left,
AngularMove::Right
} |
| An angular move. More...
|
|
enum | LinearMove : uint8_t {
LinearMove::None,
LinearMove::Forward,
LinearMove::Backward
} |
| A linear move. More...
|
|
enum | Orientation : int {
Orientation::Center = -1,
Orientation::North = 0,
Orientation::NorthEast = 1,
Orientation::East = 2,
Orientation::SouthEast = 3,
Orientation::South = 4,
Orientation::SouthWest = 5,
Orientation::West = 6,
Orientation::NorthWest = 7
} |
| Cardinal and ordinal orientation. More...
|
|
enum | PrimitiveType {
PrimitiveType::Points,
PrimitiveType::LineStrip,
PrimitiveType::LineLoop,
PrimitiveType::Lines,
PrimitiveType::TriangleStrip,
PrimitiveType::TriangleFan,
PrimitiveType::Triangles
} |
| Kind of primitives to render. More...
|
|
enum | Quarter {
UpperLeft,
UpperRight,
LowerRight,
LowerLeft
} |
| A quarter in a square. More...
|
|
enum | RenderAttributeType {
RenderAttributeType::Byte = 0x1400,
RenderAttributeType::UByte = 0x1401,
RenderAttributeType::Short = 0x1402,
RenderAttributeType::UShort = 0x1403,
RenderAttributeType::Float = 0x1406
} |
|
enum | SocketStatus {
SocketStatus::Data,
SocketStatus::Block,
SocketStatus::Close,
Error
} |
| The status of a socket operation. More...
|
|
enum | SocketFamily : int {
SocketFamily::Unspec = AF_UNSPEC,
SocketFamily::IPv4 = AF_INET,
SocketFamily::IPv6 = AF_INET6
} |
| A socket family. More...
|
|
enum | SocketAddressFormat {
SocketAddressFormat::Unrestricted,
SocketAddressFormat::Numeric
} |
| A socket address format. More...
|
|
enum | SocketSelectorStatus {
Event,
Timeout,
Error,
Error
} |
| The status of the selector. More...
|
|
enum | SpatialId : std::size_t |
| A spatial id. More...
|
|
enum | SpatialStructureType {
SpatialStructureType::Object,
SpatialStructureType::Node
} |
| A type of spatial structure. More...
|
|
enum | SpatialQuery {
SpatialQuery::Contain,
SpatialQuery::Intersect
} |
| A kind of spatial query. More...
|
|
enum | TileOrientation : uint8_t {
TileOrientation::Unknown = 0x00,
TileOrientation::Orthogonal = 0x01,
TileOrientation::Isometric = 0x02,
TileOrientation::Staggered = 0x03,
TileOrientation::Hexagonal = 0x04
} |
| The orientation of the tile. More...
|
|
enum | Flip : uint8_t {
Flip::Horizontally = 0x01,
Flip::Vertically = 0x02,
Flip::Diagonally = 0x04
} |
| A flag to indicate how to flip a tile. More...
|
|
enum | TmxRenderOrder {
TmxRenderOrder::RightDown,
TmxRenderOrder::RightUp,
TmxRenderOrder::LeftDown,
TmxRenderOrder::LeftUp
} |
| the render order of the tiles. More...
|
|
enum | TmxDrawOrder {
TmxDrawOrder::TopDown,
TmxDrawOrder::Index
} |
| The draw order of the objects. More...
|
|
enum | UIWindow : uint32_t {
UIWindow::Border = 0x0001,
UIWindow::Movable = 0x0002,
UIWindow::Scalable = 0x0004,
UIWindow::Closable = 0x0008,
UIWindow::Minimizable = 0x0010,
UIWindow::NoScrollbar = 0x0020,
UIWindow::Title = 0x0040,
UIWindow::ScrollAutoHide = 0x0080,
UIWindow::Background = 0x0100,
UIWindow::ScaleLeft = 0x0200,
UIWindow::NoInput = 0x0400
} |
| Properties for windows and window-like elements. More...
|
|
enum | UICollapse : bool {
UICollapse::Minimized = false,
UICollapse::Maximized = true
} |
| Collapse property of a tree. More...
|
|
enum | UILayout {
UILayout::Dynamic = 0,
UILayout::Static = 1
} |
| Layout property for rows. More...
|
|
enum | UITree {
UITree::Node = 0,
UITree::Tab = 1
} |
| The type of tree. More...
|
|
enum | UIAlignment {
UIAlignment::Left = 0x10 | 0x01,
UIAlignment::Center = 0x10 | 0x02,
UIAlignment::Right = 0x10 | 0x04
} |
| The alignment of the text. More...
|
|
enum | UIButtonBehavior {
UIButtonBehavior::Default = 0,
UIButtonBehavior::Repeater = 1
} |
| Behavior for buttons. More...
|
|
enum | UIProgress : bool {
UIProgress::Fixed = false,
UIProgress::Modifyable = true
} |
| State of the progress bar. More...
|
|
enum | UISymbol {
UISymbol::None,
UISymbol::X,
UISymbol::Underscore,
UISymbol::CircleSolid,
UISymbol::CircleOutline,
UISymbol::RectSolid,
UISymbol::RectOutline,
UISymbol::TriangleUp,
UISymbol::TriangleDown,
UISymbol::TriangleLeft,
UISymbol::TriangleRight,
UISymbol::Plus,
UISymbol::Minus
} |
| A representative symbol. More...
|
|
enum | UIEdit : uint32_t {
UIEdit::Default = 0x0000,
UIEdit::ReadOnly = 0x0001,
UIEdit::AutoSelect = 0x0002,
UIEdit::SigEnter = 0x0004,
UIEdit::AllowTab = 0x0008,
UIEdit::NoCursor = 0x0010,
UIEdit::Selectable = 0x0020,
UIEdit::Clipboard = 0x0040,
UIEdit::CtrlEnterNewline = 0x0080,
UIEdit::NoHorizontalScroll = 0x0100,
UIEdit::AlwaysInsertMode = 0x0200,
UIEdit::Multiline = 0x0400,
UIEdit::GotoEndOnActivate = 0x0800
} |
| Properties for edit widgets. More...
|
|
enum | UIEditEvent : uint32_t {
UIEditEvent::Active = 0x0001,
UIEditEvent::Inactive = 0x0002,
UIEditEvent::Activated = 0x0004,
UIEditEvent::Deactivated = 0x0008,
UIEditEvent::Commited = 0x0010
} |
| Properties for edit events. More...
|
|
enum | UIEditFilter {
UIEditFilter::Default,
UIEditFilter::Ascii,
UIEditFilter::Float,
UIEditFilter::Decimal,
UIEditFilter::Hex,
UIEditFilter::Oct,
UIEditFilter::Binary
} |
| Filters for edit. More...
|
|
enum | UIPopup {
UIPopup::Static = 0,
UIPopup::Dynamic = 1
} |
| Type of popup. More...
|
|
enum | UIPredefinedStyle {
UIPredefinedStyle::Default,
UIPredefinedStyle::White,
UIPredefinedStyle::Red,
UIPredefinedStyle::Blue,
UIPredefinedStyle::Dark
} |
| A predefined style. More...
|
|
enum | WidgetState {
WidgetState::Disabled,
WidgetState::Default,
WidgetState::Selected
} |
| State of a widget. More...
|
|
enum | Winding {
Winding::Clockwise,
Winding::Counterclockwise
} |
| The direction of a polygon's rotation. More...
|
|
enum | WindowHints : uint32_t {
WindowHints::Resizable = 0x0001,
WindowHints::Visible = 0x0002,
WindowHints::Decorated = 0x0004
} |
| Hints for window creation. More...
|
|
|
template<typename T > |
constexpr ArrayRef< T > | array (const T *data, std::size_t size) |
| Create a constant reference to an array. More...
|
|
template<typename T > |
constexpr BufferRef< T > | buffer (T *data, std::size_t size) |
| Create a reference to a buffer. More...
|
|
Vector2f | unit (Direction direction) |
| Get a unit vector from a direction. More...
|
|
Vector2i | displacement (Direction direction) |
| Get a vector from a direction. More...
|
|
float | angle (Direction direction) |
| Get an angle from a direction. More...
|
|
Direction | opposite (Direction direction) |
| Get the opposite direction. More...
|
|
Direction | orthogonalCW (Direction direction) |
| Get the orthogonal direction clockwise. More...
|
|
Direction | orthogonalCCW (Direction direction) |
| Get the orthogonal direction counter-clockwise. More...
|
|
Direction | nextCW (Direction direction) |
| Get the next direction clockwise. More...
|
|
Direction | nextCCW (Direction direction) |
| Get the next direction counter-clockwise. More...
|
|
std::vector< Vector2i > | generateLine (Vector2i p0, Vector2i p1) |
| Generate a line between two positions. More...
|
|
std::vector< Vector2f > | midpointDisplacement1D (Vector2f p0, Vector2f p1, Random &random, unsigned iterations, Vector2f direction, float initialFactor=1.0f, float reductionFactor=0.5f) |
| 1D midpoint displacement More...
|
|
std::vector< Vector2f > | midpointDisplacement1D (Vector2f p0, Vector2f p1, Random &random, unsigned iterations, float initialFactor=1.0f, float reductionFactor=0.5f) |
| 1D midpoint displacement More...
|
|
Heightmap | midpointDisplacement2D (Vector2i size, Random &random, ArrayRef< double > initialValues=nullptr) |
| 2D midpoint displacement More...
|
|
Heightmap | diamondSquare2D (Vector2i size, Random &random, ArrayRef< double > initialValues=nullptr) |
| 2D diamond square More...
|
|
Polygon | convexHull (ArrayRef< Vector2f > points) |
| Compute the convex hull of a set of points. More...
|
|
std::vector< Vector2f > | simplifyPoints (ArrayRef< Vector2f > points, float distance=Epsilon) |
| Simplify a sequence of points. More...
|
|
std::vector< Polyline > | buildLines (ArrayRef< SegmentI > segments) |
| Build a set of lines from a set of segments. More...
|
|
constexpr Id | hash (const char *str, std::size_t sz) |
| Get an identifier from a string. More...
|
|
constexpr Id | hash (StringRef str) |
| Get an idenfitier from a string. More...
|
|
template<typename T > |
constexpr T | pi () |
| Templated value of \( \pi \). More...
|
|
template<typename T > |
constexpr bool | almostEquals (T a, T b, T epsilon=std::numeric_limits< T >::epsilon()) |
| Compare two floats. More...
|
|
template<typename T > |
constexpr T | degreesToRadians (T degrees) |
| Convert degrees to radians. More...
|
|
template<typename T > |
constexpr T | radiansToDegrees (T radians) |
| Convert radians to degrees. More...
|
|
template<typename T > |
constexpr T | linearStep (T t) |
| Linear step. More...
|
|
template<typename T > |
constexpr T | cubicStep (T t) |
| Cubic step (smoothstep) More...
|
|
template<typename T > |
constexpr T | quinticStep (T t) |
| Quintic step (smootherstep) More...
|
|
template<typename T > |
T | cosineStep (T t) |
| Cosine step. More...
|
|
template<typename T , typename U > |
constexpr T | lerp (T lhs, T rhs, U t) |
| Linear interpolation function. More...
|
|
template<typename T > |
constexpr T | clamp (T val, T lo, T hi) |
| Clamping function. More...
|
|
template<typename T > |
constexpr T | square (T val) |
| Square function. More...
|
|
template<typename T > |
constexpr T | cube (T val) |
| Cube function. More...
|
|
template<typename T > |
constexpr int | sign (T val) |
| Sign function. More...
|
|
template<typename T > |
constexpr T | absdiff (T lhs, T rhs) |
| Absolute difference of two values. More...
|
|
float | angularFactor (AngularMove move) |
| Get the angular factor from the angular move. More...
|
|
float | linearFactor (LinearMove move) |
| Get the linear factor from the linear move. More...
|
|
Vector2f | unit (Orientation orientation) |
| Get a unit vector from an orientation. More...
|
|
Vector2i | displacement (Orientation orientation) |
| Get a vector from an orientation. More...
|
|
float | angle (Orientation orientation) |
| Get an angle from a orientation. More...
|
|
Orientation | orientation (float angle) |
| Get an orientation from an angle. More...
|
|
Orientation | opposite (Orientation orientation) |
| Get the opposite orientation. More...
|
|
Orientation | orthogonalCW (Orientation orientation) |
| Get the orthogonal orientation clockwise. More...
|
|
Orientation | orthogonalCCW (Orientation orientation) |
| Get the orthogonal orientation counter-clockwise. More...
|
|
Orientation | nextCW (Orientation orientation) |
| Get the next orientation clockwise. More...
|
|
Orientation | nextCCW (Orientation orientation) |
| Get the next orientation counter-clockwise. More...
|
|
template<typename T > |
constexpr Rect< T > | computeBoxQuarter (const Rect< T > &other, Quarter quarter) |
| Divide a rectangle in quarters. More...
|
|
void | sleep (Time duration) |
| Make the current thread sleep for a given duration. More...
|
|
std::string | niceNum (float num, float precision) |
| Create a string representation of a floating point number. More...
|
|
std::string | formatString (const char *fmt,...) |
| Format a string like printf. More...
|
|
std::string | formatString (const char *fmt, va_list ap) |
| Format a string like vprintf. More...
|
|
std::string | escapeString (StringRef str) |
| Escape a string. More...
|
|
std::vector< StringRef > | splitInParagraphs (StringRef str) |
| Split a string in multiples paragraphs. More...
|
|
std::vector< StringRef > | splitInWords (StringRef str) |
| Split a string in multiples words. More...
|
|
constexpr CodepointRange | codepoints (StringRef ref) |
| Create a range over codepoints from a string. More...
|
|
TileLayer | makeTileLayer (const TmxLayers &map, const TmxTileLayer &layer, ResourceManager &resources) |
|
constexpr Vector2f | transform (const Matrix3f &mat, Vector2f point) |
| Apply an affine transformation to a 2D point. More...
|
|
RectF | transform (const Matrix3f &mat, const RectF &rect) |
| Apply an affine transformaton to a rectangle. More...
|
|
constexpr Matrix3f | identityTransform () |
| Identity transform. More...
|
|
Matrix3f | translation (Vector2f offset) |
| Get a translation matrix. More...
|
|
void | translate (Matrix3f &mat, Vector2f offset) |
| Combine the current transform with a translation. More...
|
|
Matrix3f | rotation (float angle) |
| Get a rotation matrix. More...
|
|
Matrix3f | rotation (float angle, Vector2f center) |
| Get a rotation matrix. More...
|
|
void | rotate (Matrix3f &mat, float angle) |
| Combine the current transform with a rotation. More...
|
|
void | rotate (Matrix3f &mat, float angle, Vector2f center) |
| Combine the current transform with a rotation. More...
|
|
Matrix3f | scaling (Vector2f factor) |
| Get a scaling matrix. More...
|
|
Matrix3f | scaling (Vector2f factor, Vector2f center) |
| Get a scaling matrix. More...
|
|
void | scale (Matrix3f &mat, Vector2f factor) |
| Combine the current transform with a scaling. More...
|
|
void | scale (Matrix3f &mat, Vector2f factor, Vector2f center) |
| Combine the current transform with a scaling. More...
|
|
std::vector< TriangleRef< const Vector2f > > | triangulation (ArrayRef< Vector2f > points) |
| Compute a Delaunay triangulation of a set of points. More...
|
|
template<typename... Args> |
constexpr void | unused (Args &&...) |
| A simple way to avoid warnings about unused variables. More...
|
|