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Gamedev Framework (gf)
0.16.0
A C++14 framework for 2D games
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#include <gf/spatial/BlockAllocator.h>
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BlockAllocator () | |
std::size_t | allocate () |
void | dispose (std::size_t index) |
T & | operator[] (std::size_t index) |
const T & | operator[] (std::size_t index) const |
void | clear () |
std::size_t | getAllocated () const |
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