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Gamedev Framework (gf)
0.16.0
A C++14 framework for 2D games
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A character buffer for edition. More...
#include <gf/UI.h>
Public Member Functions | |
UICharBuffer (std::size_t capacity) | |
~UICharBuffer () | |
UICharBuffer (const UICharBuffer &)=delete | |
UICharBuffer & | operator= (const UICharBuffer &)=delete |
UICharBuffer (UICharBuffer &&other) noexcept | |
UICharBuffer & | operator= (UICharBuffer &&other) noexcept |
std::string | asString () const |
StringRef | asStringRef () const |
void | clear () |
void | append (const UICharBuffer &other) |
void | append (const std::string &other) |
A character buffer for edition.
gf::UICharBuffer::UICharBuffer | ( | std::size_t | capacity | ) |
gf::UICharBuffer::~UICharBuffer | ( | ) |
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delete |
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noexcept |
void gf::UICharBuffer::append | ( | const UICharBuffer & | other | ) |
void gf::UICharBuffer::append | ( | const std::string & | other | ) |
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inline |
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inline |
void gf::UICharBuffer::clear | ( | ) |
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delete |
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noexcept |