Gamedev Framework (gf)
0.16.0
A C++14 framework for 2D games
include
gf
GeometryTypes.h
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/*
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* Gamedev Framework (gf)
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* Copyright (C) 2016-2019 Julien Bernard
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef GF_GEOMETRY_TYPES_H
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#define GF_GEOMETRY_TYPES_H
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#include "Vector.h"
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namespace
gf
{
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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inline
namespace
v1 {
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#endif
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template
<
typename
T>
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struct
Segment
{
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Vector<T, 2>
p0
;
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Vector<T, 2>
p1
;
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};
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using
SegmentF
=
Segment<float>
;
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using
SegmentD
=
Segment<double>
;
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using
SegmentI
=
Segment<int>
;
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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}
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#endif
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}
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#endif // GF_GEOMETRY_TYPES_H
gf::Segment
Definition:
GeometryTypes.h:32
gf
The namespace for gf classes.
Definition:
Action.h:35
gf::Vector< T, 2 >
A 2D vector.
Definition:
Vector.h:316
gf::Segment::p1
Vector< T, 2 > p1
Definition:
GeometryTypes.h:34
gf::Segment::p0
Vector< T, 2 > p0
Definition:
GeometryTypes.h:33
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