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Gamedev Framework (gf)
0.16.0
A C++14 framework for 2D games
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This is the complete list of members for gf::BitmapConsoleFont, including all inherited members.
| BitmapConsoleFont(const Image &image, ConsoleFontFormat format, Vector2i size={ 0u, 0u }) | gf::BitmapConsoleFont | |
| BitmapConsoleFont(const Path &filename, ConsoleFontFormat format, Vector2i size={ 0u, 0u }) | gf::BitmapConsoleFont | |
| clearMapping() | gf::ConsoleFont | |
| ConsoleFont() | gf::ConsoleFont | |
| ConsoleFont(const Image &image, ConsoleFontFormat format, Vector2i size) | gf::ConsoleFont | |
| getCharacterSize() const | gf::ConsoleFont | inline |
| getColorKeyPosition() const | gf::ConsoleFont | protected |
| getFormat() const | gf::ConsoleFont | inline |
| getSize() const | gf::ConsoleFont | inline |
| getSubTexture(char16_t c) const | gf::ConsoleFont | |
| getTexture() const override | gf::BitmapConsoleFont | virtual |
| getTextureRect(char16_t c) const | gf::ConsoleFont | |
| logFormat(const Path &filename) const | gf::ConsoleFont | protected |
| mapCode(char16_t c, Vector2i position) | gf::ConsoleFont | |
| mapCodeRange(char16_t c, int count, Vector2i position) | gf::ConsoleFont | |
| mapElement(ConsoleFontElement element) | gf::ConsoleFont | |
| mapElements(ArrayRef< ConsoleFontElement > elements) | gf::ConsoleFont | |
| mapString(StringRef str, Vector2i position) | gf::ConsoleFont | |
| ~ConsoleFont() | gf::ConsoleFont | virtual |
1.8.13