Gamedev Framework (gf)
0.16.0
A C++14 framework for 2D games
gf
PhysicsBody
gf::PhysicsBody Member List
This is the complete list of members for
gf::PhysicsBody
, including all inherited members.
applyForce
(Vector2f force)
gf::PhysicsBody
applyLinearImpulse
(Vector2f impulse)
gf::PhysicsBody
collidesWith
(const PhysicsBody &other, Penetration &p) const
gf::PhysicsBody
Dynamic
enum value
gf::PhysicsBody
getAcceleration
() const
gf::PhysicsBody
inline
getAngle
() const
gf::PhysicsBody
inline
getDynamicFriction
() const
gf::PhysicsBody
inline
getInverseMass
() const
gf::PhysicsBody
inline
getLinearDamping
() const
gf::PhysicsBody
inline
getLinearVelocity
() const
gf::PhysicsBody
inline
getPosition
() const
gf::PhysicsBody
inline
getRestitution
() const
gf::PhysicsBody
inline
getStaticFriction
() const
gf::PhysicsBody
inline
getTransform
() const
gf::PhysicsBody
getType
() const
gf::PhysicsBody
inline
move
(Vector2f offset)
gf::PhysicsBody
PhysicsBody
(const PhysicsGeometry &geometry, Type type=Dynamic)
gf::PhysicsBody
render
(RenderTarget &target, const RenderStates &states) const
gf::PhysicsBody
setAngle
(float angle)
gf::PhysicsBody
inline
setDensity
(float density)
gf::PhysicsBody
setDynamicFriction
(float friction)
gf::PhysicsBody
inline
setLinearDamping
(float damping)
gf::PhysicsBody
inline
setLinearVelocity
(Vector2f velocity)
gf::PhysicsBody
inline
setPosition
(Vector2f position)
gf::PhysicsBody
setRestitution
(float restitution)
gf::PhysicsBody
inline
setStaticFriction
(float friction)
gf::PhysicsBody
inline
setVelocityFromAngle
()
gf::PhysicsBody
Static
enum value
gf::PhysicsBody
step
(float dt)
gf::PhysicsBody
turn
(float arc)
gf::PhysicsBody
inline
Type
enum name
gf::PhysicsBody
updateTransform
()
gf::PhysicsBody
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