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Gamedev Framework (gf)
0.16.0
A C++14 framework for 2D games
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This is the complete list of members for gf::SceneManager, including all inherited members.
| computeGameToWindowCoordinates(Vector2f coords, const View &view) const | gf::SceneManager | |
| computeWindowToGameCoordinates(Vector2i coords, const View &view) const | gf::SceneManager | |
| getRenderer() | gf::SceneManager | inline |
| getWindow() | gf::SceneManager | inline |
| popAllScenes() | gf::SceneManager | |
| popScene() | gf::SceneManager | |
| pushScene(Scene &scene) | gf::SceneManager | |
| pushScenes(ArrayRef< Ref< Scene >> scenes) | gf::SceneManager | |
| replaceAllScenes(Scene &scene) | gf::SceneManager | inline |
| replaceAllScenes(ArrayRef< Ref< Scene >> scenes) | gf::SceneManager | inline |
| replaceAllScenes(Scene &scene, SegueEffect &effect, Time duration, Easing easing=Ease::linear) | gf::SceneManager | |
| replaceAllScenes(ArrayRef< Ref< Scene >> scenes, SegueEffect &effect, Time duration, Easing easing=Ease::linear) | gf::SceneManager | |
| replaceScene(Scene &scene) | gf::SceneManager | inline |
| replaceScene(ArrayRef< Ref< Scene >> scenes) | gf::SceneManager | inline |
| replaceScene(Scene &scene, SegueEffect &effect, Time duration, Easing easing=Ease::linear) | gf::SceneManager | |
| replaceScene(ArrayRef< Ref< Scene >> scenes, SegueEffect &effect, Time duration, Easing easing=Ease::linear) | gf::SceneManager | |
| run(const RenderStates &states=RenderStates()) | gf::SceneManager | |
| SceneManager(StringRef title, Vector2i size, Flags< WindowHints > hints=All) | gf::SceneManager |
1.8.13