Gamedev Framework (gf)
0.16.0
A C++14 framework for 2D games
gf
TileLayer
gf::TileLayer Member List
This is the complete list of members for
gf::TileLayer
, including all inherited members.
clear
()
gf::TileLayer
commitGeometry
() const
gf::TileLayer
draw
(RenderTarget &target, const RenderStates &states) override
gf::TileLayer
virtual
getFlip
(Vector2i position) const
gf::TileLayer
getInverseTransform
() const
gf::Transformable
getLocalBounds
() const
gf::TileLayer
getMapSize
() const
gf::TileLayer
inline
getMargin
() const
gf::TileLayer
inline
getOffset
() const
gf::TileLayer
inline
getOrigin
() const
gf::Transformable
inline
getPosition
() const
gf::Transformable
inline
getRotation
() const
gf::Transformable
inline
getScale
() const
gf::Transformable
inline
getSpacing
() const
gf::TileLayer
inline
getTexture
() const
gf::TileLayer
inline
getTile
(Vector2i position) const
gf::TileLayer
getTilesetTileSize
() const
gf::TileLayer
inline
getTileSize
() const
gf::TileLayer
inline
getTransform
() const
gf::Transformable
hasTexture
() const
gf::TileLayer
inline
move
(Vector2f offset)
gf::Transformable
NoTile
gf::TileLayer
static
rotate
(float angle)
gf::Transformable
scale
(Vector2f factors)
gf::Transformable
scale
(float factor)
gf::Transformable
inline
setAnchor
(Anchor anchor)
gf::TileLayer
setMargin
(int margin)
gf::TileLayer
inline
setMargin
(Vector2i margin)
gf::TileLayer
setOffset
(Vector2i offset)
gf::TileLayer
setOrigin
(Vector2f origin)
gf::Transformable
setOriginFromAnchorAndBounds
(Anchor anchor, const RectF &bounds)
gf::Transformable
protected
setPosition
(Vector2f position)
gf::Transformable
setRotation
(float angle)
gf::Transformable
setScale
(Vector2f factors)
gf::Transformable
setScale
(float factor)
gf::Transformable
inline
setSpacing
(int spacing)
gf::TileLayer
inline
setSpacing
(Vector2i spacing)
gf::TileLayer
setTexture
(const Texture &texture)
gf::TileLayer
setTile
(Vector2i position, int tile, Flags< Flip > flip=None)
gf::TileLayer
setTilesetTileSize
(Vector2i tileSize)
gf::TileLayer
setTileSize
(Vector2i tileSize)
gf::TileLayer
TileLayer
()
gf::TileLayer
TileLayer
(Vector2i layerSize, TileOrientation orientation=TileOrientation::Orthogonal)
gf::TileLayer
Transformable
()
gf::Transformable
unsetTexture
()
gf::TileLayer
~Drawable
()
gf::Drawable
virtual
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