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Gamedev Framework (gf)
0.17.0
A C++14 framework for 2D games
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A character buffer for edition. More...
#include <gf/UI.h>
Public Member Functions | |
| UICharBuffer (std::size_t capacity) | |
| ~UICharBuffer () | |
| UICharBuffer (const UICharBuffer &)=delete | |
| UICharBuffer & | operator= (const UICharBuffer &)=delete |
| UICharBuffer (UICharBuffer &&other) noexcept | |
| UICharBuffer & | operator= (UICharBuffer &&other) noexcept |
| std::string | asString () const |
| StringRef | asStringRef () const |
| void | clear () |
| void | append (const UICharBuffer &other) |
| void | append (const std::string &other) |
A character buffer for edition.
| gf::UICharBuffer::UICharBuffer | ( | std::size_t | capacity | ) |
| gf::UICharBuffer::~UICharBuffer | ( | ) |
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delete |
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noexcept |
| void gf::UICharBuffer::append | ( | const UICharBuffer & | other | ) |
| void gf::UICharBuffer::append | ( | const std::string & | other | ) |
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inline |
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inline |
| void gf::UICharBuffer::clear | ( | ) |
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delete |
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noexcept |
1.8.13