Gamedev Framework (gf)  0.19.0
A C++17 framework for 2D games
Hexagon.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2021 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_HEXAGON_H
22 #define GF_HEXAGON_H
23 
24 #include "CoreApi.h"
25 #include "MapCell.h"
26 #include "Math.h"
27 #include "Rect.h"
28 #include "Vector.h"
29 
30 #include <vector>
31 
32 namespace gf {
33 #ifndef DOXYGEN_SHOULD_SKIP_THIS
34 inline namespace v1 {
35 #endif
36 
41  class GF_CORE_API HexagonHelper {
42  public:
43 
53  : m_axis(axis)
54  , m_index(index) {
55  }
56 
64  Vector2f getHexagonSize(float radius) const noexcept;
65 
74  RectF computeBounds(Vector2i size, float radius) const noexcept;
75 
84  Vector2f computeCenter(Vector2i coords, float radius) const;
85 
94  std::vector<Vector2f> computeCorners(Vector2i coords, float radius) const;
95 
96  private:
97  MapCellAxis m_axis;
98  MapCellIndex m_index;
99  };
100 
101 #ifndef DOXYGEN_SHOULD_SKIP_THIS
102 }
103 #endif
104 }
105 
106 #endif // GF_HEXAGON_H
The namespace for gf classes.
Definition: Action.h:35
MapCellIndex
Map cell index in a map celled or hexagonal map.
Definition: MapCell.h:35
A helper for computing coordinates in a hexagonal map.
Definition: Hexagon.h:41
HexagonHelper(MapCellAxis axis, MapCellIndex index)
Constructor.
Definition: Hexagon.h:52
MapCellAxis
Map cell axis in a map celled.
Definition: MapCell.h:46
General purpose math vector.
Definition: Vector.h:61