|  | Gamedev Framework (gf)
    0.19.0
    A C++17 framework for 2D games | 
Default effect. More...
#include <gf/Effects.h>

| Public Member Functions | |
| DefaultEffect () | |
| Default constructor.  More... | |
|  Public Member Functions inherited from gf::Shader | |
| Shader () | |
| Default constructor.  More... | |
| Shader (const Path &filename, Type type) | |
| Load the vertex of fragment shader from a file.  More... | |
| Shader (const Path &vertexShaderFilename, const Path &fragmentShaderFilename) | |
| Load both the vertex and fragment shaders from files.  More... | |
| Shader (const char *shader, Type type) | |
| Load the vertex or fragment shader from a source code in memory.  More... | |
| Shader (const char *vertexShader, const char *fragmentShader) | |
| Load both the vertex and fragment shaders from source codes in memory.  More... | |
| Shader (InputStream &stream, Type type) | |
| Load the vertex or fragment shader from a custom stream.  More... | |
| Shader (InputStream &vertexShaderStream, InputStream &fragmentShaderStream) | |
| Load both the vertex and fragment shaders from custom streams.  More... | |
| ~Shader () | |
| Destructor.  More... | |
| Shader (const Shader &)=delete | |
| Deleted copy constructor.  More... | |
| Shader & | operator= (const Shader &)=delete | 
| Deleted copy assignment.  More... | |
| void | setUniform (const std::string &name, float val) | 
| Specify value for a floatuniform.  More... | |
| void | setUniform (const std::string &name, int val) | 
| Specify value for a intuniform.  More... | |
| void | setUniform (const std::string &name, const Vector2f &vec) | 
| Specify value for a vec2uniform.  More... | |
| void | setUniform (const std::string &name, const Vector3f &vec) | 
| Specify value for a vec3uniform.  More... | |
| void | setUniform (const std::string &name, const Vector4f &vec) | 
| Specify value for a vec4uniform.  More... | |
| void | setUniform (const std::string &name, const Vector2i &vec) | 
| Specify value for a ivec2uniform.  More... | |
| void | setUniform (const std::string &name, const Vector3i &vec) | 
| Specify value for a ivec3uniform.  More... | |
| void | setUniform (const std::string &name, const Vector4i &vec) | 
| Specify value for a ivec4uniform.  More... | |
| void | setUniform (const std::string &name, const Matrix3f &mat) | 
| Specify value for a mat3uniform.  More... | |
| void | setUniform (const std::string &name, const Matrix4f &mat) | 
| Specify value for a mat4uniform.  More... | |
| void | setUniform (const std::string &name, const BareTexture &tex) | 
| Specify a texture for a sampler2Duniform.  More... | |
| Additional Inherited Members | |
|  Public Types inherited from gf::Shader | |
| enum | Type { Vertex, Fragment } | 
| Type of shaders.  More... | |
|  Static Public Member Functions inherited from gf::Shader | |
| static void | bind (const Shader *shader) | 
| Bind a shader for rendering.  More... | |
|  Protected Member Functions inherited from gf::Effect | |
| Effect (const char *vertexShader, const char *fragmentShader) | |
| Load both the vertex and fragment shaders from source codes in memory.  More... | |
Default effect.
This post-processing effect does nothing
| gf::DefaultEffect::DefaultEffect | ( | ) | 
Default constructor.
 1.8.13
 1.8.13