|  | Gamedev Framework (gf)
    0.19.0
    A C++17 framework for 2D games | 
Hybrid Multifractal 2D noise. More...
#include <gf/Noises.h>

| Public Member Functions | |
| HybridMultifractal2D (Noise2D &noise, double scale, double offset=0.0, std::size_t octaves=8, double lacunarity=2.0, double persistence=0.5, double dimension=1.0) | |
| Constructor.  More... | |
| double | getValue (double x, double y) override | 
| Take a 2D noise value.  More... | |
|  Public Member Functions inherited from gf::Noise2D | |
| virtual | ~Noise2D () | 
| Virtual destructor.  More... | |
| double | operator() (double x, double y) | 
| Take a 2D noise value.  More... | |
Hybrid Multifractal 2D noise.
| gf::HybridMultifractal2D::HybridMultifractal2D | ( | Noise2D & | noise, | 
| double | scale, | ||
| double | offset = 0.0, | ||
| std::size_t | octaves = 8, | ||
| double | lacunarity = 2.0, | ||
| double | persistence = 0.5, | ||
| double | dimension = 1.0 | ||
| ) | 
Constructor.
| noise | The basic noise function | 
| scale | The scale factor | 
| offset | The offset | 
| octaves | The number of octaves | 
| lacunarity | The factor applied to frequency | 
| persistence | The factor applied to amplitude | 
| dimension | The contrast between the layers | 
| 
 | overridevirtual | 
Take a 2D noise value.
| x | The x coordinate of the noise value | 
| y | The y coordinate of the noise value | 
Implements gf::Noise2D.
 1.8.13
 1.8.13