|  | Gamedev Framework (gf)
    0.19.0
    A C++17 framework for 2D games | 
A mouse button control. More...
#include <gf/Controls.h>

| Public Member Functions | |
| MouseButtonControl (MouseButton button) | |
| Construct a mouse button control.  More... | |
| virtual void | processEvent (const Event &event) override | 
| Update the state of the control thanks to an event.  More... | |
|  Public Member Functions inherited from gf::Control | |
| Control () | |
| Construct a control.  More... | |
| virtual | ~Control () | 
| Destroy the control.  More... | |
| bool | isActive () const | 
| Check if the control is active.  More... | |
| void | setActive (bool active=true) | 
| Change the active state of the control.  More... | |
| void | reset () | 
| Desactivate the control.  More... | |
A mouse button control.
| 
 | explicit | 
Construct a mouse button control.
| button | The button of the mouse. | 
| 
 | overridevirtual | 
Update the state of the control thanks to an event.
| event | The event to update the control. | 
Implements gf::Control.
 1.8.13
 1.8.13