Gamedev Framework (gf)
0.19.0
A C++17 framework for 2D games
- m -
manhattanDistance() :
gf::Vector< T, N >
manhattanLength() :
gf::Vector< T, N >
mapCode() :
gf::ConsoleFont
mapCodeRange() :
gf::ConsoleFont
mapCoordsToPixel() :
gf::RenderTarget
mapElement() :
gf::ConsoleFont
mapElements() :
gf::ConsoleFont
mapPixelToCoords() :
gf::RenderTarget
mapString() :
gf::ConsoleFont
Matrix() :
gf::Matrix< T, ROWS, COLS >
,
gf::Matrix< T, 2, 2 >
,
gf::Matrix< T, 3, 3 >
,
gf::Matrix< T, 4, 4 >
max() :
gf::Vector< T, N >
maximize() :
gf::Window
MemoryInputStream() :
gf::MemoryInputStream
MemoryOutputStream() :
gf::MemoryOutputStream
MessageManager() :
gf::MessageManager
microseconds() :
gf::Time
milliseconds() :
gf::Time
min() :
gf::Vector< T, N >
minimize() :
gf::Window
modify() :
gf::DynamicTree
,
gf::Quadtree
,
gf::RStarTree
,
gf::SimpleSpatialIndex
Monitor() :
gf::Monitor
MouseButtonControl() :
gf::MouseButtonControl
move() :
gf::Transformable
,
gf::View
MoveToActivity() :
gf::MoveToActivity
Multifractal2D() :
gf::Multifractal2D
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1.8.13