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Gamedev Framework (gf)
0.19.0
A C++17 framework for 2D games
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TMX (Tiled) support. More...
Classes | |
class | gf::TmxProperties |
The properties for TMX entities. More... | |
class | gf::TmxVisitor |
A visitor for layers in the visitor pattern. More... | |
struct | gf::TmxLayer |
A layer in the whole map. More... | |
struct | gf::TmxCell |
A cell in a tile layer. More... | |
struct | gf::TmxChunk |
A chunk in a tile layer (for infinite maps) More... | |
struct | gf::TmxTileLayer |
A layer with tiles in cells. More... | |
struct | gf::TmxObject |
A geometrical object. More... | |
struct | gf::TmxRectangle |
A rectangle object. More... | |
struct | gf::TmxEllipse |
An ellipse object. More... | |
struct | gf::TmxTileObject |
An image put in the map identified by its global id. More... | |
struct | gf::TmxPolyline |
A polyline object. More... | |
struct | gf::TmxPolygon |
A polygon object. More... | |
struct | gf::TmxText |
A text object. More... | |
struct | gf::TmxPoint |
A point object. More... | |
struct | gf::TmxObjectLayer |
A layer with objects. More... | |
struct | gf::TmxImage |
A reference to an image. More... | |
struct | gf::TmxImageLayer |
A layer with an image. More... | |
struct | gf::TmxGroupLayer |
A layer with other layers. More... | |
struct | gf::TmxFrame |
A frame in a tile animation. More... | |
struct | gf::TmxAnimation |
A tile animation. More... | |
struct | gf::TmxTerrain |
A description of a kind of terrain on the map. More... | |
struct | gf::TmxTile |
A rectangular part of a tileset. More... | |
struct | gf::TmxTileset |
A set of tiles in a single file (image or TSX file) More... | |
struct | gf::TmxLayers |
A TMX map. More... | |
Enumerations | |
enum | gf::TmxRenderOrder { gf::TmxRenderOrder::RightDown, gf::TmxRenderOrder::RightUp, gf::TmxRenderOrder::LeftDown, gf::TmxRenderOrder::LeftUp } |
the render order of the tiles. More... | |
enum | gf::TmxDrawOrder { gf::TmxDrawOrder::TopDown, gf::TmxDrawOrder::Index } |
The draw order of the objects. More... | |
TMX (Tiled) support.
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