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Gamedev Framework (gf)
0.2.0
A C++11 framework for 2D games
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Perlin 3D noise. More...
#include <gf/Noises.h>

Public Member Functions | |
| PerlinNoise3D (Random &random, double scale, std::size_t octaves=8) | |
| Constructor. More... | |
| virtual double | getValue (double x, double y, double z) override |
| Take a 3D noise value. More... | |
Public Member Functions inherited from gf::Noise3D | |
| virtual | ~Noise3D () |
| Virtual destructor. More... | |
| double | operator() (double x, double y, double z) |
| Take a 3D noise value. More... | |
Perlin 3D noise.
Perlin noise is the combination of a fractal noise and a gradient noise.
| gf::PerlinNoise3D::PerlinNoise3D | ( | Random & | random, |
| double | scale, | ||
| std::size_t | octaves = 8 |
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| ) |
Constructor.
| random | A random engine |
| scale | The scale factor |
| octaves | The number of octaves |
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overridevirtual |
Take a 3D noise value.
| x | The x coordinate of the noise value |
| y | The y coordinate of the noise value |
| z | The z coordinate of the noise value |
Implements gf::Noise3D.
1.8.8