Gamedev Framework (gf)
0.20.0
A C++17 framework for 2D games
include
gf
LightTextures.h
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/*
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* Gamedev Framework (gf)
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* Copyright (C) 2016-2021 Julien Bernard
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef GF_LIGHT_TEXTURES_H
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#define GF_LIGHT_TEXTURES_H
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#include "GraphicsApi.h"
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#include "Texture.h"
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namespace
gf
{
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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inline
namespace
v1 {
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#endif
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struct
GF_GRAPHICS_API
LightTextures
{
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static
Texture
createSimpleLight(
int
size);
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static
Texture
createRealisticLight(
int
size,
float
attenuation = 1.0f,
float
radius = 0.0f);
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};
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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}
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#endif
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}
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#endif // GF_LIGHT_TEXTURES_H
gf::Texture
A texture for colored images.
Definition:
Texture.h:313
gf
The namespace for gf classes.
Definition:
Action.h:35
gf::LightTextures
Light texture creator.
Definition:
LightTextures.h:36
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