Gamedev Framework (gf)  0.3.0
A C++11 framework for 2D games
Model.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_MODEL_H
22 #define GF_MODEL_H
23 
24 #include "Portability.h"
25 
26 namespace gf {
27 #ifndef DOXYGEN_SHOULD_SKIP_THIS
28 inline namespace v1 {
29 #endif
30 
31  /**
32  * @ingroup game
33  * @brief A game object that can be updated
34  *
35  * gf::Model represents a game object that is updated but not rendered.
36  * It is simpler than a gf::Entity because it has no priority and no
37  * liveness property.
38  *
39  * It can typically be used to encapsulate a physics engine.
40  *
41  * Models can be grouped in a gf::ModelContainer.
42  *
43  * @sa gf::ModelContainer, gf::Entity
44  */
45  class GF_API Model {
46  public:
47  /**
48  * @brief Destructor
49  */
50  virtual ~Model();
51 
52  /**
53  * @brief Update the model's state
54  *
55  * Models are updated each frame. The time between two frames is
56  * given as a parameter to help in the update. This time is in
57  * seconds.
58  *
59  * @param dt The time (in seconds) since the last update
60  * @sa gf::ModelContainer::update()
61  */
62  virtual void update(float dt);
63  };
64 
65 #ifndef DOXYGEN_SHOULD_SKIP_THIS
66 }
67 #endif
68 }
69 
70 #endif // GF_MODEL_H
virtual ~Model()
Destructor.
A game object that can be updated.
Definition: Model.h:45
virtual void update(float dt)
Update the model's state.
Definition: Action.h:34
#define GF_API
Definition: Portability.h:35