Gamedev Framework (gf)  0.3.0
A C++11 framework for 2D games
Mouse.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  *
21  * Part of this file comes from SFML, with the same license:
22  * Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
23  */
24 #ifndef GF_MOUSE_H
25 #define GF_MOUSE_H
26 
27 namespace gf {
28 #ifndef DOXYGEN_SHOULD_SKIP_THIS
29 inline namespace v1 {
30 #endif
31 
32  /**
33  * @ingroup window
34  * @brief Mouse buttons
35  */
36  enum class MouseButton {
37  Left, ///< The left mouse button
38  Middle, ///< The middle (wheel) mouse button
39  Right, ///< The right mouse button
40  XButton1, ///< The first extra mouse button
41  XButton2, ///< The second extra mouse button
42  };
43 
44 #ifndef DOXYGEN_SHOULD_SKIP_THIS
45 }
46 #endif
47 }
48 
49 #endif // GF_MOUSE_H
The middle (wheel) mouse button.
Definition: Action.h:34
The first extra mouse button.
The second extra mouse button.
The right mouse button.
The left mouse button.
MouseButton
Mouse buttons.
Definition: Mouse.h:36