Gamedev Framework (gf)  0.3.0
A C++11 framework for 2D games
PrimitiveType.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  *
21  * Part of this file comes from SFML, with the same license:
22  * Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
23  */
24 #ifndef GF_PRIMITIVE_TYPE_H
25 #define GF_PRIMITIVE_TYPE_H
26 
27 namespace gf {
28 #ifndef DOXYGEN_SHOULD_SKIP_THIS
29 inline namespace v1 {
30 #endif
31 
32  /**
33  * @ingroup graphics
34  * @brief Kind of primitives to render
35  *
36  * gf::PrimitiveType represents a kind of primitive to render. The primitives
37  * are mapped to their OpenGL equivalents, specified by
38  * [glDrawArrays](http://docs.gl/es2/glDrawArrays) or
39  * [glDrawElements](http://docs.gl/es2/glDrawElements).
40  *
41  * @sa gf::RenderTarget::draw
42  */
43  enum class PrimitiveType {
44  Points, ///< List of individual points
45  LineStrip, ///< List of connected lines, a point uses the previous point to form a line
46  LineLoop, ///< List of connected lines, a point uses the previous point to form a line, the last point is connected to the first
47  Lines, ///< List of individual lines
48  TriangleStrip, ///< List of connected triangles, a point uses the two previous points to form a triangle
49  TriangleFan, ///< List of connected triangles, a point uses the common center and the previous point to form a triangle
50  Triangles, ///< List of individual triangles
51  };
52 
53 #ifndef DOXYGEN_SHOULD_SKIP_THIS
54 }
55 #endif
56 }
57 
58 #endif // GF_PRIMITIVE_TYPE_H
List of connected lines, a point uses the previous point to form a line, the last point is connected ...
List of individual triangles.
PrimitiveType
Kind of primitives to render.
Definition: PrimitiveType.h:43
List of individual points.
List of individual lines.
Definition: Action.h:34
List of connected lines, a point uses the previous point to form a line.
List of connected triangles, a point uses the two previous points to form a triangle.
List of connected triangles, a point uses the common center and the previous point to form a triangle...