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Gamedev Framework (gf)
0.4.0
A C++11 framework for 2D games
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This is the complete list of members for gf::CircleGeometry, including all inherited members.
CircleGeometry(float radius) | gf::CircleGeometry | |
CircleGeometry(CircF circle) | gf::CircleGeometry | |
get() const | gf::CircleGeometry | |
getArea() const override | gf::CircleGeometry | virtual |
getBoundingCircle() const override | gf::CircleGeometry | virtual |
getType() const | gf::PhysicsGeometry | inline |
PhysicsGeometry(Type type) | gf::PhysicsGeometry | inline |
renderAt(RenderTarget &target, Vector2f position, float angle) const override | gf::CircleGeometry | virtual |
Type enum name | gf::PhysicsGeometry | |
~PhysicsGeometry() | gf::PhysicsGeometry | virtual |