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Gamedev Framework (gf)
0.4.0
A C++11 framework for 2D games
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The geometry of a physics body. More...
#include <gf/PhysicsGeometry.h>
Public Types | |
enum | Type { Type::Circle, Type::Polygon } |
The type of geometry. More... | |
Public Member Functions | |
PhysicsGeometry (Type type) | |
Constructor. More... | |
virtual | ~PhysicsGeometry () |
Destructor. More... | |
Type | getType () const |
Get the type of the geometry. More... | |
virtual float | getArea () const =0 |
Compute the area of the geometry. More... | |
virtual CircF | getBoundingCircle () const =0 |
Get a bouding circle. More... | |
virtual void | renderAt (RenderTarget &target, Vector2f position, float angle) const =0 |
Render the geometry. More... | |
The geometry of a physics body.
The geometry is defined in model coordinates.
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inline |
Constructor.
type | The type of the geometry |
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virtual |
Destructor.
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pure virtual |
Compute the area of the geometry.
Implemented in gf::PolygonGeometry, and gf::CircleGeometry.
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pure virtual |
Get a bouding circle.
The circle may not be the minimum bouding circle.
Implemented in gf::PolygonGeometry, and gf::CircleGeometry.
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inline |
Get the type of the geometry.
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pure virtual |
Render the geometry.
target | The render target |
position | The position of the geometry |
angle | The angle of the geometry |
Implemented in gf::PolygonGeometry, and gf::CircleGeometry.