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Gamedev Framework (gf)
0.4.0
A C++11 framework for 2D games
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Memory based input stream. More...
#include <gf/InputStreams.h>

Public Member Functions | |
| MemoryInputStream (const void *data, std::size_t size) | |
| Constructor. More... | |
| virtual std::size_t | read (void *data, std::size_t size) override |
| Read data from the stream. More... | |
| virtual long | seek (long position) override |
| Change the current reading position. More... | |
| virtual long | tell () override |
| Get the current reading position in the stream. More... | |
| virtual std::size_t | getSize () override |
| Return the size of the stream. More... | |
Public Member Functions inherited from gf::InputStream | |
| InputStream ()=default | |
| Default constructor. More... | |
| InputStream (const InputStream &)=delete | |
| Deleted copy constructor. More... | |
| InputStream & | operator= (const InputStream &)=delete |
| Deleted copy assignment. More... | |
| virtual | ~InputStream () |
| Destructor. More... | |
Memory based input stream.
| gf::MemoryInputStream::MemoryInputStream | ( | const void * | data, |
| std::size_t | size | ||
| ) |
Constructor.
This class does not own the memory. The user must keep the memory available when the stream is active.
| data | Pointer to the data |
| size | Size of the data |
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overridevirtual |
Return the size of the stream.
Implements gf::InputStream.
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overridevirtual |
Read data from the stream.
After reading, the stream's reading position must be advanced by the amount of bytes read.
| data | Buffer where to copy the read data |
| size | Desired number of bytes to read |
Implements gf::InputStream.
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overridevirtual |
Change the current reading position.
| position | The position to seek to, from the beginning |
Implements gf::InputStream.
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overridevirtual |
Get the current reading position in the stream.
Implements gf::InputStream.
1.8.8