Gamedev Framework (gf)
0.4.0
A C++11 framework for 2D games
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gf on github
#gf-devel on Freenode
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~
- i -
identity() :
gf::Matrix< T, ROWS, COLS >
Image() :
gf::Image
image() :
gf::UI
info() :
gf::Log
initialize() :
gf::Gamepad
,
gf::RenderTarget
InputStream() :
gf::InputStream
intersects() :
gf::Circ< T >
,
gf::Rect< T >
inverseTransform() :
gf::Rotation
,
gf::Transform
,
gf::Translation
inverseVectorTripleProduct() :
gf::Vector< T, N >
invert() :
gf::Matrix< T, ROWS, COLS >
isActive() :
gf::Action
,
gf::Control
isAlive() :
gf::Entity
isAttached() :
gf::Gamepad
isChain() :
gf::Polyline
isContinuous() :
gf::Action
isConvex() :
gf::Polygon
isDecorated() :
gf::Window
isEmpty() :
gf::Array2D< T >
,
gf::Circ< T >
,
gf::ColorRamp
,
gf::Range< T >
,
gf::Rect< T >
,
gf::StringRef
,
gf::VertexArray
isFocused() :
gf::Window
isFullscreen() :
gf::Window
isInstantaneous() :
gf::Action
isLoop() :
gf::Polyline
isMinimized() :
gf::Window
isOpen() :
gf::Window
isRepeated() :
gf::BareTexture
,
gf::RenderTexture
isResizable() :
gf::Window
isSmooth() :
gf::BareTexture
,
gf::RenderTexture
isValid() :
gf::Range< T >
,
gf::Singleton< T >
isVerticalSyncEnabled() :
gf::Window
isVisible() :
gf::Window
isWidgetHovered() :
gf::UI
Iterator() :
gf::Range< T >::Iterator
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