|  | Gamedev Framework (gf)
    0.5.0
    A C++11 framework for 2D games | 
Edge detector. More...
#include <gf/Effects.h>

| Public Member Functions | |
| EdgeEffect () | |
| Default constructor.  More... | |
| void | setFramebufferSize (Vector2f size) | 
| Set the framebuffer size.  More... | |
|  Public Member Functions inherited from gf::Shader | |
| Shader () | |
| Default constructor.  More... | |
| ~Shader () | |
| Destructor.  More... | |
| Shader (const Shader &)=delete | |
| Deleted copy constructor.  More... | |
| Shader & | operator= (const Shader &)=delete | 
| Deleted copy assignment.  More... | |
| bool | loadFromFile (const Path &filename, Type type) | 
| Load the vertex of fragment shader from a file.  More... | |
| bool | loadFromFile (const Path &vertexShaderFilename, const Path &fragmentShaderFilename) | 
| Load both the vertex and fragment shaders from files.  More... | |
| bool | loadFromMemory (StringRef shader, Type type) | 
| Load the vertex or fragment shader from a source code in memory.  More... | |
| bool | loadFromMemory (StringRef vertexShader, StringRef fragmentShader) | 
| Load both the vertex and fragment shaders from source codes in memory.  More... | |
| bool | loadFromStream (InputStream &stream, Type type) | 
| Load the vertex or fragment shader from a custom stream.  More... | |
| bool | loadFromStream (InputStream &vertexShaderStream, InputStream &fragmentShaderStream) | 
| Load both the vertex and fragment shaders from custom streams.  More... | |
| void | setUniform (StringRef name, float val) | 
| Specify value for a floatuniform.  More... | |
| void | setUniform (StringRef name, int val) | 
| Specify value for a intuniform.  More... | |
| void | setUniform (StringRef name, const Vector2f &vec) | 
| Specify value for a vec2uniform.  More... | |
| void | setUniform (StringRef name, const Vector3f &vec) | 
| Specify value for a vec3uniform.  More... | |
| void | setUniform (StringRef name, const Vector4f &vec) | 
| Specify value for a vec4uniform.  More... | |
| void | setUniform (StringRef name, const Matrix3f &mat) | 
| Specify value for a mat3uniform.  More... | |
| void | setUniform (StringRef name, const Matrix4f &mat) | 
| Specify value for a mat4uniform.  More... | |
| void | setUniform (StringRef name, const BareTexture &tex) | 
| Specify a texture for a sampler2Duniform.  More... | |
| Additional Inherited Members | |
|  Public Types inherited from gf::Shader | |
| enum | Type { Vertex, Fragment } | 
| Type of shaders.  More... | |
|  Static Public Member Functions inherited from gf::Shader | |
| static void | bind (const Shader *shader) | 
| Bind a shader for rendering.  More... | |
Edge detector.
This effect uses a Sobel filter.
| gf::EdgeEffect::EdgeEffect | ( | ) | 
Default constructor.
| void gf::EdgeEffect::setFramebufferSize | ( | Vector2f | size | ) | 
Set the framebuffer size.
Call this function when the size of the framebuffer changes.
 1.8.13
 1.8.13