Gamedev Framework (gf)  0.5.0
A C++11 framework for 2D games
Public Member Functions | List of all members
gf::Multifractal2D Class Reference

Multi Fractal 2D noise. More...

#include <gf/Noises.h>

Inheritance diagram for gf::Multifractal2D:
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Public Member Functions

 Multifractal2D (Noise2D &noise, double scale, std::size_t octaves=8, double lacunarity=2.0, double persistence=0.5, double dimension=1.0)
 Constructor. More...
 
virtual double getValue (double x, double y) override
 Take a 2D noise value. More...
 
- Public Member Functions inherited from gf::Noise2D
virtual ~Noise2D ()
 Virtual destructor. More...
 
double operator() (double x, double y)
 Take a 2D noise value. More...
 

Detailed Description

Multi Fractal 2D noise.

Constructor & Destructor Documentation

◆ Multifractal2D()

gf::Multifractal2D::Multifractal2D ( Noise2D noise,
double  scale,
std::size_t  octaves = 8,
double  lacunarity = 2.0,
double  persistence = 0.5,
double  dimension = 1.0 
)

Constructor.

Parameters
noiseThe basic noise function
scaleThe scale factor
octavesThe number of octaves
lacunarityThe factor applied to frequency
persistenceThe factor applied to amplitude
dimensionThe contrast between the layers

Member Function Documentation

◆ getValue()

virtual double gf::Multifractal2D::getValue ( double  x,
double  y 
)
overridevirtual

Take a 2D noise value.

Parameters
xThe x coordinate of the noise value
yThe y coordinate of the noise value
Returns
The noise value

Implements gf::Noise2D.