Gamedev Framework (gf)  0.6.0
A C++11 framework for 2D games
Public Member Functions | List of all members
gf::ScancodeKeyControl Class Reference

A key control based on scancode. More...

#include <gf/Controls.h>

Inheritance diagram for gf::ScancodeKeyControl:
Inheritance graph
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Public Member Functions

 ScancodeKeyControl (Scancode code)
 Construct a key control. More...
 
virtual void processEvent (const Event &event) override
 Update the state of the control thanks to an event. More...
 
- Public Member Functions inherited from gf::Control
 Control ()
 Construct a control. More...
 
virtual ~Control ()
 Destroy the control. More...
 
bool isActive ()
 Check if the control is active. More...
 
void setActive (bool active=true)
 Change the active state of the control. More...
 
void reset ()
 Desactivate the control. More...
 

Detailed Description

A key control based on scancode.

Constructor & Destructor Documentation

◆ ScancodeKeyControl()

gf::ScancodeKeyControl::ScancodeKeyControl ( Scancode  code)
explicit

Construct a key control.

Parameters
codeThe scancode of the key

Member Function Documentation

◆ processEvent()

virtual void gf::ScancodeKeyControl::processEvent ( const Event event)
overridevirtual

Update the state of the control thanks to an event.

Parameters
eventThe event to update the control.
See also
Action::processEvent()

Implements gf::Control.