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Gamedev Framework (gf)
0.6.0
A C++11 framework for 2D games
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A 2D range. More...
#include <gf/Range.h>
Classes | |
| struct | Iterator |
| An iterator for a 2D range. More... | |
Public Member Functions | |
| constexpr Iterator | begin () const noexcept |
| Get a begin iterator. More... | |
| constexpr Iterator | end () const noexcept |
| Get a end iterator. More... | |
Public Attributes | |
| Range< T > | first |
| The range in the first dimension. More... | |
| Range< T > | second |
| The range in the second dimension. More... | |
A 2D range.
gf::PositionRange represents a range across a 2D area.
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inlinenoexcept |
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inlinenoexcept |
| Range<T> gf::PositionRange< T >::first |
The range in the first dimension.
| Range<T> gf::PositionRange< T >::second |
The range in the second dimension.
1.8.13