Gamedev Framework (gf)
0.6.0
A C++11 framework for 2D games
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An image put in the map identified by its global id. More...
#include <gf/Tmx.h>
Public Attributes | |
unsigned | gid |
Flags< TmxFlip > | flip |
Public Attributes inherited from gf::TmxObject | |
Kind | kind |
The kind of the object. More... | |
TmxProperties | properties |
The properties of the object. More... | |
Id | id |
The id of the object. More... | |
std::string | name |
The name of the object. More... | |
std::string | type |
The type of the object. More... | |
Vector2u | position |
The position of the object. More... | |
double | rotation |
The rotation of the object. More... | |
bool | visible |
The visibility of the object. More... | |
Additional Inherited Members | |
Public Types inherited from gf::TmxObject | |
enum | Kind { Rectangle, Ellipse, Polyline, Polygon, Tile, Text } |
The kind of object. More... | |
Public Member Functions inherited from gf::TmxObject | |
virtual | ~TmxObject () |
Destructor. More... | |
An image put in the map identified by its global id.
unsigned gf::TmxTileObject::gid |