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Gamedev Framework (gf)
0.7.0
A C++14 framework for 2D games
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An activity to run several activities in parallel. More...
#include <gf/Activities.h>

Public Types | |
| enum | Finish { Finish::Any, Finish::All } |
| The type of finish for the activity. More... | |
Public Member Functions | |
| ParallelActivity (Finish finish=Finish::Any) | |
| Constructor. More... | |
| void | addActivity (Activity &activity) |
| Add an activity to the set. More... | |
| virtual ActivityStatus | run (Time time) override |
| Run the activity. More... | |
| virtual void | restart () override |
| Restart the activity. More... | |
Public Member Functions inherited from gf::Activity | |
| virtual | ~Activity () |
| Destructor. More... | |
An activity to run several activities in parallel.
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strong |
| gf::ParallelActivity::ParallelActivity | ( | Finish | finish = Finish::Any | ) |
Constructor.
| finish | The type of finish |
| void gf::ParallelActivity::addActivity | ( | Activity & | activity | ) |
Add an activity to the set.
| activity | The activity |
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overridevirtual |
Restart the activity.
Reimplemented from gf::Activity.
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overridevirtual |
Run the activity.
| time | The time since the last run |
Implements gf::Activity.
1.8.13