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    Gamedev Framework (gf)
    0.7.0
    
   A C++14 framework for 2D games 
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A layer with objects. More...
#include <gf/Tmx.h>

Public Member Functions | |
| virtual void | accept (const TmxLayers &map, TmxVisitor &visitor) const override | 
| Accept function in the visitor pattern.  More... | |
  Public Member Functions inherited from gf::TmxLayer | |
| virtual | ~TmxLayer () | 
| Destructor.  More... | |
Public Attributes | |
| Color4u | color | 
| The color of the objects.  More... | |
| TmxDrawOrder | drawOrder | 
| The draw order of the objects.  More... | |
| std::vector< std::unique_ptr< TmxObject > > | objects | 
| The objects of the layer.  More... | |
  Public Attributes inherited from gf::TmxLayer | |
| TmxProperties | properties | 
| The properties of the layer.  More... | |
| std::string | name | 
| The name of the layer.  More... | |
| double | opacity | 
| The opacity of the layer.  More... | |
| bool | visible | 
| The visibility of the layer.  More... | |
| Vector2i | offset | 
| The offset of the layer.  More... | |
A layer with objects.
      
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  overridevirtual | 
Accept function in the visitor pattern.
| map | The containing map | 
| visitor | The visitor | 
Implements gf::TmxLayer.
| Color4u gf::TmxObjectLayer::color | 
The color of the objects.
| TmxDrawOrder gf::TmxObjectLayer::drawOrder | 
The draw order of the objects.
| std::vector<std::unique_ptr<TmxObject> > gf::TmxObjectLayer::objects | 
The objects of the layer.
 1.8.13