Target for off-screen 2D rendering into a texture.
Definition: RenderTexture.h:102
bool isRepeated() const
Check if the texture is repeated or not.
Definition: RenderTexture.h:178
void setSmooth(bool smooth=true)
Enable or disable texture smoothing.
Definition: RenderTexture.h:142
void setRepeated(bool repeated=true)
Enable or disable texture repeating.
Definition: RenderTexture.h:167
A texture for colored images.
Definition: Texture.h:339
bool isSmooth() const
Check if the smooth filtering is enabled or not.
Definition: RenderTexture.h:153
const Texture & getTexture() const
Get a read-only reference to the target texture.
Definition: RenderTexture.h:225