| 
| class   | Action | 
|   | An action that can be triggered by different controls.  More...
  | 
|   | 
| class   | ActionContainer | 
|   | A set of actions.  More...
  | 
|   | 
| class   | Activity | 
|   | A game activity.  More...
  | 
|   | 
| class   | AdaptativeView | 
|   | Adaptative view.  More...
  | 
|   | 
| struct   | AllType | 
|   | Semantic type to represent "all".  More...
  | 
|   | 
| class   | AlphaTexture | 
|   | A texture with a single alpha channel.  More...
  | 
|   | 
| class   | AnimatedSprite | 
|   | An animated sprite.  More...
  | 
|   | 
| class   | Animation | 
|   | An animation.  More...
  | 
|   | 
| class   | AntiAliasingEffect | 
|   | Anti-aliasing effect.  More...
  | 
|   | 
| class   | Array2D | 
|   | A two-dimensional array.  More...
  | 
|   | 
| class   | ArrayRef | 
|   | A constant reference to an array and its size.  More...
  | 
|   | 
| class   | AssetManager | 
|   | An asset manager.  More...
  | 
|   | 
| class   | BareTexture | 
|   | An image that lives in the graphic memory that can be used for drawing.  More...
  | 
|   | 
| class   | BetterGradientNoise2D | 
|   | Better gradient 2D noise.  More...
  | 
|   | 
| class   | BinaryFile | 
|   | A binary file that can be read or written.  More...
  | 
|   | 
| class   | BitmapConsoleFont | 
|   | A bitmap console font.  More...
  | 
|   | 
| struct   | BlendMode | 
|   | Blending modes for drawing.  More...
  | 
|   | 
| struct   | Box | 
|   | A multi-dimensional box.  More...
  | 
|   | 
| class   | Bresenham | 
|   | State for the Bresenham's line algorithm.  More...
  | 
|   | 
| class   | BufferedGeometry | 
|   | A drawable for buffers.  More...
  | 
|   | 
| class   | BufferRef | 
|   | A reference to a modifiable buffer and its size.  More...
  | 
|   | 
| class   | CallbackActivity | 
|   | An activity for calling a function once.  More...
  | 
|   | 
| class   | ChoiceSpriteWidget | 
|   | A choice sprite widget.  More...
  | 
|   | 
| struct   | Circ | 
|   | Utility class for manipulating circles.  More...
  | 
|   | 
| class   | CircleGeometry | 
|   | A circle physics geometry.  More...
  | 
|   | 
| class   | CircleShape | 
|   | Specialized shape representing a circle.  More...
  | 
|   | 
| class   | Clipboard | 
|   | gf::Clipboard provides an interface for getting and setting the contents of the system clipboard.  More...
  | 
|   | 
| class   | Clock | 
|   | Utility class that measures the elapsed time.  More...
  | 
|   | 
| class   | CloseControl | 
|   | A close control.  More...
  | 
|   | 
| struct   | Color | 
|   | Predefined colors.  More...
  | 
|   | 
| class   | ColorActivity | 
|   | An activity for a change of color.  More...
  | 
|   | 
| class   | ColorBlindEffect | 
|   | Simulation of color blindness.  More...
  | 
|   | 
| class   | ColoredConsoleFont | 
|   | A colored console font.  More...
  | 
|   | 
| class   | ColorEffect | 
|   | Simple color effects.  More...
  | 
|   | 
| class   | ColorMatrixEffect | 
|   | Generic color matrix effect.  More...
  | 
|   | 
| struct   | ColorRamp | 
|   | A color ramp.  More...
  | 
|   | 
| class   | CompoundCurve | 
|   | A compound curve.  More...
  | 
|   | 
| class   | Console | 
|   | A virtual console.  More...
  | 
|   | 
| struct   | ConsoleChar | 
|   | Named console characters.  More...
  | 
|   | 
| class   | ConsoleEffect | 
|   | A console effect on the background color.  More...
  | 
|   | 
| class   | ConsoleFont | 
|   | A console font.  More...
  | 
|   | 
| struct   | ConsoleFontElement | 
|   | A console font element.  More...
  | 
|   | 
| struct   | ConsoleFontFormat | 
|   | A console font format.  More...
  | 
|   | 
| class   | Control | 
|   | A physical control.  More...
  | 
|   | 
| class   | ConvexShape | 
|   | Specialized shape representing a convex polygon.  More...
  | 
|   | 
| class   | Coordinates | 
|   | Helper to compute coordinates in HUD.  More...
  | 
|   | 
| class   | CubicBezierCurve | 
|   | A cubic Bézier curve.  More...
  | 
|   | 
| class   | Cursor | 
|   | A mouse cursor.  More...
  | 
|   | 
| class   | Curve | 
|   | A curve is a one dimension object.  More...
  | 
|   | 
| struct   | Data | 
|   | Conversion functions for data objects.  More...
  | 
|   | 
| struct   | DataArray | 
|   | An array object.  More...
  | 
|   | 
| struct   | DataBinary | 
|   | A binary object.  More...
  | 
|   | 
| struct   | DataExtension | 
|   | An extension object.  More...
  | 
|   | 
| struct   | DataKeyValue | 
|   | A key-value pair of data objects.  More...
  | 
|   | 
| struct   | DataMap | 
|   | A map object.  More...
  | 
|   | 
| struct   | DataObject | 
|   | A data object.  More...
  | 
|   | 
| struct   | DataString | 
|   | A string object.  More...
  | 
|   | 
| class   | DefaultEffect | 
|   | Default effect.  More...
  | 
|   | 
| class   | DelayActivity | 
|   | An activity to wait for a predefined duration.  More...
  | 
|   | 
| class   | Deserializer | 
|   | A deserializer from a binary file.  More...
  | 
|   | 
| class   | Drawable | 
|   | Abstract base class for objects that can be drawn to a render window.  More...
  | 
|   | 
| class   | Ease | 
|   | Predefined easing functions.  More...
  | 
|   | 
| class   | EdgeEffect | 
|   | Edge detector.  More...
  | 
|   | 
| class   | EdgeRef | 
|   | A reference to an edge (two points)  More...
  | 
|   | 
| class   | Effect | 
|   | A post-processing effect.  More...
  | 
|   | 
| class   | Entity | 
|   | A game entity.  More...
  | 
|   | 
| class   | EntityContainer | 
|   | A collection of entities.  More...
  | 
|   | 
| struct   | Event | 
|   | Defines a system event and its parameters.  More...
  | 
|   | 
| class   | ExtendView | 
|   | Extend view.  More...
  | 
|   | 
| class   | FileInputStream | 
|   | File based input stream.  More...
  | 
|   | 
| class   | FillView | 
|   | Fill view.  More...
  | 
|   | 
| class   | FitView | 
|   | Fit view.  More...
  | 
|   | 
| class   | FixedTimestepModel | 
|   | Fixed timestep model.  More...
  | 
|   | 
| class   | Flags | 
|   | Bitfield relying on an enumeration.  More...
  | 
|   | 
| class   | Font | 
|   | A character font.  More...
  | 
|   | 
| class   | FractalNoise2D | 
|   | Fractal 2D noise.  More...
  | 
|   | 
| class   | FractalNoise3D | 
|   | Fractal 3D noise.  More...
  | 
|   | 
| class   | Gamepad | 
|   | Some gamepad related functions.  More...
  | 
|   | 
| class   | GamepadAxisControl | 
|   | A gamepad axis control.  More...
  | 
|   | 
| class   | GamepadButtonControl | 
|   | A gamepad button control.  More...
  | 
|   | 
| class   | GamepadTracker | 
|   | A tracker for the connection/disconnection of gamepads.  More...
  | 
|   | 
| struct   | Glyph | 
|   | A glyph.  More...
  | 
|   | 
| class   | GradientNoise2D | 
|   | Gradient 2D noise.  More...
  | 
|   | 
| class   | GradientNoise3D | 
|   | Gradient 3D noise.  More...
  | 
|   | 
| class   | GraphicsInfo | 
|   | A class for graphics info.  More...
  | 
|   | 
| class   | Heightmap | 
|   | A heightmap.  More...
  | 
|   | 
| class   | HeteroTerrain2D | 
|   | Hetero Terrain 2D noise.  More...
  | 
|   | 
| class   | HybridMultifractal2D | 
|   | Hybrid Multifractal 2D noise.  More...
  | 
|   | 
| class   | Image | 
|   | Class for loading, manipulating and saving images.  More...
  | 
|   | 
| class   | InputStream | 
|   | Abstract class for custom file input streams.  More...
  | 
|   | 
| struct   | Keyboard | 
|   | Some keyboard related functions.  More...
  | 
|   | 
| class   | KeycodeKeyControl | 
|   | A key control based on keycode.  More...
  | 
|   | 
| class   | KonamiGamepadControl | 
|   | The Konami code control for gamepad.  More...
  | 
|   | 
| class   | KonamiKeyboardControl | 
|   | The Konami code control for keyboard.  More...
  | 
|   | 
| class   | Library | 
|   | A class to represent the library.  More...
  | 
|   | 
| class   | Line | 
|   | A line.  More...
  | 
|   | 
| class   | LockedView | 
|   | Locked view.  More...
  | 
|   | 
| class   | Log | 
|   | Logging functions.  More...
  | 
|   | 
| class   | Logo | 
|   | The gf logo.  More...
  | 
|   | 
| struct   | Matrix | 
|   | General purpose math matrix.  More...
  | 
|   | 
| struct   | Matrix< T, 2, 2 > | 
|   | A 2x2 matrix.  More...
  | 
|   | 
| struct   | Matrix< T, 3, 3 > | 
|   | A 3x3 matrix.  More...
  | 
|   | 
| struct   | Matrix< T, 4, 4 > | 
|   | A 4x4 matrix.  More...
  | 
|   | 
| class   | MemoryInputStream | 
|   | Memory based input stream.  More...
  | 
|   | 
| struct   | Message | 
|   | The base class for all messages.  More...
  | 
|   | 
| class   | MessageManager | 
|   | A message manager.  More...
  | 
|   | 
| class   | Model | 
|   | A game object that can be updated.  More...
  | 
|   | 
| class   | ModelContainer | 
|   | A collection of models.  More...
  | 
|   | 
| class   | Monitor | 
|   | A monitor.  More...
  | 
|   | 
| class   | MouseButtonControl | 
|   | A mouse button control.  More...
  | 
|   | 
| class   | MoveToActivity | 
|   | An activity for a change of position.  More...
  | 
|   | 
| class   | Multifractal2D | 
|   | Multi Fractal 2D noise.  More...
  | 
|   | 
| class   | NinePatch | 
|   | A nine-patch.  More...
  | 
|   | 
| class   | Noise2D | 
|   | 2D A noise function  More...
  | 
|   | 
| class   | Noise3D | 
|   | 3D A noise function  More...
  | 
|   | 
| class   | Noise3DTo2DAdapter | 
|   | An adapter that make a 2D noise from a 3D noise.  More...
  | 
|   | 
| struct   | NoneType | 
|   | Semantic type to represent "none".  More...
  | 
|   | 
| class   | OpenSimplexNoise2D | 
|   | OpenSimplex 2D noise.  More...
  | 
|   | 
| class   | OpenSimplexNoise3D | 
|   | OpenSimplex3D noise.  More...
  | 
|   | 
| class   | ParallelActivity | 
|   | An activity to run several activities in parallel.  More...
  | 
|   | 
| struct   | Paths | 
|   | Special paths.  More...
  | 
|   | 
| struct   | Penetration | 
|   | Data about the collision between two objects.  More...
  | 
|   | 
| class   | PerlinNoise2D | 
|   | Perlin 2D noise.  More...
  | 
|   | 
| class   | PerlinNoise3D | 
|   | Perlin 3D noise.  More...
  | 
|   | 
| class   | PhysicsBody | 
|   | A physics body.  More...
  | 
|   | 
| class   | PhysicsGeometry | 
|   | The geometry of a physics body.  More...
  | 
|   | 
| class   | PhysicsModel | 
|   | A model for physics simulation.  More...
  | 
|   | 
| class   | PointParticles | 
|   | A class to display a high number of points.  More...
  | 
|   | 
| class   | Polygon | 
|   | A convex polygon.  More...
  | 
|   | 
| class   | PolygonGeometry | 
|   | A polygon physics geometry.  More...
  | 
|   | 
| class   | Polyline | 
|   | A polyline.  More...
  | 
|   | 
| struct   | PositionRange | 
|   | A 2D range.  More...
  | 
|   | 
| class   | PostProcessing | 
|   | A post-processing drawable.  More...
  | 
|   | 
| struct   | PredefinedConsoleFontFormat | 
|   | Predefined console font formats.  More...
  | 
|   | 
| class   | QuadraticBezierCurve | 
|   | A quadratic Bézier curve.  More...
  | 
|   | 
| class   | QuadTree | 
|   | An implementation of quadtree.  More...
  | 
|   | 
| class   | Queue | 
|   | A simple concurrent queue.  More...
  | 
|   | 
| class   | Random | 
|   | A random engine.  More...
  | 
|   | 
| class   | RandomBinaryTree | 
|   | A random binary space partionning tree.  More...
  | 
|   | 
| struct   | Range | 
|   | A half-open range of values.  More...
  | 
|   | 
| struct   | Rect | 
|   | Utility class for manipulating 2D axis aligned rectangles.  More...
  | 
|   | 
| class   | RectangleShape | 
|   | Specialized shape representing a rectangle.  More...
  | 
|   | 
| struct   | Region | 
|   | A region of a window.  More...
  | 
|   | 
| class   | RenderPipeline | 
|   | A render pipeline.  More...
  | 
|   | 
| struct   | RenderStates | 
|   | Define the states used for drawing to a RenderTarget.  More...
  | 
|   | 
| class   | RenderTarget | 
|   | Base class for all render targets (window, texture, ...)  More...
  | 
|   | 
| class   | RenderTexture | 
|   | Target for off-screen 2D rendering into a texture.  More...
  | 
|   | 
| class   | RenderWindow | 
|   | A window that can serve as a target for 2D drawing.  More...
  | 
|   | 
| class   | RepeatActivity | 
|   | An activity to run an activity several times.  More...
  | 
|   | 
| class   | RepeatedSequenceActivity | 
|   | A repeated sequence activity.  More...
  | 
|   | 
| class   | ResourceCache | 
|   | A generic cache for resources.  More...
  | 
|   | 
| class   | ResourceManager | 
|   | A resource manager.  More...
  | 
|   | 
| class   | RidgedMultifractal2D | 
|   | Ridged Multifractal 2D noise.  More...
  | 
|   | 
| class   | RotateToActivity | 
|   | An activity for a change of angle.  More...
  | 
|   | 
| struct   | Rotation | 
|   | A rotation.  More...
  | 
|   | 
| class   | RoundedRectangleShape | 
|   | Specialized shape representing a rounded rectangle.  More...
  | 
|   | 
| class   | RStarTree | 
|   | An implemntation of a R* tree.  More...
  | 
|   | 
| struct   | Rune | 
|   | A character encoded in UTF-8.  More...
  | 
|   | 
| class   | ScancodeKeyControl | 
|   | A key control based on scancode.  More...
  | 
|   | 
| class   | ScreenView | 
|   | Screen view.  More...
  | 
|   | 
| class   | SequenceActivity | 
|   | An activity to run several activities sequentially.  More...
  | 
|   | 
| struct   | SerialArrayHeader | 
|   | A header for array serialization.  More...
  | 
|   | 
| class   | Serializer | 
|   | A serializer to a binary file.  More...
  | 
|   | 
| struct   | SerialMapHeader | 
|   | A header for map serialization.  More...
  | 
|   | 
| class   | Shader | 
|   | An OpenGL vertex and/or fragment shader.  More...
  | 
|   | 
| class   | Shape | 
|   | Base class for textured shapes with outline.  More...
  | 
|   | 
| class   | ShapeParticles | 
|   | A class to display a high number of small simple shapes.  More...
  | 
|   | 
| class   | SimplexNoise2D | 
|   | Simplex 2D noise.  More...
  | 
|   | 
| class   | Singleton | 
|   | A singleton that wraps a pointer provided by a storage.  More...
  | 
|   | 
| class   | SingletonStorage | 
|   | A storage for a singleton.  More...
  | 
|   | 
| class   | Sprite | 
|   | A drawable representation of a texture, with its own transformations, color, etc.  More...
  | 
|   | 
| class   | SpriteBatch | 
|   | A sprite batch.  More...
  | 
|   | 
| class   | SpriteParticles | 
|   | A class to display a high number of sprites.  More...
  | 
|   | 
| class   | SpriteWidget | 
|   | A widget with a set of sprites.  More...
  | 
|   | 
| class   | SquareGrid | 
|   | A square grid.  More...
  | 
|   | 
| class   | SquareMap | 
|   | A square map.  More...
  | 
|   | 
| class   | StarShape | 
|   | Specialized shape representing a star.  More...
  | 
|   | 
| class   | StretchView | 
|   | Stretch view.  More...
  | 
|   | 
| class   | StringRef | 
|   | A constant reference to a string and its size.  More...
  | 
|   | 
| class   | SystemInfo | 
|   | A class for system info.  More...
  | 
|   | 
| class   | Text | 
|   | Graphical text that can be drawn to a render target.  More...
  | 
|   | 
| class   | TextButtonWidget | 
|   | A text within a rounded rectangle widget.  More...
  | 
|   | 
| class   | TextShapeWidget | 
|   | A text within a representative shape widget.  More...
  | 
|   | 
| class   | Texture | 
|   | A texture for colored images.  More...
  | 
|   | 
| class   | TextureAtlas | 
|   | A collection of sub-texture.  More...
  | 
|   | 
| class   | TextWidget | 
|   | A simple text widget.  More...
  | 
|   | 
| class   | TileLayer | 
|   | A tile layer.  More...
  | 
|   | 
| class   | Time | 
|   | Represents a time value.  More...
  | 
|   | 
| struct   | TmxAnimation | 
|   | A tile animation.  More...
  | 
|   | 
| struct   | TmxCell | 
|   | A cell in a tile layer.  More...
  | 
|   | 
| struct   | TmxEllipse | 
|   | An ellipse object.  More...
  | 
|   | 
| struct   | TmxFrame | 
|   | A frame in a tile animation.  More...
  | 
|   | 
| struct   | TmxGroupLayer | 
|   | A layer with other layers.  More...
  | 
|   | 
| struct   | TmxImage | 
|   | A reference to an image.  More...
  | 
|   | 
| struct   | TmxImageLayer | 
|   | A layer with an image.  More...
  | 
|   | 
| struct   | TmxLayer | 
|   | A layer in the whole map.  More...
  | 
|   | 
| struct   | TmxLayers | 
|   | A TMX map.  More...
  | 
|   | 
| struct   | TmxObject | 
|   | A geometrical object.  More...
  | 
|   | 
| struct   | TmxObjectLayer | 
|   | A layer with objects.  More...
  | 
|   | 
| struct   | TmxPolygon | 
|   | A polygon object.  More...
  | 
|   | 
| struct   | TmxPolyline | 
|   | A polyline object.  More...
  | 
|   | 
| class   | TmxProperties | 
|   | The properties for TMX entities.  More...
  | 
|   | 
| struct   | TmxRectangle | 
|   | A rectangle object.  More...
  | 
|   | 
| struct   | TmxTerrain | 
|   | A description of a kind of terrain on the map.  More...
  | 
|   | 
| struct   | TmxText | 
|   | A text object.  More...
  | 
|   | 
| struct   | TmxTile | 
|   | A rectangular part of a tileset.  More...
  | 
|   | 
| struct   | TmxTileLayer | 
|   | A layer with tiles in cells.  More...
  | 
|   | 
| struct   | TmxTileObject | 
|   | An image put in the map identified by its global id.  More...
  | 
|   | 
| struct   | TmxTileset | 
|   | A set of tiles in a single file (image or TSX file)  More...
  | 
|   | 
| class   | TmxVisitor | 
|   | A visitor for layers in the visitor pattern.  More...
  | 
|   | 
| struct   | Transform | 
|   | A simple transformation (rotation then translation)  More...
  | 
|   | 
| class   | Transformable | 
|   | Decomposed transform defined by a position, a rotation and a scale.  More...
  | 
|   | 
| struct   | Translation | 
|   | A translation.  More...
  | 
|   | 
| class   | TriangleRef | 
|   | A reference to a triangle (three points)  More...
  | 
|   | 
| class   | Tween | 
|   | An interpolation between two values.  More...
  | 
|   | 
| class   | UI | 
|   | Context for an immediate mode graphical interface.  More...
  | 
|   | 
| struct   | UIBrowser | 
|   | Data for file selector.  More...
  | 
|   | 
| struct   | UIEditType | 
|   | Predefined flags for edit.  More...
  | 
|   | 
| class   | ValueActivity | 
|   | An activity for a simple float value.  More...
  | 
|   | 
| class   | ValueNoise2D | 
|   | Value 2D noise.  More...
  | 
|   | 
| struct   | Vector | 
|   | General purpose math vector.  More...
  | 
|   | 
| struct   | Vector< T, 2 > | 
|   | A 2D vector.  More...
  | 
|   | 
| struct   | Vector< T, 3 > | 
|   | A 3D vector.  More...
  | 
|   | 
| struct   | Vector< T, 4 > | 
|   | A 4D vector.  More...
  | 
|   | 
| struct   | Vertex | 
|   | A point associated with a color and a texture coordinate.  More...
  | 
|   | 
| class   | VertexArray | 
|   | A set of primitives.  More...
  | 
|   | 
| class   | VertexBuffer | 
|   | Data in the graphics memory.  More...
  | 
|   | 
| struct   | VideoMode | 
|   | A video mode.  More...
  | 
|   | 
| class   | View | 
|   | 2D camera that defines what region is shown on screen  More...
  | 
|   | 
| class   | ViewContainer | 
|   | A container of views.  More...
  | 
|   | 
| class   | WaveletNoise3D | 
|   | Wavelet 3D noise.  More...
  | 
|   | 
| class   | Widget | 
|   | The widgets abstract class.  More...
  | 
|   | 
| class   | WidgetContainer | 
|   | A collection of widgets.  More...
  | 
|   | 
| class   | Window | 
|   | An OS window.  More...
  | 
|   | 
| class   | WorleyNoise2D | 
|   | Worley 2D noise.  More...
  | 
|   | 
| struct   | ZeroType | 
|   | Semantic type to represent "zero".  More...
  | 
|   | 
| class   | ZoomingViewAdaptor | 
|   | A view adaptor for zooming/moving with the mouse.  More...
  | 
|   | 
 | 
| using  | Box2f = Box< float, 2 > | 
|   | 
| using  | Box3f = Box< float, 3 > | 
|   | 
| using  | Box2i = Box< int, 2 > | 
|   | 
| using  | Box3i = Box< int, 3 > | 
|   | 
| using  | Box2u = Box< unsigned, 2 > | 
|   | 
| using  | Box3u = Box< unsigned, 3 > | 
|   | 
| using  | CircF = Circ< float > | 
|   | A float circle.  More...
  | 
|   | 
| using  | CircI = Circ< int > | 
|   | A int circle.  More...
  | 
|   | 
| using  | CircU = Circ< unsigned > | 
|   | A unsigned circle.  More...
  | 
|   | 
| using  | CircZ = Circ< std::size_t > | 
|   | A std::size_t circle.  More...
  | 
|   | 
| using  | ConsoleColorControl = char | 
|   | A type for color controls in a console.  More...
  | 
|   | 
| using  | Easing = float(*)(float) | 
|   | An easing function.  More...
  | 
|   | 
| using  | Id = uint64_t | 
|   | An identifier.  More...
  | 
|   | 
| using  | Modifiers = Flags< Mod > | 
|   | Flags for keyboard modifiers.  More...
  | 
|   | 
| using  | CellFlags = Flags< CellProperty > | 
|   | Flags composed of cell properties.  More...
  | 
|   | 
| template<typename T >  | 
| using  | Step = T(*)(T) | 
|   | A step is a function with special features.  More...
  | 
|   | 
| using  | Matrix2f = Matrix< float, 2, 2 > | 
|   | A float square matrix of size 2.  More...
  | 
|   | 
| using  | Matrix3f = Matrix< float, 3, 3 > | 
|   | A float square matrix of size 3.  More...
  | 
|   | 
| using  | Matrix4f = Matrix< float, 4, 4 > | 
|   | A float square matrix of size 4.  More...
  | 
|   | 
| using  | MessageHandler = std::function< MessageStatus(Id, Message *)> | 
|   | A message handler.  More...
  | 
|   | 
| using  | MessageHandlerId = uint64_t | 
|   | An identifier for a message handler.  More...
  | 
|   | 
| using  | Path = boost::filesystem::path | 
|   | A path in the filesystem.  More...
  | 
|   | 
| using  | RangeF = Range< float > | 
|   | A float range.  More...
  | 
|   | 
| using  | RangeI = Range< int > | 
|   | A int range.  More...
  | 
|   | 
| using  | RangeU = Range< unsigned > | 
|   | A unsigned range.  More...
  | 
|   | 
| using  | RangeZ = Range< std::size_t > | 
|   | A std::size_t range.  More...
  | 
|   | 
| using  | RectF = Rect< float > | 
|   | A float rectangle.  More...
  | 
|   | 
| using  | RectI = Rect< int > | 
|   | A int rectangle.  More...
  | 
|   | 
| using  | RectU = Rect< unsigned > | 
|   | A unsigned rectangle.  More...
  | 
|   | 
| using  | RectZ = Rect< std::size_t > | 
|   | A std::size_t rectangle.  More...
  | 
|   | 
| template<typename T >  | 
| using  | SpatialQueryCallback = std::function< void(const T &)> | 
|   | A callback for spatial query.  More...
  | 
|   | 
| using  | UIWindowFlags = Flags< UIWindow > | 
|   | Flags composed of window properties.  More...
  | 
|   | 
| using  | UIScroll = Vector2u | 
|   | State for scrollbar in groups.  More...
  | 
|   | 
| using  | UIEditFlags = Flags< UIEdit > | 
|   | Flags composed of edit properties.  More...
  | 
|   | 
| using  | UIEditEventFlags = Flags< UIEditEvent > | 
|   | Flags composed of edit events properties.  More...
  | 
|   | 
| using  | Vector2f = Vector< float, 2 > | 
|   | A float vector with 2 components.  More...
  | 
|   | 
| using  | Vector3f = Vector< float, 3 > | 
|   | A float vector with 3 components.  More...
  | 
|   | 
| using  | Vector4f = Vector< float, 4 > | 
|   | A float vector with 4 components.  More...
  | 
|   | 
| using  | Vector2d = Vector< double, 2 > | 
|   | A double vector with 2 components.  More...
  | 
|   | 
| using  | Vector3d = Vector< double, 3 > | 
|   | A double vector with 3 components.  More...
  | 
|   | 
| using  | Vector4d = Vector< double, 4 > | 
|   | A double vector with 4 components.  More...
  | 
|   | 
| using  | Vector2i = Vector< int, 2 > | 
|   | A int vector with 2 components.  More...
  | 
|   | 
| using  | Vector3i = Vector< int, 3 > | 
|   | A int vector with 3 components.  More...
  | 
|   | 
| using  | Vector4i = Vector< int, 4 > | 
|   | A int vector with 4 components.  More...
  | 
|   | 
| using  | Vector2u = Vector< unsigned, 2 > | 
|   | A unsigned vector with 2 components.  More...
  | 
|   | 
| using  | Vector3u = Vector< unsigned, 3 > | 
|   | A unsigned vector with 3 components.  More...
  | 
|   | 
| using  | Vector4u = Vector< unsigned, 4 > | 
|   | A unsigned vector with 4 components.  More...
  | 
|   | 
| using  | Vector2z = Vector< std::size_t, 2 > | 
|   | A std::size_t vector with 2 components.  More...
  | 
|   | 
| using  | Vector3z = Vector< std::size_t, 3 > | 
|   | A std::size_t vector with 3 components.  More...
  | 
|   | 
| using  | Vector4z = Vector< std::size_t, 4 > | 
|   | A std::size_t vector with 4 components.  More...
  | 
|   | 
| using  | Vector2b = Vector< bool, 2 > | 
|   | A bool vector with 2 components.  More...
  | 
|   | 
| using  | Vector3b = Vector< bool, 3 > | 
|   | A bool vector with 3 components.  More...
  | 
|   | 
| using  | Vector4b = Vector< bool, 4 > | 
|   | A bool vector with 4 components.  More...
  | 
|   | 
| using  | Color3f = Vector< float, 3 > | 
|   | A float color vector with 3 components.  More...
  | 
|   | 
| using  | Color4f = Vector< float, 4 > | 
|   | A float color vector with 4 components.  More...
  | 
|   | 
| using  | Color3u = Vector< uint8_t, 3 > | 
|   | A uint8_t color vector with 3 components.  More...
  | 
|   | 
| using  | Color4u = Vector< uint8_t, 4 > | 
|   | A uint8_t color vector with 4 components.  More...
  | 
|   | 
| template<typename T , std::size_t N>  | 
| using  | Distance = T(*)(Vector< T, N >, Vector< T, N >) | 
|   | A distance function.  More...
  | 
|   | 
| template<typename T >  | 
| using  | Distance2 = Distance< T, 2 > | 
|   | A distance function for 2D vectors.  More...
  | 
|   | 
| template<typename T >  | 
| using  | Distance3 = Distance< T, 3 > | 
|   | A distance function for 3D vectors.  More...
  | 
|   | 
| using  | WindowFlags = Flags< WindowHints > | 
|   | Flags for window creation.  More...
  | 
|   | 
 | 
| enum   | ActivityStatus {  
  ActivityStatus::Running, 
 
  ActivityStatus::Finished
 
 } | 
|   | Status of an activity.  More...
  | 
|   | 
| enum   | Alignment {  
  Alignment::None, 
 
  Alignment::Left, 
 
  Alignment::Right, 
 
  Alignment::Center, 
 
  Alignment::Justify
 
 } | 
|   | The alignement of a text.  More...
  | 
|   | 
| enum   | Anchor {  
  Anchor::TopLeft, 
 
  Anchor::TopCenter, 
 
  Anchor::TopRight, 
 
  Anchor::CenterLeft, 
 
  Anchor::Center, 
 
  Anchor::CenterRight, 
 
  Anchor::BottomLeft, 
 
  Anchor::BottomCenter, 
 
  Anchor::BottomRight
 
 } | 
|   | An anchor of a box.  More...
  | 
|   | 
| enum   | BlendEquation {  
  BlendEquation::Add, 
 
  BlendEquation::Substract, 
 
  BlendEquation::ReverseSubstract
 
 } | 
|   | Enumeration of the blending equations.  More...
  | 
|   | 
| enum   | BlendFactor {  
  BlendFactor::Zero, 
 
  BlendFactor::One, 
 
  BlendFactor::SrcColor, 
 
  BlendFactor::OneMinusSrcColor, 
 
  BlendFactor::DstColor, 
 
  BlendFactor::OneMinusDstColor, 
 
  BlendFactor::SrcAlpha, 
 
  BlendFactor::OneMinusSrcAlpha, 
 
  BlendFactor::DstAlpha, 
 
  BlendFactor::OneMinusDstAlpha
 
 } | 
|   | Enumeration of the blending factors.  More...
  | 
|   | 
| enum   | Quadrant {  
  UpperLeft, 
 
  UpperRight, 
 
  LowerRight, 
 
  LowerLeft
 
 } | 
|   | 
| enum   | ConsoleAlignment {  
  ConsoleAlignment::Left, 
 
  ConsoleAlignment::Center, 
 
  ConsoleAlignment::Right
 
 } | 
|   | The alignment of the text in the console.  More...
  | 
|   | 
| enum   | DataType {  
  DataType::Nil, 
 
  DataType::Boolean, 
 
  DataType::Signed, 
 
  DataType::Unsigned, 
 
  DataType::Float, 
 
  DataType::Double, 
 
  DataType::String, 
 
  DataType::Binary, 
 
  DataType::Array, 
 
  DataType::Map, 
 
  DataType::Extension
 
 } | 
|   | Generic data type for data objects.  More...
  | 
|   | 
| enum   | Direction : int {  
  Direction::Center = -1, 
 
  Direction::Up = 0, 
 
  Direction::Right = 1, 
 
  Direction::Down = 2, 
 
  Direction::Left = 3
 
 } | 
|   | Main four directions.  More...
  | 
|   | 
| enum   | EventType {  
  EventType::Resized, 
 
  EventType::Closed, 
 
  EventType::FocusGained, 
 
  EventType::FocusLost, 
 
  EventType::KeyPressed, 
 
  EventType::KeyRepeated, 
 
  EventType::KeyReleased, 
 
  EventType::MouseWheelScrolled, 
 
  EventType::MouseButtonPressed, 
 
  EventType::MouseButtonReleased, 
 
  EventType::MouseMoved, 
 
  EventType::MouseEntered, 
 
  EventType::MouseLeft, 
 
  EventType::GamepadButtonPressed, 
 
  EventType::GamepadButtonReleased, 
 
  EventType::GamepadAxisMoved, 
 
  EventType::GamepadConnected, 
 
  EventType::GamepadDisconnected, 
 
  EventType::TextEntered
 
 } | 
|   | Enumeration of the different types of events.  More...
  | 
|   | 
| enum   | Flip : uint8_t {  
  Flip::Horizontally = 0x01, 
 
  Flip::Vertically = 0x02, 
 
  Flip::Diagonally = 0x04
 
 } | 
|   | A flag to indicate how to flip a tile.  More...
  | 
|   | 
| enum   | GamepadButton {  
  GamepadButton::Invalid, 
 
  GamepadButton::A, 
 
  GamepadButton::B, 
 
  GamepadButton::X, 
 
  GamepadButton::Y, 
 
  GamepadButton::Back, 
 
  GamepadButton::Guide, 
 
  GamepadButton::Start, 
 
  GamepadButton::LeftStick, 
 
  GamepadButton::RightStick, 
 
  GamepadButton::LeftBumper, 
 
  GamepadButton::RightBumper, 
 
  GamepadButton::DPadUp, 
 
  GamepadButton::DPadDown, 
 
  GamepadButton::DPadLeft, 
 
  GamepadButton::DPadRight
 
 } | 
|   | The gamepad buttons.  More...
  | 
|   | 
| enum   | GamepadAxis {  
  GamepadAxis::Invalid, 
 
  GamepadAxis::LeftX, 
 
  GamepadAxis::LeftY, 
 
  GamepadAxis::RightX, 
 
  GamepadAxis::RightY, 
 
  GamepadAxis::TriggerLeft, 
 
  GamepadAxis::TriggerRight
 
 } | 
|   | The gamepad axis.  More...
  | 
|   | 
| enum   | GamepadAxisDirection {  
  GamepadAxisDirection::Positive, 
 
  GamepadAxisDirection::Negative
 
 } | 
|   | A gamepad axis direction.  More...
  | 
|   | 
| enum   | GamepadHwId : int  | 
|   | A gamepad hardware identifier.  More...
  | 
|   | 
| enum   | GamepadId : int32_t  | 
|   | A gamepad identifier.  More...
  | 
|   | 
| enum   | Mod : unsigned {  
  Mod::Shift = 0x0001, 
 
  Mod::Control = 0x0002, 
 
  Mod::Alt = 0x0004, 
 
  Mod::Super = 0x0008
 
 } | 
|   | Modifier enumeration.  More...
  | 
|   | 
| enum   | Scancode : int {  
  Scancode::Unknown = 0, 
 
  Scancode::A = 4, 
 
  Scancode::B = 5, 
 
  Scancode::C = 6, 
 
  Scancode::D = 7, 
 
  Scancode::E = 8, 
 
  Scancode::F = 9, 
 
  Scancode::G = 10, 
 
  Scancode::H = 11, 
 
  Scancode::I = 12, 
 
  Scancode::J = 13, 
 
  Scancode::K = 14, 
 
  Scancode::L = 15, 
 
  Scancode::M = 16, 
 
  Scancode::N = 17, 
 
  Scancode::O = 18, 
 
  Scancode::P = 19, 
 
  Scancode::Q = 20, 
 
  Scancode::R = 21, 
 
  Scancode::S = 22, 
 
  Scancode::T = 23, 
 
  Scancode::U = 24, 
 
  Scancode::V = 25, 
 
  Scancode::W = 26, 
 
  Scancode::X = 27, 
 
  Scancode::Y = 28, 
 
  Scancode::Z = 29, 
 
  Scancode::Num1 = 30, 
 
  Scancode::Num2 = 31, 
 
  Scancode::Num3 = 32, 
 
  Scancode::Num4 = 33, 
 
  Scancode::Num5 = 34, 
 
  Scancode::Num6 = 35, 
 
  Scancode::Num7 = 36, 
 
  Scancode::Num8 = 37, 
 
  Scancode::Num9 = 38, 
 
  Scancode::Num0 = 39, 
 
  Scancode::Return = 40, 
 
  Scancode::Escape = 41, 
 
  Scancode::Backspace = 42, 
 
  Scancode::Tab = 43, 
 
  Scancode::Space = 44, 
 
  Scancode::Minus = 45, 
 
  Scancode::Equals = 46, 
 
  Scancode::LeftBracket = 47, 
 
  Scancode::RightBracket = 48, 
 
  Scancode::Backslash = 49, 
 
  Scancode::NonUsHash = 50, 
 
  Scancode::Semicolon = 51, 
 
  Scancode::Apostrophe = 52, 
 
  Scancode::Grave = 53, 
 
  Scancode::Comma = 54, 
 
  Scancode::Period = 55, 
 
  Scancode::Slash = 56, 
 
  Scancode::CapsLock = 57, 
 
  Scancode::F1 = 58, 
 
  Scancode::F2 = 59, 
 
  Scancode::F3 = 60, 
 
  Scancode::F4 = 61, 
 
  Scancode::F5 = 62, 
 
  Scancode::F6 = 63, 
 
  Scancode::F7 = 64, 
 
  Scancode::F8 = 65, 
 
  Scancode::F9 = 66, 
 
  Scancode::F10 = 67, 
 
  Scancode::F11 = 68, 
 
  Scancode::F12 = 69, 
 
  Scancode::PrintScreen = 70, 
 
  Scancode::ScrollLock = 71, 
 
  Scancode::Pause = 72, 
 
  Scancode::Insert = 73, 
 
  Scancode::Home = 74, 
 
  Scancode::PageUp = 75, 
 
  Scancode::Delete = 76, 
 
  Scancode::End = 77, 
 
  Scancode::PageDown = 78, 
 
  Scancode::Right = 79, 
 
  Scancode::Left = 80, 
 
  Scancode::Down = 81, 
 
  Scancode::Up = 82, 
 
  Scancode::NumLockClear = 83, 
 
  Scancode::NumpadDivide = 84, 
 
  Scancode::NumpadMultiply = 85, 
 
  Scancode::NumpadMinus = 86, 
 
  Scancode::NumpadPlus = 87, 
 
  Scancode::NumpadEnter = 88, 
 
  Scancode::Numpad1 = 89, 
 
  Scancode::Numpad2 = 90, 
 
  Scancode::Numpad3 = 91, 
 
  Scancode::Numpad4 = 92, 
 
  Scancode::Numpad5 = 93, 
 
  Scancode::Numpad6 = 94, 
 
  Scancode::Numpad7 = 95, 
 
  Scancode::Numpad8 = 96, 
 
  Scancode::Numpad9 = 97, 
 
  Scancode::Numpad0 = 98, 
 
  Scancode::NumpadPeriod = 99, 
 
  Scancode::NonUsBackslash = 100, 
 
  Scancode::Application = 101, 
 
  Scancode::Power = 102, 
 
  Scancode::NumpadEquals = 103, 
 
  Scancode::F13 = 104, 
 
  Scancode::F14 = 105, 
 
  Scancode::F15 = 106, 
 
  Scancode::F16 = 107, 
 
  Scancode::F17 = 108, 
 
  Scancode::F18 = 109, 
 
  Scancode::F19 = 110, 
 
  Scancode::F20 = 111, 
 
  Scancode::F21 = 112, 
 
  Scancode::F22 = 113, 
 
  Scancode::F23 = 114, 
 
  Scancode::F24 = 115, 
 
  Scancode::Execute = 116, 
 
  Scancode::Help = 117, 
 
  Scancode::Menu = 118, 
 
  Scancode::Select = 119, 
 
  Scancode::Stop = 120, 
 
  Scancode::Again = 121, 
 
  Scancode::Undo = 122, 
 
  Scancode::Cut = 123, 
 
  Scancode::Copy = 124, 
 
  Scancode::Paste = 125, 
 
  Scancode::Find = 126, 
 
  Scancode::Mute = 127, 
 
  Scancode::VolumeUp = 128, 
 
  Scancode::VolumeDown = 129, 
 
  Scancode::NumpadComma = 133, 
 
  Scancode::NumpadEqualsAs400 = 134, 
 
  Scancode::International1 = 135, 
 
  Scancode::International2 = 136, 
 
  Scancode::International3 = 137, 
 
  Scancode::International4 = 138, 
 
  Scancode::International5 = 139, 
 
  Scancode::International6 = 140, 
 
  Scancode::International7 = 141, 
 
  Scancode::International8 = 142, 
 
  Scancode::International9 = 143, 
 
  Scancode::Lang1 = 144, 
 
  Scancode::Lang2 = 145, 
 
  Scancode::Lang3 = 146, 
 
  Scancode::Lang4 = 147, 
 
  Scancode::Lang5 = 148, 
 
  Scancode::Lang6 = 149, 
 
  Scancode::Lang7 = 150, 
 
  Scancode::Lang8 = 151, 
 
  Scancode::Lang9 = 152, 
 
  Scancode::AltErase = 153, 
 
  Scancode::SysReq = 154, 
 
  Scancode::Cancel = 155, 
 
  Scancode::Clear = 156, 
 
  Scancode::Prior = 157, 
 
  Scancode::Return2 = 158, 
 
  Scancode::Separator = 159, 
 
  Scancode::Out = 160, 
 
  Scancode::Oper = 161, 
 
  Scancode::ClearAgain = 162, 
 
  Scancode::CrSel = 163, 
 
  Scancode::ExSel = 164, 
 
  Scancode::Numpad00 = 176, 
 
  Scancode::Numpad000 = 177, 
 
  Scancode::ThousandsSeparator = 178, 
 
  Scancode::DecimalSeparator = 179, 
 
  Scancode::CurrencyUnit = 180, 
 
  Scancode::CurrencySubUnit = 181, 
 
  Scancode::NumpadLeftParen = 182, 
 
  Scancode::NumpadRightParen = 183, 
 
  Scancode::NumpadLeftBrace = 184, 
 
  Scancode::NumpadRightBrace = 185, 
 
  Scancode::NumpadTab = 186, 
 
  Scancode::NumpadBackspace = 187, 
 
  Scancode::NumpadA = 188, 
 
  Scancode::NumpadB = 189, 
 
  Scancode::NumpadC = 190, 
 
  Scancode::NumpadD = 191, 
 
  Scancode::NumpadE = 192, 
 
  Scancode::NumpadF = 193, 
 
  Scancode::NumpadXor = 194, 
 
  Scancode::NumpadPower = 195, 
 
  Scancode::NumpadPercent = 196, 
 
  Scancode::NumpadLess = 197, 
 
  Scancode::NumpadGreater = 198, 
 
  Scancode::NumpadAmpersand = 199, 
 
  Scancode::NumpadDblAmpersand = 200, 
 
  Scancode::NumpadVerticalBar = 201, 
 
  Scancode::NumpadDblVerticalBar = 202, 
 
  Scancode::NumpadColon = 203, 
 
  Scancode::NumpadHash = 204, 
 
  Scancode::NumpadSpace = 205, 
 
  Scancode::NumpadAt = 206, 
 
  Scancode::NumpadExclam = 207, 
 
  Scancode::NumpadMemStore = 208, 
 
  Scancode::NumpadMemRecall = 209, 
 
  Scancode::NumpadMemClear = 210, 
 
  Scancode::NumpadMemAdd = 211, 
 
  Scancode::NumpadMemSubtract = 212, 
 
  Scancode::NumpadMemMultiply = 213, 
 
  Scancode::NumpadMemDivide = 214, 
 
  Scancode::NumpadPlusMinus = 215, 
 
  Scancode::NumpadClear = 216, 
 
  Scancode::NumpadClearEntry = 217, 
 
  Scancode::NumpadBinary = 218, 
 
  Scancode::NumpadOctal = 219, 
 
  Scancode::NumpadDecimal = 220, 
 
  Scancode::NumpadHexadecimal = 221, 
 
  Scancode::LeftCtrl = 224, 
 
  Scancode::LeftShift = 225, 
 
  Scancode::LeftAlt = 226, 
 
  Scancode::LeftGui = 227, 
 
  Scancode::RightCtrl = 228, 
 
  Scancode::RightShift = 229, 
 
  Scancode::RightAlt = 230, 
 
  Scancode::RightGui = 231, 
 
  Scancode::Mode = 257
 
 } | 
|   | Scancodes.  More...
  | 
|   | 
| enum   | Keycode : int {  
  Keycode::Unknown = 0, 
 
  Keycode::Return = '\r', 
 
  Keycode::Escape = '\033', 
 
  Keycode::Backspace = '\b', 
 
  Keycode::Tab = '\t', 
 
  Keycode::Space = ' ', 
 
  Keycode::Exclaim = '!', 
 
  Keycode::QuoteDbl = '"', 
 
  Keycode::Hash = '#', 
 
  Keycode::Percent = '', 
 
  Keycode::Dollar = '$', 
 
  Keycode::Ampersand = '&', 
 
  Keycode::Quote = '\'', 
 
  Keycode::LeftParen = '(', 
 
  Keycode::RightParen = ')', 
 
  Keycode::Asterisk = '*', 
 
  Keycode::Plus = '+', 
 
  Keycode::Comma = ',', 
 
  Keycode::Minus = '-', 
 
  Keycode::Period = '.', 
 
  Keycode::Slash = '/', 
 
  Keycode::Num0 = '0', 
 
  Keycode::Num1 = '1', 
 
  Keycode::Num2 = '2', 
 
  Keycode::Num3 = '3', 
 
  Keycode::Num4 = '4', 
 
  Keycode::Num5 = '5', 
 
  Keycode::Num6 = '6', 
 
  Keycode::Num7 = '7', 
 
  Keycode::Num8 = '8', 
 
  Keycode::Num9 = '9', 
 
  Keycode::Colon = ':', 
 
  Keycode::SemiColon = ';', 
 
  Keycode::Less = '<', 
 
  Keycode::Equals = '=', 
 
  Keycode::Greater = '>', 
 
  Keycode::Question = '?', 
 
  Keycode::At = '@', 
 
  Keycode::LeftBracket = '[', 
 
  Keycode::Backslash = '\\', 
 
  Keycode::RightBracket = ']', 
 
  Keycode::Caret = '^', 
 
  Keycode::Underscore = '_', 
 
  Keycode::Backquote = '`', 
 
  Keycode::A = 'a', 
 
  Keycode::B = 'b', 
 
  Keycode::C = 'c', 
 
  Keycode::D = 'd', 
 
  Keycode::E = 'e', 
 
  Keycode::F = 'f', 
 
  Keycode::G = 'g', 
 
  Keycode::H = 'h', 
 
  Keycode::I = 'i', 
 
  Keycode::J = 'j', 
 
  Keycode::K = 'k', 
 
  Keycode::L = 'l', 
 
  Keycode::M = 'm', 
 
  Keycode::N = 'n', 
 
  Keycode::O = 'o', 
 
  Keycode::P = 'p', 
 
  Keycode::Q = 'q', 
 
  Keycode::R = 'r', 
 
  Keycode::S = 's', 
 
  Keycode::T = 't', 
 
  Keycode::U = 'u', 
 
  Keycode::V = 'v', 
 
  Keycode::W = 'w', 
 
  Keycode::X = 'x', 
 
  Keycode::Y = 'y', 
 
  Keycode::Z = 'z', 
 
  Keycode::CapsLock = getKeycodeFromScancode(Scancode::CapsLock), 
 
  Keycode::F1 = getKeycodeFromScancode(Scancode::F1), 
 
  Keycode::F2 = getKeycodeFromScancode(Scancode::F2), 
 
  Keycode::F3 = getKeycodeFromScancode(Scancode::F3), 
 
  Keycode::F4 = getKeycodeFromScancode(Scancode::F4), 
 
  Keycode::F5 = getKeycodeFromScancode(Scancode::F5), 
 
  Keycode::F6 = getKeycodeFromScancode(Scancode::F6), 
 
  Keycode::F7 = getKeycodeFromScancode(Scancode::F7), 
 
  Keycode::F8 = getKeycodeFromScancode(Scancode::F8), 
 
  Keycode::F9 = getKeycodeFromScancode(Scancode::F9), 
 
  Keycode::F10 = getKeycodeFromScancode(Scancode::F10), 
 
  Keycode::F11 = getKeycodeFromScancode(Scancode::F11), 
 
  Keycode::F12 = getKeycodeFromScancode(Scancode::F12), 
 
  Keycode::PrintScreen = getKeycodeFromScancode(Scancode::PrintScreen), 
 
  Keycode::ScrollLock = getKeycodeFromScancode(Scancode::ScrollLock), 
 
  Keycode::Pause = getKeycodeFromScancode(Scancode::Pause), 
 
  Keycode::Insert = getKeycodeFromScancode(Scancode::Insert), 
 
  Keycode::Home = getKeycodeFromScancode(Scancode::Home), 
 
  Keycode::PageUp = getKeycodeFromScancode(Scancode::PageUp), 
 
  Keycode::Delete = '\177', 
 
  Keycode::End = getKeycodeFromScancode(Scancode::End), 
 
  Keycode::PageDown = getKeycodeFromScancode(Scancode::PageDown), 
 
  Keycode::Right = getKeycodeFromScancode(Scancode::Right), 
 
  Keycode::Left = getKeycodeFromScancode(Scancode::Left), 
 
  Keycode::Down = getKeycodeFromScancode(Scancode::Down), 
 
  Keycode::Up = getKeycodeFromScancode(Scancode::Up), 
 
  Keycode::NumLockClear = getKeycodeFromScancode(Scancode::NumLockClear), 
 
  Keycode::NumpadDivide = getKeycodeFromScancode(Scancode::NumpadDivide), 
 
  Keycode::NumpadMultiply = getKeycodeFromScancode(Scancode::NumpadMultiply), 
 
  Keycode::NumpadMinus = getKeycodeFromScancode(Scancode::NumpadMinus), 
 
  Keycode::NumpadPlus = getKeycodeFromScancode(Scancode::NumpadPlus), 
 
  Keycode::NumpadEnter = getKeycodeFromScancode(Scancode::NumpadEnter), 
 
  Keycode::Numpad1 = getKeycodeFromScancode(Scancode::Numpad1), 
 
  Keycode::Numpad2 = getKeycodeFromScancode(Scancode::Numpad2), 
 
  Keycode::Numpad3 = getKeycodeFromScancode(Scancode::Numpad3), 
 
  Keycode::Numpad4 = getKeycodeFromScancode(Scancode::Numpad4), 
 
  Keycode::Numpad5 = getKeycodeFromScancode(Scancode::Numpad5), 
 
  Keycode::Numpad6 = getKeycodeFromScancode(Scancode::Numpad6), 
 
  Keycode::Numpad7 = getKeycodeFromScancode(Scancode::Numpad7), 
 
  Keycode::Numpad8 = getKeycodeFromScancode(Scancode::Numpad8), 
 
  Keycode::Numpad9 = getKeycodeFromScancode(Scancode::Numpad9), 
 
  Keycode::Numpad0 = getKeycodeFromScancode(Scancode::Numpad0), 
 
  Keycode::NumpadPeriod = getKeycodeFromScancode(Scancode::NumpadPeriod), 
 
  Keycode::Application = getKeycodeFromScancode(Scancode::Application), 
 
  Keycode::Power = getKeycodeFromScancode(Scancode::Power), 
 
  Keycode::NumpadEquals = getKeycodeFromScancode(Scancode::NumpadEquals), 
 
  Keycode::F13 = getKeycodeFromScancode(Scancode::F13), 
 
  Keycode::F14 = getKeycodeFromScancode(Scancode::F14), 
 
  Keycode::F15 = getKeycodeFromScancode(Scancode::F15), 
 
  Keycode::F16 = getKeycodeFromScancode(Scancode::F16), 
 
  Keycode::F17 = getKeycodeFromScancode(Scancode::F17), 
 
  Keycode::F18 = getKeycodeFromScancode(Scancode::F18), 
 
  Keycode::F19 = getKeycodeFromScancode(Scancode::F19), 
 
  Keycode::F20 = getKeycodeFromScancode(Scancode::F20), 
 
  Keycode::F21 = getKeycodeFromScancode(Scancode::F21), 
 
  Keycode::F22 = getKeycodeFromScancode(Scancode::F22), 
 
  Keycode::F23 = getKeycodeFromScancode(Scancode::F23), 
 
  Keycode::F24 = getKeycodeFromScancode(Scancode::F24), 
 
  Keycode::Execute = getKeycodeFromScancode(Scancode::Execute), 
 
  Keycode::Help = getKeycodeFromScancode(Scancode::Help), 
 
  Keycode::Menu = getKeycodeFromScancode(Scancode::Menu), 
 
  Keycode::Select = getKeycodeFromScancode(Scancode::Select), 
 
  Keycode::Stop = getKeycodeFromScancode(Scancode::Stop), 
 
  Keycode::Again = getKeycodeFromScancode(Scancode::Again), 
 
  Keycode::Undo = getKeycodeFromScancode(Scancode::Undo), 
 
  Keycode::Cut = getKeycodeFromScancode(Scancode::Cut), 
 
  Keycode::Copy = getKeycodeFromScancode(Scancode::Copy), 
 
  Keycode::Paste = getKeycodeFromScancode(Scancode::Paste), 
 
  Keycode::Find = getKeycodeFromScancode(Scancode::Find), 
 
  Keycode::Mute = getKeycodeFromScancode(Scancode::Mute), 
 
  Keycode::VolumeUp = getKeycodeFromScancode(Scancode::VolumeUp), 
 
  Keycode::VolumeDown = getKeycodeFromScancode(Scancode::VolumeDown), 
 
  Keycode::NumpadComma = getKeycodeFromScancode(Scancode::NumpadComma), 
 
  Keycode::NumpadEqualsAs400 = getKeycodeFromScancode(Scancode::NumpadEqualsAs400), 
 
  Keycode::AltErase = getKeycodeFromScancode(Scancode::AltErase), 
 
  Keycode::SysReq = getKeycodeFromScancode(Scancode::SysReq), 
 
  Keycode::Cancel = getKeycodeFromScancode(Scancode::Cancel), 
 
  Keycode::Clear = getKeycodeFromScancode(Scancode::Clear), 
 
  Keycode::Prior = getKeycodeFromScancode(Scancode::Prior), 
 
  Keycode::Return2 = getKeycodeFromScancode(Scancode::Return2), 
 
  Keycode::Separator = getKeycodeFromScancode(Scancode::Separator), 
 
  Keycode::Out = getKeycodeFromScancode(Scancode::Out), 
 
  Keycode::Oper = getKeycodeFromScancode(Scancode::Oper), 
 
  Keycode::ClearAgain = getKeycodeFromScancode(Scancode::ClearAgain), 
 
  Keycode::CrSel = getKeycodeFromScancode(Scancode::CrSel), 
 
  Keycode::ExSel = getKeycodeFromScancode(Scancode::ExSel), 
 
  Keycode::Numpad00 = getKeycodeFromScancode(Scancode::Numpad00), 
 
  Keycode::Numpad000 = getKeycodeFromScancode(Scancode::Numpad000), 
 
  Keycode::ThousandsSeparator = getKeycodeFromScancode(Scancode::ThousandsSeparator), 
 
  Keycode::DecimalSeparator = getKeycodeFromScancode(Scancode::DecimalSeparator), 
 
  Keycode::CurrencyUnit = getKeycodeFromScancode(Scancode::CurrencyUnit), 
 
  Keycode::CurrencySubUnit = getKeycodeFromScancode(Scancode::CurrencySubUnit), 
 
  Keycode::NumpadLeftParen = getKeycodeFromScancode(Scancode::NumpadLeftParen), 
 
  Keycode::NumpadRightParen = getKeycodeFromScancode(Scancode::NumpadRightParen), 
 
  Keycode::NumpadLeftBrace = getKeycodeFromScancode(Scancode::NumpadLeftBrace), 
 
  Keycode::NumpadRightBrace = getKeycodeFromScancode(Scancode::NumpadRightBrace), 
 
  Keycode::NumpadTab = getKeycodeFromScancode(Scancode::NumpadTab), 
 
  Keycode::NumpadBackspace = getKeycodeFromScancode(Scancode::NumpadBackspace), 
 
  Keycode::NumpadA = getKeycodeFromScancode(Scancode::NumpadA), 
 
  Keycode::NumpadB = getKeycodeFromScancode(Scancode::NumpadB), 
 
  Keycode::NumpadC = getKeycodeFromScancode(Scancode::NumpadC), 
 
  Keycode::NumpadD = getKeycodeFromScancode(Scancode::NumpadD), 
 
  Keycode::NumpadE = getKeycodeFromScancode(Scancode::NumpadE), 
 
  Keycode::NumpadF = getKeycodeFromScancode(Scancode::NumpadF), 
 
  Keycode::NumpadXor = getKeycodeFromScancode(Scancode::NumpadXor), 
 
  Keycode::NumpadPower = getKeycodeFromScancode(Scancode::NumpadPower), 
 
  Keycode::NumpadPercent = getKeycodeFromScancode(Scancode::NumpadPercent), 
 
  Keycode::NumpadLess = getKeycodeFromScancode(Scancode::NumpadLess), 
 
  Keycode::NumpadGreater = getKeycodeFromScancode(Scancode::NumpadGreater), 
 
  Keycode::NumpadAmpersand = getKeycodeFromScancode(Scancode::NumpadAmpersand), 
 
  Keycode::NumpadDblAmpersand = getKeycodeFromScancode(Scancode::NumpadDblAmpersand), 
 
  Keycode::NumpadVerticalBar = getKeycodeFromScancode(Scancode::NumpadVerticalBar), 
 
  Keycode::NumpadDblVerticalBar = getKeycodeFromScancode(Scancode::NumpadDblVerticalBar), 
 
  Keycode::NumpadColon = getKeycodeFromScancode(Scancode::NumpadColon), 
 
  Keycode::NumpadHash = getKeycodeFromScancode(Scancode::NumpadHash), 
 
  Keycode::NumpadSpace = getKeycodeFromScancode(Scancode::NumpadSpace), 
 
  Keycode::NumpadAt = getKeycodeFromScancode(Scancode::NumpadAt), 
 
  Keycode::NumpadExclam = getKeycodeFromScancode(Scancode::NumpadExclam), 
 
  Keycode::NumpadMemStore = getKeycodeFromScancode(Scancode::NumpadMemStore), 
 
  Keycode::NumpadMemRecall = getKeycodeFromScancode(Scancode::NumpadMemRecall), 
 
  Keycode::NumpadMemClear = getKeycodeFromScancode(Scancode::NumpadMemClear), 
 
  Keycode::NumpadMemAdd = getKeycodeFromScancode(Scancode::NumpadMemAdd), 
 
  Keycode::NumpadMemSubtract = getKeycodeFromScancode(Scancode::NumpadMemSubtract), 
 
  Keycode::NumpadMemMultiply = getKeycodeFromScancode(Scancode::NumpadMemMultiply), 
 
  Keycode::NumpadMemDivide = getKeycodeFromScancode(Scancode::NumpadMemDivide), 
 
  Keycode::NumpadPlusMinus = getKeycodeFromScancode(Scancode::NumpadPlusMinus), 
 
  Keycode::NumpadClear = getKeycodeFromScancode(Scancode::NumpadClear), 
 
  Keycode::NumpadClearEntry = getKeycodeFromScancode(Scancode::NumpadClearEntry), 
 
  Keycode::NumpadBinary = getKeycodeFromScancode(Scancode::NumpadBinary), 
 
  Keycode::NumpadOctal = getKeycodeFromScancode(Scancode::NumpadOctal), 
 
  Keycode::NumpadDecimal = getKeycodeFromScancode(Scancode::NumpadDecimal), 
 
  Keycode::NumpadHexadecimal = getKeycodeFromScancode(Scancode::NumpadHexadecimal), 
 
  Keycode::LeftCtrl = getKeycodeFromScancode(Scancode::LeftCtrl), 
 
  Keycode::LeftShift = getKeycodeFromScancode(Scancode::LeftShift), 
 
  Keycode::LeftAlt = getKeycodeFromScancode(Scancode::LeftAlt), 
 
  Keycode::LeftGui = getKeycodeFromScancode(Scancode::LeftGui), 
 
  Keycode::RightCtrl = getKeycodeFromScancode(Scancode::RightCtrl), 
 
  Keycode::RightShift = getKeycodeFromScancode(Scancode::RightShift), 
 
  Keycode::RightAlt = getKeycodeFromScancode(Scancode::RightAlt), 
 
  Keycode::RightGui = getKeycodeFromScancode(Scancode::RightGui), 
 
  Keycode::Mode = getKeycodeFromScancode(Scancode::Mode)
 
 } | 
|   | Keycodes.  More...
  | 
|   | 
| enum   | CellProperty : uint8_t {  
  CellProperty::Transparent = 0x01, 
 
  CellProperty::Walkable = 0x02, 
 
  CellProperty::Visible = 0x10, 
 
  CellProperty::Explored = 0x20
 
 } | 
|   | A property of a cell.  More...
  | 
|   | 
| enum   | FieldOfVision { FieldOfVision::Basic
 } | 
|   | Algorithm for computing a field of vision.  More...
  | 
|   | 
| enum   | FieldOfVisionLimit {  
  FieldOfVisionLimit::Included, 
 
  FieldOfVisionLimit::Excluded
 
 } | 
|   | Constant to indicate if the limit is part of the field of vision.  More...
  | 
|   | 
| enum   | Route {  
  Route::AStar, 
 
  Route::Dijkstra
 
 } | 
|   | Algorithm for computing a route.  More...
  | 
|   | 
| enum   | MessageStatus {  
  MessageStatus::Keep, 
 
  MessageStatus::Die
 
 } | 
|   | A message status.  More...
  | 
|   | 
| enum   | MouseButton {  
  MouseButton::Left, 
 
  MouseButton::Middle, 
 
  MouseButton::Right, 
 
  MouseButton::XButton1, 
 
  MouseButton::XButton2, 
 
  MouseButton::Other
 
 } | 
|   | Mouse buttons.  More...
  | 
|   | 
| enum   | AngularMove {  
  AngularMove::None, 
 
  AngularMove::Left, 
 
  AngularMove::Right
 
 } | 
|   | An angular move.  More...
  | 
|   | 
| enum   | LinearMove {  
  LinearMove::None, 
 
  LinearMove::Forward, 
 
  LinearMove::Backward
 
 } | 
|   | A linear move.  More...
  | 
|   | 
| enum   | Orientation : int {  
  Orientation::Center = -1, 
 
  Orientation::North = 0, 
 
  Orientation::NorthEast = 1, 
 
  Orientation::East = 2, 
 
  Orientation::SouthEast = 3, 
 
  Orientation::South = 4, 
 
  Orientation::SouthWest = 5, 
 
  Orientation::West = 6, 
 
  Orientation::NorthWest = 7
 
 } | 
|   | Cardinal and ordinal orientation.  More...
  | 
|   | 
| enum   | PrimitiveType {  
  PrimitiveType::Points, 
 
  PrimitiveType::LineStrip, 
 
  PrimitiveType::LineLoop, 
 
  PrimitiveType::Lines, 
 
  PrimitiveType::TriangleStrip, 
 
  PrimitiveType::TriangleFan, 
 
  PrimitiveType::Triangles
 
 } | 
|   | Kind of primitives to render.  More...
  | 
|   | 
| enum   | SpatialQuery {  
  SpatialQuery::Contain, 
 
  SpatialQuery::Intersect
 
 } | 
|   | A kind of spatial query.  More...
  | 
|   | 
| enum   | TmxOrientation {  
  TmxOrientation::Unknown, 
 
  TmxOrientation::Orthogonal, 
 
  TmxOrientation::Isometric, 
 
  TmxOrientation::Staggered, 
 
  TmxOrientation::Hexagonal
 
 } | 
|   | The orientation of the map.  More...
  | 
|   | 
| enum   | TmxStaggerIndex {  
  TmxStaggerIndex::Odd, 
 
  TmxStaggerIndex::Even
 
 } | 
|   | Stagger index of the hexagonal map.  More...
  | 
|   | 
| enum   | TmxStaggerAxis {  
  TmxStaggerAxis::X, 
 
  TmxStaggerAxis::Y
 
 } | 
|   | Stagger axis of the hexagonal map.  More...
  | 
|   | 
| enum   | TmxRenderOrder {  
  TmxRenderOrder::RightDown, 
 
  TmxRenderOrder::RightUp, 
 
  TmxRenderOrder::LeftDown, 
 
  TmxRenderOrder::LeftUp
 
 } | 
|   | the render order of the tiles.  More...
  | 
|   | 
| enum   | TmxDrawOrder {  
  TmxDrawOrder::TopDown, 
 
  TmxDrawOrder::Index
 
 } | 
|   | The draw order of the objects.  More...
  | 
|   | 
| enum   | UIWindow : uint32_t {  
  UIWindow::Border = 0x0001, 
 
  UIWindow::Movable = 0x0002, 
 
  UIWindow::Scalable = 0x0004, 
 
  UIWindow::Closable = 0x0008, 
 
  UIWindow::Minimizable = 0x0010, 
 
  UIWindow::NoScrollbar = 0x0020, 
 
  UIWindow::Title = 0x0040, 
 
  UIWindow::ScrollAutoHide = 0x0080, 
 
  UIWindow::Background = 0x0100, 
 
  UIWindow::ScaleLeft = 0x0200, 
 
  UIWindow::NoInput = 0x0400
 
 } | 
|   | Properties for windows and window-like elements.  More...
  | 
|   | 
| enum   | UICollapse : bool {  
  UICollapse::Minimized = false, 
 
  UICollapse::Maximized = true
 
 } | 
|   | Collapse property of a tree.  More...
  | 
|   | 
| enum   | UILayout {  
  UILayout::Dynamic = 0, 
 
  UILayout::Static = 1
 
 } | 
|   | Layout property for rows.  More...
  | 
|   | 
| enum   | UITree {  
  UITree::Node = 0, 
 
  UITree::Tab = 1
 
 } | 
|   | The type of tree.  More...
  | 
|   | 
| enum   | UIAlignment {  
  UIAlignment::Left = 0x10 | 0x01, 
 
  UIAlignment::Center = 0x10 | 0x02, 
 
  UIAlignment::Right = 0x10 | 0x04
 
 } | 
|   | The alignment of the text.  More...
  | 
|   | 
| enum   | UIButtonBehavior {  
  UIButtonBehavior::Default = 0, 
 
  UIButtonBehavior::Repeater = 1
 
 } | 
|   | Behavior for buttons.  More...
  | 
|   | 
| enum   | UIProgress : bool {  
  UIProgress::Fixed = false, 
 
  UIProgress::Modifyable = true
 
 } | 
|   | State of the progress bar.  More...
  | 
|   | 
| enum   | UISymbol {  
  UISymbol::None, 
 
  UISymbol::X, 
 
  UISymbol::Underscore, 
 
  UISymbol::CircleSolid, 
 
  UISymbol::CircleOutline, 
 
  UISymbol::RectSolid, 
 
  UISymbol::RectOutline, 
 
  UISymbol::TriangleUp, 
 
  UISymbol::TriangleDown, 
 
  UISymbol::TriangleLeft, 
 
  UISymbol::TriangleRight, 
 
  UISymbol::Plus, 
 
  UISymbol::Minus
 
 } | 
|   | A representative symbol.  More...
  | 
|   | 
| enum   | UIEdit : uint32_t {  
  UIEdit::Default = 0x0000, 
 
  UIEdit::ReadOnly = 0x0001, 
 
  UIEdit::AutoSelect = 0x0002, 
 
  UIEdit::SigEnter = 0x0004, 
 
  UIEdit::AllowTab = 0x0008, 
 
  UIEdit::NoCursor = 0x0010, 
 
  UIEdit::Selectable = 0x0020, 
 
  UIEdit::Clipboard = 0x0040, 
 
  UIEdit::CtrlEnterNewline = 0x0080, 
 
  UIEdit::NoHorizontalScroll = 0x0100, 
 
  UIEdit::AlwaysInsertMode = 0x0200, 
 
  UIEdit::Multiline = 0x0400, 
 
  UIEdit::GotoEndOnActivate = 0x0800
 
 } | 
|   | Properties for edit widgets.  More...
  | 
|   | 
| enum   | UIEditEvent : uint32_t {  
  UIEditEvent::Active = 0x0001, 
 
  UIEditEvent::Inactive = 0x0002, 
 
  UIEditEvent::Activated = 0x0004, 
 
  UIEditEvent::Deactivated = 0x0008, 
 
  UIEditEvent::Commited = 0x0010
 
 } | 
|   | Properties for edit events.  More...
  | 
|   | 
| enum   | UIEditFilter {  
  UIEditFilter::Default, 
 
  UIEditFilter::Ascii, 
 
  UIEditFilter::Float, 
 
  UIEditFilter::Decimal, 
 
  UIEditFilter::Hex, 
 
  UIEditFilter::Oct, 
 
  UIEditFilter::Binary
 
 } | 
|   | Filters for edit.  More...
  | 
|   | 
| enum   | UIPopup {  
  UIPopup::Static = 0, 
 
  UIPopup::Dynamic = 1
 
 } | 
|   | Type of popup.  More...
  | 
|   | 
| enum   | UIPredefinedStyle {  
  UIPredefinedStyle::Default, 
 
  UIPredefinedStyle::White, 
 
  UIPredefinedStyle::Red, 
 
  UIPredefinedStyle::Blue, 
 
  UIPredefinedStyle::Dark
 
 } | 
|   | A predefined style.  More...
  | 
|   | 
| enum   | WidgetState {  
  WidgetState::Disabled, 
 
  WidgetState::Default, 
 
  WidgetState::Selected
 
 } | 
|   | State of a widget.  More...
  | 
|   | 
| enum   | Winding {  
  Winding::Clockwise, 
 
  Winding::Counterclockwise
 
 } | 
|   | The direction of a polygon's rotation.  More...
  | 
|   | 
| enum   | WindowHints : uint32_t {  
  WindowHints::Resizable = 0x0001, 
 
  WindowHints::Visible = 0x0002, 
 
  WindowHints::Decorated = 0x0004
 
 } | 
|   | Hints for window creation.  More...
  | 
|   | 
 | 
| template<typename T >  | 
| Box< T, 2 >  | computeBoxQuadrant (const Box< T, 2 > &box, Quadrant quadrant) | 
|   | 
| template<typename T , std::size_t N>  | 
| constexpr bool  | operator== (const Box< T, N > &lhs, const Box< T, N > &rhs) | 
|   | 
| Vector2f  | unit (Direction direction) | 
|   | Get a unit vector from a direction.  More...
  | 
|   | 
| Vector2i  | displacement (Direction direction) | 
|   | Get a vector from a direction.  More...
  | 
|   | 
| float  | angle (Direction direction) | 
|   | Get an angle from a direction.  More...
  | 
|   | 
| Direction  | opposite (Direction direction) | 
|   | Get the opposite direction.  More...
  | 
|   | 
| Direction  | orthogonalCW (Direction direction) | 
|   | Get the orthogonal direction clockwise.  More...
  | 
|   | 
| Direction  | orthogonalCCW (Direction direction) | 
|   | Get the orthogonal direction counter-clockwise.  More...
  | 
|   | 
| Direction  | nextCW (Direction direction) | 
|   | Get the next direction clockwise.  More...
  | 
|   | 
| Direction  | nextCCW (Direction direction) | 
|   | Get the next direction counter-clockwise.  More...
  | 
|   | 
| std::vector< Vector2i >  | generateLine (Vector2i p0, Vector2i p1) | 
|   | Generate a line between two positions.  More...
  | 
|   | 
| std::vector< Vector2f >  | midpointDisplacement1D (Vector2f p0, Vector2f p1, Random &random, unsigned iterations, Vector2f direction, float initialFactor=1.0f, float reductionFactor=0.5f) | 
|   | 1D midpoint displacement  More...
  | 
|   | 
| std::vector< Vector2f >  | midpointDisplacement1D (Vector2f p0, Vector2f p1, Random &random, unsigned iterations, float initialFactor=1.0f, float reductionFactor=0.5f) | 
|   | 1D midpoint displacement  More...
  | 
|   | 
| Heightmap  | midpointDisplacement2D (Vector2i size, Random &random, ArrayRef< double > initialValues=nullptr) | 
|   | 2D midpoint displacement  More...
  | 
|   | 
| Heightmap  | diamondSquare2D (Vector2i size, Random &random, ArrayRef< double > initialValues=nullptr) | 
|   | 2D diamond square  More...
  | 
|   | 
| Polygon  | convexHull (ArrayRef< Vector2f > points) | 
|   | Compute the convex hull of a set of points.  More...
  | 
|   | 
| constexpr Id  | hash (const char *str, std::size_t sz) | 
|   | Get an identifier from a string.  More...
  | 
|   | 
| constexpr Id  | hash (StringRef str) | 
|   | Get an idenfitier from a string.  More...
  | 
|   | 
| template<typename T >  | 
| bool  | almostEquals (T a, T b, T epsilon=std::numeric_limits< T >::epsilon()) | 
|   | Compare two floats.  More...
  | 
|   | 
| constexpr float  | degreesToRadians (float degrees) | 
|   | Convert degrees to radians.  More...
  | 
|   | 
| constexpr float  | radiansToDegrees (float radians) | 
|   | Convert radians to degrees.  More...
  | 
|   | 
| template<typename T >  | 
| constexpr T  | linearStep (T t) | 
|   | Linear step.  More...
  | 
|   | 
| template<typename T >  | 
| constexpr T  | cubicStep (T t) | 
|   | Cubic step (smoothstep)  More...
  | 
|   | 
| template<typename T >  | 
| constexpr T  | quinticStep (T t) | 
|   | Quintic step (smootherstep)  More...
  | 
|   | 
| template<typename T >  | 
| T  | cosineStep (T t) | 
|   | Cosine step.  More...
  | 
|   | 
| template<typename T , typename U >  | 
| constexpr T  | lerp (T lhs, T rhs, U t) | 
|   | Linear interpolation function.  More...
  | 
|   | 
| template<typename T >  | 
| constexpr T  | clamp (T val, T lo, T hi) | 
|   | Clamping function.  More...
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| template<typename T >  | 
| constexpr T  | square (T val) | 
|   | Square function.  More...
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| template<typename T >  | 
| constexpr int  | sign (T val) | 
|   | Sign function.  More...
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| template<typename T >  | 
| constexpr T  | absdiff (T lhs, T rhs) | 
|   | Absolute difference of two values.  More...
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| float  | angularFactor (AngularMove move) | 
|   | Get the angular factor from the angular move.  More...
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| float  | linearFactor (LinearMove move) | 
|   | Get the linear factor from the linear move.  More...
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| Vector2f  | unit (Orientation orientation) | 
|   | Get a unit vector from an orientation.  More...
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| Vector2i  | displacement (Orientation orientation) | 
|   | Get a vector from an orientation.  More...
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| float  | angle (Orientation orientation) | 
|   | Get an angle from a orientation.  More...
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| Orientation  | opposite (Orientation orientation) | 
|   | Get the opposite orientation.  More...
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| Orientation  | orthogonalCW (Orientation orientation) | 
|   | Get the orthogonal orientation clockwise.  More...
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| Orientation  | orthogonalCCW (Orientation orientation) | 
|   | Get the orthogonal orientation counter-clockwise.  More...
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| Orientation  | nextCW (Orientation orientation) | 
|   | Get the next orientation clockwise.  More...
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| Orientation  | nextCCW (Orientation orientation) | 
|   | Get the next orientation counter-clockwise.  More...
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| void  | sleep (Time duration) | 
|   | Make the current thread sleep for a given duration.  More...
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| std::string  | niceNum (float num, float precision) | 
|   | Create a string representation of a floating point number.  More...
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| std::u32string  | computeUnicodeString (StringRef str) | 
|   | Compute a UTF-32 string from a UTF-8 string.  More...
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| std::string  | formatString (const char *fmt,...) | 
|   | Format a string like printf.  More...
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| std::string  | formatString (const char *fmt, va_list ap) | 
|   | Format a string like vprintf.  More...
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| std::vector< std::u32string >  | splitInParagraphs (const std::u32string &str) | 
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| std::vector< std::u32string >  | splitInWords (const std::u32string &str) | 
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| constexpr Vector2f  | transform (const Matrix3f &mat, Vector2f point) | 
|   | Apply an affine transformation to a 2D point.  More...
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| RectF  | transform (const Matrix3f &mat, const RectF &rect) | 
|   | Apply an affine transformaton to a rectangle.  More...
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| constexpr Matrix3f  | identityTransform () | 
|   | Identity transform.  More...
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| Matrix3f  | translation (Vector2f offset) | 
|   | Get a translation matrix.  More...
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| void  | translate (Matrix3f &mat, Vector2f offset) | 
|   | Combine the current transform with a translation.  More...
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| Matrix3f  | rotation (float angle) | 
|   | Get a rotation matrix.  More...
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| Matrix3f  | rotation (float angle, Vector2f center) | 
|   | Get a rotation matrix.  More...
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| void  | rotate (Matrix3f &mat, float angle) | 
|   | Combine the current transform with a rotation.  More...
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| void  | rotate (Matrix3f &mat, float angle, Vector2f center) | 
|   | Combine the current transform with a rotation.  More...
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| Matrix3f  | scaling (Vector2f factor) | 
|   | Get a scaling matrix.  More...
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| Matrix3f  | scaling (Vector2f factor, Vector2f center) | 
|   | Get a scaling matrix.  More...
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| void  | scale (Matrix3f &mat, Vector2f factor) | 
|   | Combine the current transform with a scaling.  More...
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| void  | scale (Matrix3f &mat, Vector2f factor, Vector2f center) | 
|   | Combine the current transform with a scaling.  More...
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| std::vector< TriangleRef< const Vector2f > >  | triangulation (ArrayRef< Vector2f > points) | 
|   | Compute a Delaunay triangulation of a set of points.  More...
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| template<typename... Args>  | 
| void  | unused (Args &&...) | 
|   | A simple way to avoid warnings about unused variables.  More...
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