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    Gamedev Framework (gf)
    0.8.0
    
   A C++14 framework for 2D games 
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A reference to an edge (two points) More...
#include <gf/Triangulation.h>
Public Member Functions | |
| EdgeRef (const T &p0, const T &p1) | |
| Constructor with two points.  More... | |
| const T & | operator[] (std::size_t index) const | 
| Access the points of the edge.  More... | |
Protected Attributes | |
| const T * | m_points [2] | 
A reference to an edge (two points)
      
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  inline | 
Constructor with two points.
The address of the points must not change while the edge is alive.
| p0 | The first point | 
| p1 | The second point | 
      
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  inline | 
Access the points of the edge.
| index | The index of the point ( \( 0 \) or \( 1 \)) | 
      
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  protected | 
 1.8.13