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    Gamedev Framework (gf)
    0.8.0
    
   A C++14 framework for 2D games 
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A choice sprite widget. More...
#include <gf/Widgets.h>
Public Member Functions | |
| ChoiceSpriteWidget (Sprite &empty, Sprite &chosen) | |
| Constructor.  More... | |
| void | setChosen (bool chosen=true) | 
| Set the state of the widget.  More... | |
| bool | isChosen () const noexcept | 
| Check if the widget is in the chosen state.  More... | |
| void | setEmptySprite (Sprite &sprite) | 
| Set the sprite for the empty state.  More... | |
| void | setChosenSprite (Sprite &sprite) | 
| Set the sprite for the chosen state.  More... | |
  Public Member Functions inherited from gf::SpriteWidget | |
| SpriteWidget (Sprite &sprite) | |
| Constructor with a single sprite.  More... | |
| SpriteWidget (Sprite &defaultSprite, Sprite &selectedSprite) | |
| Constructor with two sprites.  More... | |
| SpriteWidget (Sprite &defaultSprite, Sprite &selectedSprite, Sprite &disabledSprite) | |
| Constructor with three sprites.  More... | |
| void | setDisabledSprite (Sprite &sprite) | 
| Set the sprite for disabled state.  More... | |
| void | setDefaultSprite (Sprite &sprite) | 
| Set the sprite for default state.  More... | |
| void | setSelectedSprite (Sprite &sprite) | 
| Set the sprite for selected state.  More... | |
| virtual void | render (RenderTarget &target, const RenderStates &states) override | 
| Render the widget on the target.  More... | |
| virtual bool | contains (Vector2f coords) override | 
| Check if the widget contains the coordinates.  More... | |
  Public Member Functions inherited from gf::Widget | |
| Widget () | |
| Constructor.  More... | |
| virtual | ~Widget () | 
| Destructor.  More... | |
| void | setDisabled () | 
| Disable the widget.  More... | |
| bool | isDisabled () const noexcept | 
| Check if the widget is disabled.  More... | |
| void | setDefault () | 
| Set the widget to it's default state.  More... | |
| bool | isDefault () const noexcept | 
| Check if the widget is in default state.  More... | |
| void | setSelected () | 
| Select the widget.  More... | |
| bool | isSelected () const | 
| Check if the widget is selected.  More... | |
| void | setState (WidgetState state) | 
| Set the state of the widget directly.  More... | |
| WidgetState | getState () const noexcept | 
| Get the state of the widget.  More... | |
| void | setCallback (std::function< void()> callback) | 
| Set the callback of the widget.  More... | |
| void | triggerCallback () | 
| Execute the callback function.  More... | |
Protected Member Functions | |
| virtual void | triggered () override | 
| Function called when the callback is triggered.  More... | |
A choice sprite widget.
A choice widget may be used to represent a checkbox or a radio button.
Constructor.
| empty | The sprite for representing the empty state | 
| chosen | The sprite for representing the chosen state | 
      
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  inlinenoexcept | 
Check if the widget is in the chosen state.
| void gf::ChoiceSpriteWidget::setChosen | ( | bool | chosen = true | ) | 
| void gf::ChoiceSpriteWidget::setChosenSprite | ( | Sprite & | sprite | ) | 
Set the sprite for the chosen state.
| sprite | The sprite sued for the chosen state | 
| void gf::ChoiceSpriteWidget::setEmptySprite | ( | Sprite & | sprite | ) | 
Set the sprite for the empty state.
| sprite | The sprite used for the empty state | 
      
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  overrideprotectedvirtual | 
Function called when the callback is triggered.
This function is called before the callback.
Reimplemented from gf::Widget.
 1.8.13