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Gamedev Framework (gf)
0.8.0
A C++14 framework for 2D games
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A choice sprite widget. More...
#include <gf/Widgets.h>
Public Member Functions | |
| ChoiceSpriteWidget (Sprite &empty, Sprite &chosen) | |
| Constructor. More... | |
| void | setChosen (bool chosen=true) |
| Set the state of the widget. More... | |
| bool | isChosen () const noexcept |
| Check if the widget is in the chosen state. More... | |
| void | setEmptySprite (Sprite &sprite) |
| Set the sprite for the empty state. More... | |
| void | setChosenSprite (Sprite &sprite) |
| Set the sprite for the chosen state. More... | |
Public Member Functions inherited from gf::SpriteWidget | |
| SpriteWidget (Sprite &sprite) | |
| Constructor with a single sprite. More... | |
| SpriteWidget (Sprite &defaultSprite, Sprite &selectedSprite) | |
| Constructor with two sprites. More... | |
| SpriteWidget (Sprite &defaultSprite, Sprite &selectedSprite, Sprite &disabledSprite) | |
| Constructor with three sprites. More... | |
| void | setDisabledSprite (Sprite &sprite) |
| Set the sprite for disabled state. More... | |
| void | setDefaultSprite (Sprite &sprite) |
| Set the sprite for default state. More... | |
| void | setSelectedSprite (Sprite &sprite) |
| Set the sprite for selected state. More... | |
| virtual void | render (RenderTarget &target, const RenderStates &states) override |
| Render the widget on the target. More... | |
| virtual bool | contains (Vector2f coords) override |
| Check if the widget contains the coordinates. More... | |
Public Member Functions inherited from gf::Widget | |
| Widget () | |
| Constructor. More... | |
| virtual | ~Widget () |
| Destructor. More... | |
| void | setDisabled () |
| Disable the widget. More... | |
| bool | isDisabled () const noexcept |
| Check if the widget is disabled. More... | |
| void | setDefault () |
| Set the widget to it's default state. More... | |
| bool | isDefault () const noexcept |
| Check if the widget is in default state. More... | |
| void | setSelected () |
| Select the widget. More... | |
| bool | isSelected () const |
| Check if the widget is selected. More... | |
| void | setState (WidgetState state) |
| Set the state of the widget directly. More... | |
| WidgetState | getState () const noexcept |
| Get the state of the widget. More... | |
| void | setCallback (std::function< void()> callback) |
| Set the callback of the widget. More... | |
| void | triggerCallback () |
| Execute the callback function. More... | |
Protected Member Functions | |
| virtual void | triggered () override |
| Function called when the callback is triggered. More... | |
A choice sprite widget.
A choice widget may be used to represent a checkbox or a radio button.
Constructor.
| empty | The sprite for representing the empty state |
| chosen | The sprite for representing the chosen state |
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inlinenoexcept |
Check if the widget is in the chosen state.
| void gf::ChoiceSpriteWidget::setChosen | ( | bool | chosen = true | ) |
| void gf::ChoiceSpriteWidget::setChosenSprite | ( | Sprite & | sprite | ) |
Set the sprite for the chosen state.
| sprite | The sprite sued for the chosen state |
| void gf::ChoiceSpriteWidget::setEmptySprite | ( | Sprite & | sprite | ) |
Set the sprite for the empty state.
| sprite | The sprite used for the empty state |
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overrideprotectedvirtual |
Function called when the callback is triggered.
This function is called before the callback.
Reimplemented from gf::Widget.
1.8.13