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    Gamedev Framework (gf)
    0.8.0
    
   A C++14 framework for 2D games 
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An image put in the map identified by its global id. More...
#include <gf/Tmx.h>

Public Attributes | |
| unsigned | gid | 
| Flags< Flip > | flip | 
  Public Attributes inherited from gf::TmxObject | |
| Kind | kind | 
| The kind of the object.  More... | |
| TmxProperties | properties | 
| The properties of the object.  More... | |
| Id | id | 
| The id of the object.  More... | |
| std::string | name | 
| The name of the object.  More... | |
| std::string | type | 
| The type of the object.  More... | |
| Vector2u | position | 
| The position of the object.  More... | |
| double | rotation | 
| The rotation of the object.  More... | |
| bool | visible | 
| The visibility of the object.  More... | |
Additional Inherited Members | |
  Public Types inherited from gf::TmxObject | |
| enum | Kind {  Rectangle, Ellipse, Polyline, Polygon, Tile, Text }  | 
| The kind of object.  More... | |
  Public Member Functions inherited from gf::TmxObject | |
| virtual | ~TmxObject () | 
| Destructor.  More... | |
An image put in the map identified by its global id.
| unsigned gf::TmxTileObject::gid | 
 1.8.13